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@@ -48,10 +48,39 @@ namespace Ryujinx.Graphics.Vic
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int one = 1 << (mtx.MatrixRShift + 8);
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- Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
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- Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
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- Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
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- Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
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+
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+ // NOTE: This is buggy on .NET 5.0.100, we use a workaround for now (see https://github.com/dotnet/runtime/issues/44704)
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+ // TODO: Uncomment this when fixed.
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+ //Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
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+ //Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
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+ //Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
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+ //Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
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+
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+ Vector128<int> col1 = new Vector128<int>();
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+ Vector128<int> col2 = new Vector128<int>();
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+ Vector128<int> col3 = new Vector128<int>();
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+ Vector128<int> col4 = new Vector128<int>();
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+
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+ col1 = Sse41.Insert(col1, mtx.MatrixCoeff00, 0);
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+ col1 = Sse41.Insert(col1, mtx.MatrixCoeff10, 1);
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+ col1 = Sse41.Insert(col1, mtx.MatrixCoeff20, 2);
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+ col1 = Sse41.Insert(col1, 0, 3);
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+
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+ col2 = Sse41.Insert(col2, mtx.MatrixCoeff01, 0);
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+ col2 = Sse41.Insert(col2, mtx.MatrixCoeff11, 1);
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+ col2 = Sse41.Insert(col2, mtx.MatrixCoeff21, 2);
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+ col2 = Sse41.Insert(col2, 0, 3);
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+
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+ col3 = Sse41.Insert(col3, mtx.MatrixCoeff02, 0);
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+ col3 = Sse41.Insert(col3, mtx.MatrixCoeff12, 1);
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+ col3 = Sse41.Insert(col3, mtx.MatrixCoeff22, 2);
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+ col3 = Sse41.Insert(col3, one, 3);
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+
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+ col4 = Sse41.Insert(col4, mtx.MatrixCoeff03, 0);
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+ col4 = Sse41.Insert(col4, mtx.MatrixCoeff13, 1);
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+ col4 = Sse41.Insert(col4, mtx.MatrixCoeff23, 2);
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+ col4 = Sse41.Insert(col4, 0, 3);
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+
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Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
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Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
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Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh);
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