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Split ConfigurationState into 3 parts:
Migration, Model, and everything else.

Evan Husted 1 год назад
Родитель
Сommit
a506d81989

+ 715 - 0
src/Ryujinx.UI.Common/Configuration/ConfigurationState.Migration.cs

@@ -0,0 +1,715 @@
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid.Controller;
+using Ryujinx.Common.Configuration.Hid.Keyboard;
+using Ryujinx.Common.Configuration.Multiplayer;
+using Ryujinx.Common.Logging;
+using Ryujinx.HLE;
+using Ryujinx.UI.Common.Configuration.System;
+using Ryujinx.UI.Common.Configuration.UI;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+    public partial class ConfigurationState
+    {
+        public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
+        {
+            bool configurationFileUpdated = false;
+
+            if (configurationFileFormat.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
+
+                LoadDefault();
+            }
+
+            if (configurationFileFormat.Version < 2)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
+
+                configurationFileFormat.SystemRegion = Region.USA;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 3)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
+
+                configurationFileFormat.SystemTimeZone = "UTC";
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 4)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
+
+                configurationFileFormat.MaxAnisotropy = -1;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 5)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
+
+                configurationFileFormat.SystemTimeOffset = 0;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 8)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
+
+                configurationFileFormat.EnablePtc = true;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 9)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
+
+                configurationFileFormat.ColumnSort = new ColumnSort
+                {
+                    SortColumnId = 0,
+                    SortAscending = false,
+                };
+
+                configurationFileFormat.Hotkeys = new KeyboardHotkeys
+                {
+                    ToggleVsync = Key.F1,
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 10)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
+
+                configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 11)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
+
+                configurationFileFormat.ResScale = 1;
+                configurationFileFormat.ResScaleCustom = 1.0f;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 12)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
+
+                configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
+
+                configurationFileUpdated = true;
+            }
+
+            // configurationFileFormat.Version == 13 -> LDN1
+
+            if (configurationFileFormat.Version < 14)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
+
+                configurationFileFormat.CheckUpdatesOnStart = true;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 16)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
+
+                configurationFileFormat.EnableShaderCache = true;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 17)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
+
+                configurationFileFormat.StartFullscreen = false;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 18)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
+
+                configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
+
+                configurationFileUpdated = true;
+            }
+
+            // configurationFileFormat.Version == 19 -> LDN2
+
+            if (configurationFileFormat.Version < 20)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
+
+                configurationFileFormat.ShowConfirmExit = true;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 21)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 21.");
+
+                // Initialize network config.
+
+                configurationFileFormat.MultiplayerMode = MultiplayerMode.Disabled;
+                configurationFileFormat.MultiplayerLanInterfaceId = "0";
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 22)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
+
+                configurationFileFormat.HideCursor = HideCursorMode.Never;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 24)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
+
+                configurationFileFormat.InputConfig = new List<InputConfig>
+                {
+                    new StandardKeyboardInputConfig
+                    {
+                        Version = InputConfig.CurrentVersion,
+                        Backend = InputBackendType.WindowKeyboard,
+                        Id = "0",
+                        PlayerIndex = PlayerIndex.Player1,
+                        ControllerType = ControllerType.ProController,
+                        LeftJoycon = new LeftJoyconCommonConfig<Key>
+                        {
+                            DpadUp = Key.Up,
+                            DpadDown = Key.Down,
+                            DpadLeft = Key.Left,
+                            DpadRight = Key.Right,
+                            ButtonMinus = Key.Minus,
+                            ButtonL = Key.E,
+                            ButtonZl = Key.Q,
+                            ButtonSl = Key.Unbound,
+                            ButtonSr = Key.Unbound,
+                        },
+                        LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
+                        {
+                            StickUp = Key.W,
+                            StickDown = Key.S,
+                            StickLeft = Key.A,
+                            StickRight = Key.D,
+                            StickButton = Key.F,
+                        },
+                        RightJoycon = new RightJoyconCommonConfig<Key>
+                        {
+                            ButtonA = Key.Z,
+                            ButtonB = Key.X,
+                            ButtonX = Key.C,
+                            ButtonY = Key.V,
+                            ButtonPlus = Key.Plus,
+                            ButtonR = Key.U,
+                            ButtonZr = Key.O,
+                            ButtonSl = Key.Unbound,
+                            ButtonSr = Key.Unbound,
+                        },
+                        RightJoyconStick = new JoyconConfigKeyboardStick<Key>
+                        {
+                            StickUp = Key.I,
+                            StickDown = Key.K,
+                            StickLeft = Key.J,
+                            StickRight = Key.L,
+                            StickButton = Key.H,
