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@@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private ShaderCache _shaderCache;
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+ private ShaderProgramInfo[] _currentProgramInfo;
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+
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private BufferManager _bufferManager;
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private TextureManager _textureManager;
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@@ -33,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_shaderCache = new ShaderCache(_context);
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+ _currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages];
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+
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_bufferManager = new BufferManager(context);
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_textureManager = new TextureManager(context);
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@@ -41,128 +45,184 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void RegisterCallbacks()
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{
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- _context.State.RegisterCopyBufferCallback(CopyBuffer);
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- _context.State.RegisterCopyTextureCallback(CopyTexture);
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-
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- _context.State.RegisterDrawEndCallback(DrawEnd);
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-
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- _context.State.RegisterDrawBeginCallback(DrawBegin);
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-
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- _context.State.RegisterSetIndexCountCallback(SetIndexCount);
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+ _context.State.RegisterCallback(MethodOffset.LaunchDma, LaunchDma);
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+ _context.State.RegisterCallback(MethodOffset.LoadInlineData, LoadInlineData);
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- _context.State.RegisterClearCallback(Clear);
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-
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- _context.State.RegisterReportCallback(Report);
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-
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- _context.State.RegisterUniformBufferUpdateCallback(UniformBufferUpdate);
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+ _context.State.RegisterCallback(MethodOffset.Dispatch, Dispatch);
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- _context.State.RegisterUniformBufferBind0Callback(UniformBufferBind0);
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- _context.State.RegisterUniformBufferBind1Callback(UniformBufferBind1);
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- _context.State.RegisterUniformBufferBind2Callback(UniformBufferBind2);
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- _context.State.RegisterUniformBufferBind3Callback(UniformBufferBind3);
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- _context.State.RegisterUniformBufferBind4Callback(UniformBufferBind4);
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+ _context.State.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
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+ _context.State.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
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_context.State.RegisterCallback(MethodOffset.TextureBarrier, TextureBarrier);
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_context.State.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures);
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_context.State.RegisterCallback(MethodOffset.TextureBarrierTiled, TextureBarrierTiled);
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-
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_context.State.RegisterCallback(MethodOffset.ResetCounter, ResetCounter);
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- _context.State.RegisterCallback(MethodOffset.Inline2MemoryExecute, Execute);
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- _context.State.RegisterCallback(MethodOffset.Inline2MemoryPushData, PushData);
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+ _context.State.RegisterCallback(MethodOffset.DrawEnd, DrawEnd);
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+ _context.State.RegisterCallback(MethodOffset.DrawBegin, DrawBegin);
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- _context.State.RegisterCallback(MethodOffset.Dispatch, Dispatch);
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+ _context.State.RegisterCallback(MethodOffset.IndexBufferCount, SetIndexBufferCount);
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+
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+ _context.State.RegisterCallback(MethodOffset.Clear, Clear);
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+
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+ _context.State.RegisterCallback(MethodOffset.Report, Report);
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+
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+ _context.State.RegisterCallback(MethodOffset.UniformBufferUpdateData, 16, UniformBufferUpdate);
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+
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+ _context.State.RegisterCallback(MethodOffset.UniformBufferBindVertex, UniformBufferBindVertex);
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+ _context.State.RegisterCallback(MethodOffset.UniformBufferBindTessControl, UniformBufferBindTessControl);
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+ _context.State.RegisterCallback(MethodOffset.UniformBufferBindTessEvaluation, UniformBufferBindTessEvaluation);
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+ _context.State.RegisterCallback(MethodOffset.UniformBufferBindGeometry, UniformBufferBindGeometry);
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+ _context.State.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
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}
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public Image.Texture GetTexture(ulong address) => _textureManager.Find2(address);
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private void UpdateState()
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{
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- if ((_context.State.StateWriteFlags & StateWriteFlags.Any) == 0)
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- {
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- CommitBindings();
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-
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- return;
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- }
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-
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// Shaders must be the first one to be updated if modified, because
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// some of the other state depends on information from the currently
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// bound shaders.
