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Reuse basePath variable in LocationHelper (#609)

Ryan Teal %!s(int64=7) %!d(string=hai) anos
pai
achega
8e71ea0812
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      Ryujinx.HLE/FileSystem/Content/LocationHelper.cs

+ 2 - 2
Ryujinx.HLE/FileSystem/Content/LocationHelper.cs

@@ -14,9 +14,9 @@ namespace Ryujinx.HLE.FileSystem.Content
             switch (switchContentPath)
             {
                 case ContentPath.SystemContent:
-                    return Path.Combine(fileSystem.GetBasePath(), SystemNandPath, "Contents");
+                    return Path.Combine(basePath, SystemNandPath, "Contents");
                 case ContentPath.UserContent:
-                    return Path.Combine(fileSystem.GetBasePath(), UserNandPath, "Contents");
+                    return Path.Combine(basePath, UserNandPath, "Contents");
                 case ContentPath.SdCardContent:
                     return Path.Combine(fileSystem.GetSdCardPath(), "Nintendo", "Contents");
                 case ContentPath.System: