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@@ -452,13 +452,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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index = handleIndex;
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baseLevel = 0;
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- int layerLevels = _levels;
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+ int levelLayers = _layers;
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- while (handleIndex >= layerLevels)
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+ while (handleIndex >= levelLayers)
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{
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- handleIndex -= layerLevels;
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+ handleIndex -= levelLayers;
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baseLevel++;
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- layerLevels = Math.Max(layerLevels >> 1, 1);
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+ levelLayers = Math.Max(levelLayers >> 1, 1);
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}
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baseLayer = handleIndex;
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@@ -492,13 +492,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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int baseLevel = 0;
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- int layerLevels = _layers;
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+ int levelLayers = _layers;
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- while (index >= layerLevels)
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+ while (index >= levelLayers)
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{
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- index -= layerLevels;
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+ index -= levelLayers;
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baseLevel++;
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- layerLevels = Math.Max(layerLevels >> 1, 1);
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+ levelLayers = Math.Max(levelLayers >> 1, 1);
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}
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return (index, baseLevel);
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