|
|
@@ -13,11 +13,9 @@ namespace Ryujinx.Memory.Tracking
|
|
|
|
|
|
// Only use these from within the lock.
|
|
|
private readonly NonOverlappingRangeList<VirtualRegion> _virtualRegions;
|
|
|
- private readonly NonOverlappingRangeList<PhysicalRegion> _physicalRegions;
|
|
|
|
|
|
// Only use these from within the lock.
|
|
|
private readonly VirtualRegion[] _virtualResults = new VirtualRegion[10];
|
|
|
- private readonly PhysicalRegion[] _physicalResults = new PhysicalRegion[10];
|
|
|
|
|
|
private readonly int _pageSize;
|
|
|
|
|
|
@@ -43,7 +41,6 @@ namespace Ryujinx.Memory.Tracking
|
|
|
_pageSize = pageSize;
|
|
|
|
|
|
_virtualRegions = new NonOverlappingRangeList<VirtualRegion>();
|
|
|
- _physicalRegions = new NonOverlappingRangeList<PhysicalRegion>();
|
|
|
}
|
|
|
|
|
|
private (ulong address, ulong size) PageAlign(ulong address, ulong size)
|
|
|
@@ -82,7 +79,6 @@ namespace Ryujinx.Memory.Tracking
|
|
|
region.SignalMappingChanged(true);
|
|
|
}
|
|
|
|
|
|
- region.RecalculatePhysicalChildren();
|
|
|
region.UpdateProtection();
|
|
|
}
|
|
|
}
|
|
|
@@ -90,14 +86,14 @@ namespace Ryujinx.Memory.Tracking
|
|
|
|
|
|
/// <summary>
|
|
|
/// Indicate that a virtual region has been unmapped.
|
|
|
- /// Should be called after the unmapping is complete.
|
|
|
+ /// Should be called before the unmapping is complete.
|
|
|
/// </summary>
|
|
|
/// <param name="va">Virtual memory address</param>
|
|
|
/// <param name="size">Size to be unmapped</param>
|
|
|
public void Unmap(ulong va, ulong size)
|
|
|
{
|
|
|
// An unmapping may mean we need to re-evaluate each VirtualRegion's affected area.
|
|
|
- // Find all handles that overlap with the range, we need to recalculate their physical regions
|
|
|
+ // Find all handles that overlap with the range, we need to notify them that the region was unmapped.
|
|
|
|
|
|
lock (TrackingLock)
|
|
|
{
|
|
|
@@ -107,8 +103,8 @@ namespace Ryujinx.Memory.Tracking
|
|
|
for (int i = 0; i < count; i++)
|
|
|
{
|
|
|
VirtualRegion region = results[i];
|
|
|
+
|
|
|
region.SignalMappingChanged(false);
|
|
|
- region.RecalculatePhysicalChildren();
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
@@ -127,31 +123,6 @@ namespace Ryujinx.Memory.Tracking
|
|
|
return result;
|
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Get a list of physical regions that a virtual region covers.
|
|
|
- /// Note that this becomes outdated if the virtual or physical regions are unmapped or remapped.
|
|
|
- /// </summary>
|
|
|
- /// <param name="va">Virtual memory address</param>
|
|
|
- /// <param name="size">Size of the virtual region</param>
|
|
|
- /// <returns>A list of physical regions the virtual region covers</returns>
|
|
|
- internal List<PhysicalRegion> GetPhysicalRegionsForVirtual(ulong va, ulong size)
|
|
|
- {
|
|
|
- List<PhysicalRegion> result = new List<PhysicalRegion>();
|
|
|
-
|
|
|
- // Get a list of physical regions for this virtual region, from our injected virtual mapping function.
|
|
|
- (ulong Address, ulong Size)[] physicalRegions = _memoryManager.GetPhysicalRegions(va, size);
|
|
|
-
|
|
|
- if (physicalRegions != null)
|
|
|
- {
|
|
|
- foreach (var region in physicalRegions)
|
|
|
- {
|
|
|
- _physicalRegions.GetOrAddRegions(result, region.Address, region.Size, (pa, size) => new PhysicalRegion(this, pa, size));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return result;
|
|
|
- }
|
|
|
-
|
|
|
/// <summary>
|
|
|
/// Remove a virtual region from the range list. This assumes that the lock has been acquired.
