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@@ -61,6 +61,8 @@ namespace Ryujinx.Graphics
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//FIXME: Is this correct?
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WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
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+ WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
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+
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
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