+                        },
+                    },
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 25)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 26)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26.");
+
+                configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 27)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27.");
+
+                configurationFileFormat.EnableMouse = false;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 28)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 28.");
+
+                configurationFileFormat.Hotkeys = new KeyboardHotkeys
+                {
+                    ToggleVsync = Key.F1,
+                    Screenshot = Key.F8,
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 29)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 29.");
+
+                configurationFileFormat.Hotkeys = new KeyboardHotkeys
+                {
+                    ToggleVsync = Key.F1,
+                    Screenshot = Key.F8,
+                    ShowUI = Key.F4,
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 30)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30.");
+
+                foreach (InputConfig config in configurationFileFormat.InputConfig)
+                {
+                    if (config is StandardControllerInputConfig controllerConfig)
+                    {
+                        controllerConfig.Rumble = new RumbleConfigController
+                        {
+                            EnableRumble = false,
+                            StrongRumble = 1f,
+                            WeakRumble = 1f,
+                        };
+                    }
+                }
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 31)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 31.");
+
+                configurationFileFormat.BackendThreading = BackendThreading.Auto;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 32)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
+
+                configurationFileFormat.Hotkeys = new KeyboardHotkeys
+                {
+                    ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+                    Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+                    ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+                    Pause = Key.F5,
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 33)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33.");
+
+                configurationFileFormat.Hotkeys = new KeyboardHotkeys
+                {
+                    ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+                    Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+                    ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+                    Pause = configurationFileFormat.Hotkeys.Pause,
+                    ToggleMute = Key.F2,
+                };
+
+                configurationFileFormat.AudioVolume = 1;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 34)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 34.");
+
+                configurationFileFormat.EnableInternetAccess = false;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 35)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 35.");
+
+                foreach (InputConfig config in configurationFileFormat.InputConfig)
+                {
+                    if (config is StandardControllerInputConfig controllerConfig)
+                    {
+                        controllerConfig.RangeLeft = 1.0f;
+                        controllerConfig.RangeRight = 1.0f;
+                    }
+                }
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 36)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 36.");
+
+                configurationFileFormat.LoggingEnableTrace = false;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 37)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37.");
+
+                configurationFileFormat.ShowConsole = true;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 38)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 38.");
+
+                configurationFileFormat.BaseStyle = "Dark";
+                configurationFileFormat.GameListViewMode = 0;
+                configurationFileFormat.ShowNames = true;
+                configurationFileFormat.GridSize = 2;
+                configurationFileFormat.LanguageCode = "en_US";
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 39)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 39.");
+
+                configurationFileFormat.Hotkeys = new KeyboardHotkeys
+                {
+                    ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+                    Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+                    ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+                    Pause = configurationFileFormat.Hotkeys.Pause,
+                    ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
+                    ResScaleUp = Key.Unbound,
+                    ResScaleDown = Key.Unbound,
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 40)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 40.");
+
+                configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 41)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 41.");
+
+                configurationFileFormat.Hotkeys = new KeyboardHotkeys
+                {
+                    ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+                    Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+                    ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+                    Pause = configurationFileFormat.Hotkeys.Pause,
+                    ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
+                    ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp,
+                    ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown,
+                    VolumeUp = Key.Unbound,
+                    VolumeDown = Key.Unbound,
+                };
+            }
+
+            if (configurationFileFormat.Version < 42)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
+
+                configurationFileFormat.EnableMacroHLE = true;
+            }
+
+            if (configurationFileFormat.Version < 43)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 43.");
+
+                configurationFileFormat.UseHypervisor = true;
+            }
+
+            if (configurationFileFormat.Version < 44)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 44.");
+
+                configurationFileFormat.AntiAliasing = AntiAliasing.None;
+                configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear;
+                configurationFileFormat.ScalingFilterLevel = 80;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 45)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45.");
