A small code change to fix the issue that was forcing the user to press the "Yes" button twice to restart Ryujinx after it had been updated, instead of only once.
@@ -36,8 +36,8 @@ namespace Ryujinx.Ui
ProgressBar.Hide();
- YesButton.Pressed += YesButton_Pressed;
- NoButton.Pressed += NoButton_Pressed;
+ YesButton.Clicked += YesButton_Pressed;
+ NoButton.Clicked += NoButton_Pressed;
}
private void YesButton_Pressed(object sender, EventArgs args)