|
|
|
/// </summary>
|
|
|
@@ -161,15 +132,6 @@ namespace Ryujinx.Memory.Tracking
|
|
|
_virtualRegions.Remove(region);
|
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Remove a physical region from the range list. This assumes that the lock has been acquired.
|
|
|
- /// </summary>
|
|
|
- /// <param name="region">Region to remove</param>
|
|
|
- internal void RemovePhysical(PhysicalRegion region)
|
|
|
- {
|
|
|
- _physicalRegions.Remove(region);
|
|
|
- }
|
|
|
-
|
|
|
/// <summary>
|
|
|
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
|
|
|
/// </summary>
|
|
|
@@ -216,38 +178,6 @@ namespace Ryujinx.Memory.Tracking
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Signal that a physical memory event happened at the given location.
|
|
|
- /// </summary>
|
|
|
- /// <param name="address">Physical address accessed</param>
|
|
|
- /// <param name="write">Whether the region was written to or read</param>
|
|
|
- /// <returns>True if the event triggered any tracking regions, false otherwise</returns>
|
|
|
- public bool PhysicalMemoryEvent(ulong address, bool write)
|
|
|
- {
|
|
|
- // Look up the physical region using the region list.
|
|
|
- // Signal up the chain to relevant handles.
|
|
|
-
|
|
|
- lock (TrackingLock)
|
|
|
- {
|
|
|
- var results = _physicalResults;
|
|
|
- int count = _physicalRegions.FindOverlapsNonOverlapping(address, 1, ref results); // TODO: get/use the actual access size?
|
|
|
-
|
|
|
- if (count == 0)
|
|
|
- {
|
|
|
- _block.Reprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
|
|
|
- return false; // We can't handle this - unprotect and return.
|
|
|
- }
|
|
|
-
|
|
|
- for (int i = 0; i < count; i++)
|
|
|
- {
|
|
|
- PhysicalRegion region = results[i];
|
|
|
- region.Signal(address, 1, write);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
/// <summary>
|
|
|
/// Signal that a virtual memory event happened at the given location (one byte).
|
|
|
/// </summary>
|
|
|
@@ -292,19 +222,6 @@ namespace Ryujinx.Memory.Tracking
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Reprotect a given physical region, if enabled. This is protected on the memory block provided during initialization.
|
|
|
- /// </summary>
|
|
|
- /// <param name="region">Region to reprotect</param>
|
|
|
- /// <param name="permission">Memory permission to protect with</param>
|
|
|
- internal void ProtectPhysicalRegion(PhysicalRegion region, MemoryPermission permission)
|
|
|
- {
|
|
|
- if (EnablePhysicalProtection)
|
|
|
- {
|
|
|
- _block.Reprotect(region.Address, region.Size, permission);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
/// <summary>
|
|
|
/// Reprotect a given virtual region. The virtual memory manager will handle this.
|
|
|
/// </summary>
|
|
|
@@ -316,15 +233,15 @@ namespace Ryujinx.Memory.Tracking
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Returns the number of virtual and physical regions currently being tracked.
|
|
|
+ /// Returns the number of virtual regions currently being tracked.
|
|
|
/// Useful for tests and metrics.
|
|
|
/// </summary>
|
|
|
- /// <returns>The number of virtual regions, and the number of physical regions</returns>
|
|
|
- public (int VirtualCount, int PhysicalCount) GetRegionCounts()
|
|
|
+ /// <returns>The number of virtual regions</returns>
|
|
|
+ public int GetRegionCount()
|
|
|
{
|
|
|
lock (TrackingLock)
|
|
|
{
|
|
|
- return (_virtualRegions.Count, _physicalRegions.Count);
|
|
|
+ return _virtualRegions.Count;
|
|
|
}
|
|
|
}
|
|
|
}
|