+
+                configurationFileFormat.ShownFileTypes = new ShownFileTypes
+                {
+                    NSP = true,
+                    PFS0 = true,
+                    XCI = true,
+                    NCA = true,
+                    NRO = true,
+                    NSO = true,
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 46)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 46.");
+
+                configurationFileFormat.MultiplayerLanInterfaceId = "0";
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 47)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 47.");
+
+                configurationFileFormat.WindowStartup = new WindowStartup
+                {
+                    WindowPositionX = 0,
+                    WindowPositionY = 0,
+                    WindowSizeHeight = 760,
+                    WindowSizeWidth = 1280,
+                    WindowMaximized = false,
+                };
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 48)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 48.");
+
+                configurationFileFormat.EnableColorSpacePassthrough = false;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 49)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 49.");
+
+                if (OperatingSystem.IsMacOS())
+                {
+                    AppDataManager.FixMacOSConfigurationFolders();
+                }
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 50)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 50.");
+
+                configurationFileFormat.EnableHardwareAcceleration = true;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 51)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 51.");
+
+                configurationFileFormat.RememberWindowState = true;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 52)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
+
+                configurationFileFormat.AutoloadDirs = [];
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 53)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 53.");
+
+                configurationFileFormat.EnableLowPowerPtc = false;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 54)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 54.");
+
+                configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 55)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 55.");
+
+                configurationFileFormat.IgnoreApplet = false;
+
+                configurationFileUpdated = true;
+            }
+
+            if (configurationFileFormat.Version < 56)
+            {
+                Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 56.");
+
+                configurationFileFormat.ShowTitleBar = !OperatingSystem.IsWindows();
+
+                configurationFileUpdated = true;
+            }
+
+            Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
+            Graphics.ResScale.Value = configurationFileFormat.ResScale;
+            Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
+            Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
+            Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
+            Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
+            Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
+            Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend;
+            Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu;
+            Graphics.AntiAliasing.Value = configurationFileFormat.AntiAliasing;
+            Graphics.ScalingFilter.Value = configurationFileFormat.ScalingFilter;
+            Graphics.ScalingFilterLevel.Value = configurationFileFormat.ScalingFilterLevel;
+            Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
+            Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
+            Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
+            Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
+            Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
+            Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace;
+            Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
+            Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
+            Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
+            Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
+            System.Language.Value = configurationFileFormat.SystemLanguage;
+            System.Region.Value = configurationFileFormat.SystemRegion;
+            System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
+            System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
+            System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
+            EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
+            CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
+            ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
+            IgnoreApplet.Value = configurationFileFormat.IgnoreApplet;
+            RememberWindowState.Value = configurationFileFormat.RememberWindowState;
+            ShowTitleBar.Value = configurationFileFormat.ShowTitleBar;
+            EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
+            HideCursor.Value = configurationFileFormat.HideCursor;
+            Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
+            Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
+            Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
+            Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE;
+            Graphics.EnableColorSpacePassthrough.Value = configurationFileFormat.EnableColorSpacePassthrough;
+            System.EnablePtc.Value = configurationFileFormat.EnablePtc;
+            System.EnableLowPowerPtc.Value = configurationFileFormat.EnableLowPowerPtc;
+            System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess;
+            System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
+            System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
+            System.AudioBackend.Value = configurationFileFormat.AudioBackend;
+            System.AudioVolume.Value = configurationFileFormat.AudioVolume;
+            System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode;
+            System.DramSize.Value = configurationFileFormat.DramSize;
+            System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
+            System.UseHypervisor.Value = configurationFileFormat.UseHypervisor;
+            UI.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
+            UI.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
+            UI.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
+            UI.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
+            UI.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
