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Fix the headless build since previous commit

Alex Barney vor 4 Jahren
Ursprung
Commit
997380d48c
1 geänderte Dateien mit 10 neuen und 1 gelöschten Zeilen
  1. 10 1
      Ryujinx.Headless.SDL2/Program.cs

+ 10 - 1
Ryujinx.Headless.SDL2/Program.cs

@@ -43,6 +43,7 @@ namespace Ryujinx.Headless.SDL2
         private static VirtualFileSystem _virtualFileSystem;
         private static VirtualFileSystem _virtualFileSystem;
         private static ContentManager _contentManager;
         private static ContentManager _contentManager;
         private static AccountManager _accountManager;
         private static AccountManager _accountManager;
+        private static LibHacHorizonManager _libHacHorizonManager;
         private static UserChannelPersistence _userChannelPersistence;
         private static UserChannelPersistence _userChannelPersistence;
         private static InputManager _inputManager;
         private static InputManager _inputManager;
         private static Switch _emulationContext;
         private static Switch _emulationContext;
@@ -61,8 +62,15 @@ namespace Ryujinx.Headless.SDL2
             AppDataManager.Initialize(null);
             AppDataManager.Initialize(null);
 
 
             _virtualFileSystem = VirtualFileSystem.CreateInstance();
             _virtualFileSystem = VirtualFileSystem.CreateInstance();
+            _libHacHorizonManager = new LibHacHorizonManager();
+
+            _libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
+            _libHacHorizonManager.InitializeArpServer();
+            _libHacHorizonManager.InitializeBcatServer();
+            _libHacHorizonManager.InitializeSystemClients();
+
             _contentManager = new ContentManager(_virtualFileSystem);
             _contentManager = new ContentManager(_virtualFileSystem);
-            _accountManager = new AccountManager(_virtualFileSystem);
+            _accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
             _userChannelPersistence = new UserChannelPersistence();
             _userChannelPersistence = new UserChannelPersistence();
 
 
             _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
             _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
@@ -420,6 +428,7 @@ namespace Ryujinx.Headless.SDL2
         private static Switch InitializeEmulationContext(WindowBase window, Options options)
         private static Switch InitializeEmulationContext(WindowBase window, Options options)
         {
         {
             HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
             HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
+                                                                  _libHacHorizonManager,
                                                                   _contentManager,
                                                                   _contentManager,
                                                                   _accountManager,
                                                                   _accountManager,
                                                                   _userChannelPersistence,
                                                                   _userChannelPersistence,