* Add missing TextureCubeMapArray texture type entry * Duplicate comment from other Create path
@@ -95,6 +95,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
type,
IntPtr.Zero);
break;
+ // Cube map arrays are just 2D texture arrays with 6 entries
+ // per cube map so we can handle them in the same way
+ case TextureTarget.TextureCubeMapArray:
case TextureTarget.Texture2DArray:
GL.TexImage3D(
target,