+            UI.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
+            UI.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
+            UI.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
+            UI.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
+            UI.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
+            UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
+            UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
+            UI.GameDirs.Value = configurationFileFormat.GameDirs;
+            UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs ?? [];
+            UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
+            UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
+            UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
+            UI.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA;
+            UI.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO;
+            UI.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO;
+            UI.LanguageCode.Value = configurationFileFormat.LanguageCode;
+            UI.BaseStyle.Value = configurationFileFormat.BaseStyle;
+            UI.GameListViewMode.Value = configurationFileFormat.GameListViewMode;
+            UI.ShowNames.Value = configurationFileFormat.ShowNames;
+            UI.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder;
+            UI.GridSize.Value = configurationFileFormat.GridSize;
+            UI.ApplicationSort.Value = configurationFileFormat.ApplicationSort;
+            UI.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
+            UI.ShowConsole.Value = configurationFileFormat.ShowConsole;
+            UI.WindowStartup.WindowSizeWidth.Value = configurationFileFormat.WindowStartup.WindowSizeWidth;
+            UI.WindowStartup.WindowSizeHeight.Value = configurationFileFormat.WindowStartup.WindowSizeHeight;
+            UI.WindowStartup.WindowPositionX.Value = configurationFileFormat.WindowStartup.WindowPositionX;
+            UI.WindowStartup.WindowPositionY.Value = configurationFileFormat.WindowStartup.WindowPositionY;
+            UI.WindowStartup.WindowMaximized.Value = configurationFileFormat.WindowStartup.WindowMaximized;
+            Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
+            Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
+            Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
+            Hid.InputConfig.Value = configurationFileFormat.InputConfig ?? [];
+
+            Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
+            Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
+
+            if (configurationFileUpdated)
+            {
+                ToFileFormat().SaveConfig(configurationFilePath);
+
+                Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
+            }
+        }
+    }
+}

+ 674 - 0
src/Ryujinx.UI.Common/Configuration/ConfigurationState.Model.cs

@@ -0,0 +1,674 @@
+using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Multiplayer;
+using Ryujinx.Common.Logging;
+using Ryujinx.HLE;
+using Ryujinx.UI.Common.Configuration.System;
+using Ryujinx.UI.Common.Helper;
+using System.Collections.Generic;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+    public partial class ConfigurationState
+    {
+                /// <summary>
+        /// UI configuration section
+        /// </summary>
+        public class UISection
+        {
+            public class Columns
+            {
+                public ReactiveObject<bool> FavColumn { get; private set; }
+                public ReactiveObject<bool> IconColumn { get; private set; }
+                public ReactiveObject<bool> AppColumn { get; private set; }
+                public ReactiveObject<bool> DevColumn { get; private set; }
+                public ReactiveObject<bool> VersionColumn { get; private set; }
+                public ReactiveObject<bool> TimePlayedColumn { get; private set; }
+                public ReactiveObject<bool> LastPlayedColumn { get; private set; }
+                public ReactiveObject<bool> FileExtColumn { get; private set; }
+                public ReactiveObject<bool> FileSizeColumn { get; private set; }
+                public ReactiveObject<bool> PathColumn { get; private set; }
+
+                public Columns()
+                {
+                    FavColumn = new ReactiveObject<bool>();
+                    IconColumn = new ReactiveObject<bool>();
+                    AppColumn = new ReactiveObject<bool>();
+                    DevColumn = new ReactiveObject<bool>();
+                    VersionColumn = new ReactiveObject<bool>();
+                    TimePlayedColumn = new ReactiveObject<bool>();
+                    LastPlayedColumn = new ReactiveObject<bool>();
+                    FileExtColumn = new ReactiveObject<bool>();
+                    FileSizeColumn = new ReactiveObject<bool>();
+                    PathColumn = new ReactiveObject<bool>();
+                }
+            }
+
+            public class ColumnSortSettings
+            {
+                public ReactiveObject<int> SortColumnId { get; private set; }
+                public ReactiveObject<bool> SortAscending { get; private set; }
+
+                public ColumnSortSettings()
+                {
+                    SortColumnId = new ReactiveObject<int>();
+                    SortAscending = new ReactiveObject<bool>();
+                }
+            }
+
+            /// <summary>
+            /// Used to toggle which file types are shown in the UI
+            /// </summary>
+            public class ShownFileTypeSettings
+            {
+                public ReactiveObject<bool> NSP { get; private set; }
+                public ReactiveObject<bool> PFS0 { get; private set; }
+                public ReactiveObject<bool> XCI { get; private set; }
+                public ReactiveObject<bool> NCA { get; private set; }
+                public ReactiveObject<bool> NRO { get; private set; }
+                public ReactiveObject<bool> NSO { get; private set; }
+
+                public ShownFileTypeSettings()
+                {
+                    NSP = new ReactiveObject<bool>();
+                    PFS0 = new ReactiveObject<bool>();
+                    XCI = new ReactiveObject<bool>();
+                    NCA = new ReactiveObject<bool>();
+                    NRO = new ReactiveObject<bool>();
+                    NSO = new ReactiveObject<bool>();
+                }
+            }
+
+            // <summary>
+            /// Determines main window start-up position, size and state
+            ///<summary>
+            public class WindowStartupSettings
+            {
+                public ReactiveObject<int> WindowSizeWidth { get; private set; }
+                public ReactiveObject<int> WindowSizeHeight { get; private set; }
+                public ReactiveObject<int> WindowPositionX { get; private set; }
