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@@ -8,6 +8,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class GlobalToStorage
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{
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+ private struct SearchResult
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+ {
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+ public static SearchResult NotFound => new SearchResult(-1, 0);
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+ public bool Found => SbCbSlot != -1;
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+ public int SbCbSlot { get; }
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+ public int SbCbOffset { get; }
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+
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+ public SearchResult(int sbCbSlot, int sbCbOffset)
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+ {
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+ SbCbSlot = sbCbSlot;
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+ SbCbOffset = sbCbOffset;
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+ }
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+ }
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+
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public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
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{
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int sbStart = GetStorageBaseCbOffset(config.Stage);
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@@ -49,30 +63,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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Operand source = operation.GetSource(0);
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- int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
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-
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- if (storageIndex >= 0)
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+ var result = SearchForStorageBase(config, block, source);
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+ if (!result.Found)
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{
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- // Storage buffers are implemented using global memory access.
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- // If we know from where the base address of the access is loaded,
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- // we can guess which storage buffer it is accessing.
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- // We can then replace the global memory access with a storage
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- // buffer access.
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- node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
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+ continue;
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}
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- else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
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+
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+ if (config.Stage == ShaderStage.Compute &&
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+ operation.Inst == Instruction.LoadGlobal &&
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+ result.SbCbSlot == DriverReservedCb &&
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+ result.SbCbOffset >= UbeBaseOffset &&
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+ result.SbCbOffset < UbeBaseOffset + UbeDescsSize)
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{
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// Here we effectively try to replace a LDG instruction with LDC.
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// The hardware only supports a limited amount of constant buffers
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// so NVN "emulates" more constant buffers using global memory access.
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// Here we try to replace the global access back to a constant buffer
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// load.
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- storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
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-
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- if (storageIndex >= 0)
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- {
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- node = ReplaceLdgWithLdc(node, config, storageIndex);
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- }
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+ node = ReplaceLdgWithLdc(node, config, (result.SbCbOffset - UbeBaseOffset) / StorageDescSize);
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+ }
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+ else
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+ {
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+ // Storage buffers are implemented using global memory access.
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+ // If we know from where the base address of the access is loaded,
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+ // we can guess which storage buffer it is accessing.
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+ // We can then replace the global memory access with a storage
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+ // buffer access.
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+ node = ReplaceGlobalWithStorage(block, node, config, config.GetSbSlot((byte)result.SbCbSlot, (ushort)result.SbCbOffset));
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}
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}
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}
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@@ -159,7 +176,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (byteOffset == null)
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{
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- Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
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+ (int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
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+
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+ Operand baseAddrLow = Cbuf(sbCbSlot, sbCbOffset);
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Operand baseAddrTrunc = Local();
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Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
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@@ -360,20 +379,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return node;
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}
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- private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
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+ private static SearchResult SearchForStorageBase(ShaderConfig config, BasicBlock block, Operand globalAddress)
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{
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globalAddress = Utils.FindLastOperation(globalAddress, block);
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if (globalAddress.Type == OperandType.ConstantBuffer)
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{
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- return GetStorageIndex(globalAddress, sbStart, sbEnd);
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+ return GetStorageIndex(config, globalAddress);
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}
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Operation operation = globalAddress.AsgOp as Operation;
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if (operation == null || operation.Inst != Instruction.Add)
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{
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- return -1;
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+ return SearchResult.NotFound;
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}
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Operand src1 = operation.GetSource(0);
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@@ -382,34 +401,65 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
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(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
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{
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+ Operand baseAddr;
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+
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if (src1.Type == OperandType.LocalVariable)
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{
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- operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
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+ baseAddr = Utils.FindLastOperation(src1, block);
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}
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else
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{
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- operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
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+ baseAddr = Utils.FindLastOperation(src2, block);
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+ }
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+
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+ var result = GetStorageIndex(config, baseAddr);
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+ if (result.Found)
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+ {
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+ return result;
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}
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+ operation = baseAddr.AsgOp as Operation;
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+
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if (operation == null || operation.Inst != Instruction.Add)
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{
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- return -1;
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+ return SearchResult.NotFound;
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}
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}
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+ var selectedResult = SearchResult.NotFound;
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+
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for (int index = 0; index < operation.SourcesCount; index++)
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{
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Operand source = operation.GetSource(index);
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- int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
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+ var result = GetStorageIndex(config, source);
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- if (storageIndex != -1)
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+ // If we already have a result, we give preference to the ones from
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+ // the driver reserved constant buffer, as those are the ones that
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+ // contains the base address.
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+ if (result.Found && (!selectedResult.Found || result.SbCbSlot == GlobalMemory.DriverReservedCb))
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{
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- return storageIndex;
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+ selectedResult = result;
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}
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}
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- return -1;
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+ return selectedResult;
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+ }
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+
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+ private static SearchResult GetStorageIndex(ShaderConfig config, Operand operand)
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+ {
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+ if (operand.Type == OperandType.ConstantBuffer)
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+ {
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+ int slot = operand.GetCbufSlot();
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+ int offset = operand.GetCbufOffset();
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+
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+ if ((offset & 3) == 0)
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+ {
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+ return new SearchResult(slot, offset);
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+ }
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+ }
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+
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+ return SearchResult.NotFound;
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}
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private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
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