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@@ -1,3 +1,4 @@
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+using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Concurrent;
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@@ -93,7 +94,7 @@ namespace Ryujinx.SDL2.Common
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SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
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- string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
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+ string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt");
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if (File.Exists(gamepadDbPath))
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{
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