+                public ReactiveObject<int> WindowPositionY { get; private set; }
+                public ReactiveObject<bool> WindowMaximized { get; private set; }
+
+                public WindowStartupSettings()
+                {
+                    WindowSizeWidth = new ReactiveObject<int>();
+                    WindowSizeHeight = new ReactiveObject<int>();
+                    WindowPositionX = new ReactiveObject<int>();
+                    WindowPositionY = new ReactiveObject<int>();
+                    WindowMaximized = new ReactiveObject<bool>();
+                }
+            }
+
+            /// <summary>
+            /// Used to toggle columns in the GUI
+            /// </summary>
+            public Columns GuiColumns { get; private set; }
+
+            /// <summary>
+            /// Used to configure column sort settings in the GUI
+            /// </summary>
+            public ColumnSortSettings ColumnSort { get; private set; }
+
+            /// <summary>
+            /// A list of directories containing games to be used to load games into the games list
+            /// </summary>
+            public ReactiveObject<List<string>> GameDirs { get; private set; }
+
+            /// <summary>
+            /// A list of directories containing DLC/updates the user wants to autoload during library refreshes
+            /// </summary>
+            public ReactiveObject<List<string>> AutoloadDirs { get; private set; }
+
+            /// <summary>
+            /// A list of file types to be hidden in the games List
+            /// </summary>
+            public ShownFileTypeSettings ShownFileTypes { get; private set; }
+
+            /// <summary>
+            /// Determines main window start-up position, size and state
+            /// </summary>
+            public WindowStartupSettings WindowStartup { get; private set; }
+
+            /// <summary>
+            /// Language Code for the UI
+            /// </summary>
+            public ReactiveObject<string> LanguageCode { get; private set; }
+
+            /// <summary>
+            /// Selects the base style
+            /// </summary>
+            public ReactiveObject<string> BaseStyle { get; private set; }
+
+            /// <summary>
+            /// Start games in fullscreen mode
+            /// </summary>
+            public ReactiveObject<bool> StartFullscreen { get; private set; }
+
+            /// <summary>
+            /// Hide / Show Console Window
+            /// </summary>
+            public ReactiveObject<bool> ShowConsole { get; private set; }
+
+            /// <summary>
+            /// View Mode of the Game list
+            /// </summary>
+            public ReactiveObject<int> GameListViewMode { get; private set; }
+
+            /// <summary>
+            /// Show application name in Grid Mode
+            /// </summary>
+            public ReactiveObject<bool> ShowNames { get; private set; }
+
+            /// <summary>
+            /// Sets App Icon Size in Grid Mode
+            /// </summary>
+            public ReactiveObject<int> GridSize { get; private set; }
+
+            /// <summary>
+            /// Sorts Apps in Grid Mode
+            /// </summary>
+            public ReactiveObject<int> ApplicationSort { get; private set; }
+
+            /// <summary>
+            /// Sets if Grid is ordered in Ascending Order
+            /// </summary>
+            public ReactiveObject<bool> IsAscendingOrder { get; private set; }
+
+            public UISection()
+            {
+                GuiColumns = new Columns();
+                ColumnSort = new ColumnSortSettings();
+                GameDirs = new ReactiveObject<List<string>>();
+                AutoloadDirs = new ReactiveObject<List<string>>();
+                ShownFileTypes = new ShownFileTypeSettings();
+                WindowStartup = new WindowStartupSettings();
+                BaseStyle = new ReactiveObject<string>();
+                StartFullscreen = new ReactiveObject<bool>();
+                GameListViewMode = new ReactiveObject<int>();
+                ShowNames = new ReactiveObject<bool>();
+                GridSize = new ReactiveObject<int>();
+                ApplicationSort = new ReactiveObject<int>();
+                IsAscendingOrder = new ReactiveObject<bool>();
+                LanguageCode = new ReactiveObject<string>();
+                ShowConsole = new ReactiveObject<bool>();
+                ShowConsole.Event += static (_, e) => ConsoleHelper.SetConsoleWindowState(e.NewValue);
+            }
+        }
+
+        /// <summary>
+        /// Logger configuration section
+        /// </summary>
+        public class LoggerSection
+        {
+            /// <summary>
+            /// Enables printing debug log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableDebug { get; private set; }
+
+            /// <summary>
+            /// Enables printing stub log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableStub { get; private set; }
+
+            /// <summary>
+            /// Enables printing info log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableInfo { get; private set; }
+
+            /// <summary>
+            /// Enables printing warning log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableWarn { get; private set; }
+
+            /// <summary>
+            /// Enables printing error log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableError { get; private set; }
+
+            /// <summary>
+            /// Enables printing trace log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableTrace { get; private set; }
+
+            /// <summary>
+            /// Enables printing guest log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableGuest { get; private set; }
+
+            /// <summary>
+            /// Enables printing FS access log messages
+            /// </summary>
+            public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
+
+            /// <summary>
+            /// Controls which log messages are written to the log targets
+            /// </summary>
+            public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
+
+            /// <summary>
+            /// Enables or disables logging to a file on disk
+            /// </summary>
+            public ReactiveObject<bool> EnableFileLog { get; private set; }
+
+            /// <summary>
+            /// Controls which OpenGL log messages are recorded in the log
+            /// </summary>
+            public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
+
+            public LoggerSection()
+            {
+                EnableDebug = new ReactiveObject<bool>();
+                EnableDebug.LogChangesToValue(nameof(EnableDebug));
+                EnableStub = new ReactiveObject<bool>();
+                EnableInfo = new ReactiveObject<bool>();
