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@@ -196,6 +196,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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int width = target == Target.TextureBuffer ? descriptor.UnpackBufferTextureWidth() : descriptor.UnpackWidth();
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int height = descriptor.UnpackHeight();
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+ if (target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray)
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+ {
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+ // This is divided back before the backend texture is created.
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+ width *= samplesInX;
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+ height *= samplesInY;
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+ }
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+
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// We use 2D targets for 1D textures as that makes texture cache
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// management easier. We don't know the target for render target
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// and copies, so those would normally use 2D targets, which are
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