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@@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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if (algorithm == CompressionAlgorithm.Deflate)
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{
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- _activeStream = new DeflateStream(_stream, CompressionLevel.SmallestSize, true);
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+ _activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
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}
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}
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@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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stream.Write(data);
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break;
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case CompressionAlgorithm.Deflate:
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- stream = new DeflateStream(stream, CompressionLevel.SmallestSize, true);
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+ stream = new DeflateStream(stream, CompressionLevel.Fastest, true);
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stream.Write(data);
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stream.Dispose();
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break;
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