+                EnableWarn = new ReactiveObject<bool>();
+                EnableError = new ReactiveObject<bool>();
+                EnableTrace = new ReactiveObject<bool>();
+                EnableGuest = new ReactiveObject<bool>();
+                EnableFsAccessLog = new ReactiveObject<bool>();
+                FilteredClasses = new ReactiveObject<LogClass[]>();
+                EnableFileLog = new ReactiveObject<bool>();
+                EnableFileLog.LogChangesToValue(nameof(EnableFileLog));
+                GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
+            }
+        }
+
+        /// <summary>
+        /// System configuration section
+        /// </summary>
+        public class SystemSection
+        {
+            /// <summary>
+            /// Change System Language
+            /// </summary>
+            public ReactiveObject<Language> Language { get; private set; }
+
+            /// <summary>
+            /// Change System Region
+            /// </summary>
+            public ReactiveObject<Region> Region { get; private set; }
+
+            /// <summary>
+            /// Change System TimeZone
+            /// </summary>
+            public ReactiveObject<string> TimeZone { get; private set; }
+
+            /// <summary>
+            /// System Time Offset in Seconds
+            /// </summary>
+            public ReactiveObject<long> SystemTimeOffset { get; private set; }
+
+            /// <summary>
+            /// Enables or disables Docked Mode
+            /// </summary>
+            public ReactiveObject<bool> EnableDockedMode { get; private set; }
+
+            /// <summary>
+            /// Enables or disables persistent profiled translation cache
+            /// </summary>
+            public ReactiveObject<bool> EnablePtc { get; private set; }
+
+            /// <summary>
+            /// Enables or disables low-power persistent profiled translation cache loading
+            /// </summary>
+            public ReactiveObject<bool> EnableLowPowerPtc { get; private set; }
+
+            /// <summary>
+            /// Enables or disables guest Internet access
+            /// </summary>
+            public ReactiveObject<bool> EnableInternetAccess { get; private set; }
+
+            /// <summary>
+            /// Enables integrity checks on Game content files
+            /// </summary>
+            public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
+
+            /// <summary>
+            /// Enables FS access log output to the console. Possible modes are 0-3
+            /// </summary>
+            public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
+
+            /// <summary>
+            /// The selected audio backend
+            /// </summary>
+            public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
+
+            /// <summary>
+            /// The audio backend volume
+            /// </summary>
+            public ReactiveObject<float> AudioVolume { get; private set; }
+
+            /// <summary>
+            /// The selected memory manager mode
+            /// </summary>
+            public ReactiveObject<MemoryManagerMode> MemoryManagerMode { get; private set; }
+
+            /// <summary>
+            /// Defines the amount of RAM available on the emulated system, and how it is distributed
+            /// </summary>
+            public ReactiveObject<MemoryConfiguration> DramSize { get; private set; }
+
+            /// <summary>
+            /// Enable or disable ignoring missing services
+            /// </summary>
+            public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
+
+            /// <summary>
+            /// Uses Hypervisor over JIT if available
+            /// </summary>
+            public ReactiveObject<bool> UseHypervisor { get; private set; }
+
+            public SystemSection()
+            {
+                Language = new ReactiveObject<Language>();
+                Language.LogChangesToValue(nameof(Language));
+                Region = new ReactiveObject<Region>();
+                Region.LogChangesToValue(nameof(Region));
+                TimeZone = new ReactiveObject<string>();
+                TimeZone.LogChangesToValue(nameof(TimeZone));
+                SystemTimeOffset = new ReactiveObject<long>();
+                SystemTimeOffset.LogChangesToValue(nameof(SystemTimeOffset));
+                EnableDockedMode = new ReactiveObject<bool>();
+                EnableDockedMode.LogChangesToValue(nameof(EnableDockedMode));
+                EnablePtc = new ReactiveObject<bool>();
+                EnablePtc.LogChangesToValue(nameof(EnablePtc));
+                EnableLowPowerPtc = new ReactiveObject<bool>();
+                EnableLowPowerPtc.LogChangesToValue(nameof(EnableLowPowerPtc));
+                EnableInternetAccess = new ReactiveObject<bool>();
+                EnableInternetAccess.LogChangesToValue(nameof(EnableInternetAccess));
+                EnableFsIntegrityChecks = new ReactiveObject<bool>();
+                EnableFsIntegrityChecks.LogChangesToValue(nameof(EnableFsIntegrityChecks));
+                FsGlobalAccessLogMode = new ReactiveObject<int>();
+                FsGlobalAccessLogMode.LogChangesToValue(nameof(FsGlobalAccessLogMode));
+                AudioBackend = new ReactiveObject<AudioBackend>();
+                AudioBackend.LogChangesToValue(nameof(AudioBackend));
+                MemoryManagerMode = new ReactiveObject<MemoryManagerMode>();
+                MemoryManagerMode.LogChangesToValue(nameof(MemoryManagerMode));
+                DramSize = new ReactiveObject<MemoryConfiguration>();
+                DramSize.LogChangesToValue(nameof(DramSize));
+                IgnoreMissingServices = new ReactiveObject<bool>();
+                IgnoreMissingServices.LogChangesToValue(nameof(IgnoreMissingServices));
+                AudioVolume = new ReactiveObject<float>();
+                AudioVolume.LogChangesToValue(nameof(AudioVolume));
+                UseHypervisor = new ReactiveObject<bool>();
+                UseHypervisor.LogChangesToValue(nameof(UseHypervisor));
+            }
+        }
+
+        /// <summary>
+        /// Hid configuration section
+        /// </summary>
+        public class HidSection
+        {
+            /// <summary>
+            /// Enable or disable keyboard support (Independent from controllers binding)
+            /// </summary>
+            public ReactiveObject<bool> EnableKeyboard { get; private set; }
+
+            /// <summary>
+            /// Enable or disable mouse support (Independent from controllers binding)
+            /// </summary>
+            public ReactiveObject<bool> EnableMouse { get; private set; }
+
+            /// <summary>
+            /// Hotkey Keyboard Bindings
+            /// </summary>
+            public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
+
+            /// <summary>
+            /// Input device configuration.
+            /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
+            /// TODO: Implement a ReactiveList class.
+            /// </summary>
+            public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
+
+            public HidSection()
+            {
+                EnableKeyboard = new ReactiveObject<bool>();
+                EnableMouse = new ReactiveObject<bool>();
+                Hotkeys = new ReactiveObject<KeyboardHotkeys>();
+                InputConfig = new ReactiveObject<List<InputConfig>>();
+            }
+        }
+
+        /// <summary>
+        /// Graphics configuration section
+        /// </summary>
+        public class GraphicsSection
+        {
+            /// <summary>
+            /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
+            /// </summary>
+            public ReactiveObject<BackendThreading> BackendThreading { get; private set; }
+
+            /// <summary>
+            /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
+            /// </summary>
+            public ReactiveObject<float> MaxAnisotropy { get; private set; }
+
+            /// <summary>
+            /// Aspect Ratio applied to the renderer window.
+            /// </summary>
+            public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
+
+            /// <summary>
+            /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
+            /// </summary>
+            public ReactiveObject<int> ResScale { get; private set; }
+
+            /// <summary>
+            /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
+            /// </summary>
+            public ReactiveObject<float> ResScaleCustom { get; private set; }
+
+            /// <summary>
+            /// Dumps shaders in this local directory
+            /// </summary>
+            public ReactiveObject<string> ShadersDumpPath { get; private set; }
+
+            /// <summary>
+            /// Enables or disables Vertical Sync
+            /// </summary>
+            public ReactiveObject<bool> EnableVsync { get; private set; }
+
+            /// <summary>
+            /// Enables or disables Shader cache
+            /// </summary>
+            public ReactiveObject<bool> EnableShaderCache { get; private set; }
+
+            /// <summary>
+            /// Enables or disables texture recompression
+            /// </summary>
+            public ReactiveObject<bool> EnableTextureRecompression { get; private set; }
+
+            /// <summary>
+            /// Enables or disables Macro high-level emulation
+            /// </summary>
+            public ReactiveObject<bool> EnableMacroHLE { get; private set; }
+
+            /// <summary>
+            /// Enables or disables color space passthrough, if available.
+            /// </summary>
+            public ReactiveObject<bool> EnableColorSpacePassthrough { get; private set; }
+
+            /// <summary>
+            /// Graphics backend
+            /// </summary>
+            public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; }
+
+            /// <summary>
+            /// Applies anti-aliasing to the renderer.
+            /// </summary>
+            public ReactiveObject<AntiAliasing> AntiAliasing { get; private set; }
+
+            /// <summary>
+            /// Sets the framebuffer upscaling type.
+            /// </summary>
+            public ReactiveObject<ScalingFilter> ScalingFilter { get; private set; }
+
+            /// <summary>
+            /// Sets the framebuffer upscaling level.
+            /// </summary>
+            public ReactiveObject<int> ScalingFilterLevel { get; private set; }
+
+            /// <summary>
+            /// Preferred GPU
+            /// </summary>
+            public ReactiveObject<string> PreferredGpu { get; private set; }
+
+            public GraphicsSection()
+            {
+                BackendThreading = new ReactiveObject<BackendThreading>();
+                BackendThreading.LogChangesToValue(nameof(BackendThreading));
+                ResScale = new ReactiveObject<int>();
+                ResScale.LogChangesToValue(nameof(ResScale));
+                ResScaleCustom = new ReactiveObject<float>();
+                ResScaleCustom.LogChangesToValue(nameof(ResScaleCustom));
+                MaxAnisotropy = new ReactiveObject<float>();
+                MaxAnisotropy.LogChangesToValue(nameof(MaxAnisotropy));
+                AspectRatio = new ReactiveObject<AspectRatio>();
+                AspectRatio.LogChangesToValue(nameof(AspectRatio));
+                ShadersDumpPath = new ReactiveObject<string>();
+                EnableVsync = new ReactiveObject<bool>();
+                EnableVsync.LogChangesToValue(nameof(EnableVsync));
+                EnableShaderCache = new ReactiveObject<bool>();
+                EnableShaderCache.LogChangesToValue(nameof(EnableShaderCache));
+                EnableTextureRecompression = new ReactiveObject<bool>();
+                EnableTextureRecompression.LogChangesToValue(nameof(EnableTextureRecompression));
+                GraphicsBackend = new ReactiveObject<GraphicsBackend>();
+                GraphicsBackend.LogChangesToValue(nameof(GraphicsBackend));
+                PreferredGpu = new ReactiveObject<string>();
+                PreferredGpu.LogChangesToValue(nameof(PreferredGpu));
+                EnableMacroHLE = new ReactiveObject<bool>();
+                EnableMacroHLE.LogChangesToValue(nameof(EnableMacroHLE));
+                EnableColorSpacePassthrough = new ReactiveObject<bool>();
+                EnableColorSpacePassthrough.LogChangesToValue(nameof(EnableColorSpacePassthrough));
+                AntiAliasing = new ReactiveObject<AntiAliasing>();
+                AntiAliasing.LogChangesToValue(nameof(AntiAliasing));
+                ScalingFilter = new ReactiveObject<ScalingFilter>();
+                ScalingFilter.LogChangesToValue(nameof(ScalingFilter));
+                ScalingFilterLevel = new ReactiveObject<int>();
+                ScalingFilterLevel.LogChangesToValue(nameof(ScalingFilterLevel));
+            }
+        }
+
+        /// <summary>
+        /// Multiplayer configuration section
+        /// </summary>
+        public class MultiplayerSection
+        {
+            /// <summary>
+            /// GUID for the network interface used by LAN (or 0 for default)
+            /// </summary>
+            public ReactiveObject<string> LanInterfaceId { get; private set; }
+
+            /// <summary>
+            /// Multiplayer Mode
+            /// </summary>
+            public ReactiveObject<MultiplayerMode> Mode { get; private set; }
+
+            public MultiplayerSection()
+            {
+                LanInterfaceId = new ReactiveObject<string>();
+                Mode = new ReactiveObject<MultiplayerMode>();
+                Mode.LogChangesToValue(nameof(MultiplayerMode));
+            }
+        }
+
+        /// <summary>
+        /// The default configuration instance
+        /// </summary>
+        public static ConfigurationState Instance { get; private set; }
+
+        /// <summary>
+        /// The UI section
+        /// </summary>
+        public UISection UI { get; private set; }
+
+        /// <summary>
+        /// The Logger section
+        /// </summary>
+        public LoggerSection Logger { get; private set; }
+
+        /// <summary>
+        /// The System section
+        /// </summary>
+        public SystemSection System { get; private set; }
+
+        /// <summary>
+        /// The Graphics section
+        /// </summary>
+        public GraphicsSection Graphics { get; private set; }
+
+        /// <summary>
+        /// The Hid section
+        /// </summary>
+        public HidSection Hid { get; private set; }
+
+        /// <summary>
+        /// The Multiplayer section
+        /// </summary>
+        public MultiplayerSection Multiplayer { get; private set; }
+
+        /// <summary>
+        /// Enables or disables Discord Rich Presence
+        /// </summary>
+        public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
+
+        /// <summary>
+        /// Checks for updates when Ryujinx starts when enabled
+        /// </summary>
+        public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
+
+        /// <summary>
+        /// Show "Confirm Exit" Dialog
+        /// </summary>
+        public ReactiveObject<bool> ShowConfirmExit { get; private set; }
+
+        /// <summary>
+        /// Ignore Applet
+        /// </summary>
+        public ReactiveObject<bool> IgnoreApplet { get; private set; }
+
+        /// <summary>
+        /// Enables or disables save window size, position and state on close.
+        /// </summary>
+        public ReactiveObject<bool> RememberWindowState { get; private set; }
+
+        /// <summary>
+        /// Enables or disables the redesigned title bar
+        /// </summary>
+        public ReactiveObject<bool> ShowTitleBar { get; private set; }
+
+        /// <summary>
+        /// Enables hardware-accelerated rendering for Avalonia
+        /// </summary>
+        public ReactiveObject<bool> EnableHardwareAcceleration { get; private set; }
+
+        /// <summary>
+        /// Hide Cursor on Idle
+        /// </summary>
+        public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
+
+        private ConfigurationState()
+        {
+            UI = new UISection();
+            Logger = new LoggerSection();
+            System = new SystemSection();
+            Graphics = new GraphicsSection();
+            Hid = new HidSection();
+            Multiplayer = new MultiplayerSection();
+            EnableDiscordIntegration = new ReactiveObject<bool>();
+            CheckUpdatesOnStart = new ReactiveObject<bool>();
+            ShowConfirmExit = new ReactiveObject<bool>();
+            IgnoreApplet = new ReactiveObject<bool>();
+            IgnoreApplet.LogChangesToValue(nameof(IgnoreApplet));
+            RememberWindowState = new ReactiveObject<bool>();
+            ShowTitleBar = new ReactiveObject<bool>();
+            EnableHardwareAcceleration = new ReactiveObject<bool>();
+            HideCursor = new ReactiveObject<HideCursorMode>();
+        }
+    }
+}

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+ 7 - 1355
src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs


Некоторые файлы не были показаны из-за большого количества измененных файлов