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- if ((_context.State.StateWriteFlags & StateWriteFlags.ShaderState) != 0)
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+ if (_context.State.QueryModified(MethodOffset.ShaderBaseAddress, MethodOffset.ShaderState))
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{
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UpdateShaderState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.RenderTargetGroup) != 0)
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- {
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- UpdateRenderTargetGroupState();
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- }
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+ UpdateRenderTargetStateIfNeeded();
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- if ((_context.State.StateWriteFlags & StateWriteFlags.DepthTestState) != 0)
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+ if (_context.State.QueryModified(MethodOffset.DepthTestEnable,
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+ MethodOffset.DepthWriteEnable,
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+ MethodOffset.DepthTestFunc))
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{
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UpdateDepthTestState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.ViewportTransform) != 0)
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+ if (_context.State.QueryModified(MethodOffset.ViewportTransform, MethodOffset.ViewportExtents))
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{
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UpdateViewportTransform();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.DepthBiasState) != 0)
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+ if (_context.State.QueryModified(MethodOffset.DepthBiasState,
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+ MethodOffset.DepthBiasFactor,
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+ MethodOffset.DepthBiasUnits,
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+ MethodOffset.DepthBiasClamp))
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{
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UpdateDepthBiasState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.StencilTestState) != 0)
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+ if (_context.State.QueryModified(MethodOffset.StencilBackMasks,
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+ MethodOffset.StencilTestState,
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+ MethodOffset.StencilBackTestState))
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{
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UpdateStencilTestState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.SamplerPoolState) != 0)
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+ // Pools.
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+ if (_context.State.QueryModified(MethodOffset.SamplerPoolState))
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{
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UpdateSamplerPoolState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.TexturePoolState) != 0)
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+ if (_context.State.QueryModified(MethodOffset.TexturePoolState))
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{
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UpdateTexturePoolState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.InputAssemblerGroup) != 0)
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+ // Input assembler state.
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+ if (_context.State.QueryModified(MethodOffset.VertexAttribState))
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{
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- UpdateInputAssemblerGroupState();
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+ UpdateVertexAttribState();
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+ }
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+
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+ if (_context.State.QueryModified(MethodOffset.PrimitiveRestartState))
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+ {
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+ UpdatePrimitiveRestartState();
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+ }
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+
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+ if (_context.State.QueryModified(MethodOffset.IndexBufferState))
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+ {
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+ UpdateIndexBufferState();
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+ }
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+
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+ if (_context.State.QueryModified(MethodOffset.VertexBufferDrawState,
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+ MethodOffset.VertexBufferInstanced,
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+ MethodOffset.VertexBufferState,
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+ MethodOffset.VertexBufferEndAddress))
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+ {
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+ UpdateVertexBufferState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.FaceState) != 0)
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+ if (_context.State.QueryModified(MethodOffset.FaceState))
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{
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UpdateFaceState();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.RtColorMask) != 0)
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+ if (_context.State.QueryModified(MethodOffset.RtColorMask))
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{
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UpdateRtColorMask();
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}
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- if ((_context.State.StateWriteFlags & StateWriteFlags.BlendState) != 0)
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+ if (_context.State.QueryModified(MethodOffset.BlendEnable, MethodOffset.BlendState))
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{
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UpdateBlendState();
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}
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- _context.State.StateWriteFlags &= ~StateWriteFlags.Any;
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-
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CommitBindings();
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}
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private void CommitBindings()
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{
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+ UpdateStorageBuffers();
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+
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_bufferManager.CommitBindings();
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_textureManager.CommitGraphicsBindings();
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}
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- private void UpdateRenderTargetGroupState()
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+ private void UpdateStorageBuffers()
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+ {
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+ for (int stage = 0; stage < _currentProgramInfo.Length; stage++)
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+ {
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+ ShaderProgramInfo info = _currentProgramInfo[stage];
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+
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+ if (info == null)
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+ {
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+ continue;
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+ }
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+
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+ for (int index = 0; index < info.SBuffers.Count; index++)
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+ {
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+ BufferDescriptor sb = info.SBuffers[index];
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+
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+ ulong sbDescAddress = _bufferManager.GetGraphicsUniformBufferAddress(stage, 0);
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+
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+ int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
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+
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+ sbDescAddress += (ulong)sbDescOffset;
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+
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+ Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
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+
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+ SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
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+
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+ _bufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
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+ }
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+ }
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+ }
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+
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+ private void UpdateRenderTargetStateIfNeeded()
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+ {
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+ if (_context.State.QueryModified(MethodOffset.RtColorState,
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+ MethodOffset.RtDepthStencilState,
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+ MethodOffset.RtDepthStencilSize,
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+ MethodOffset.RtDepthStencilEnable))
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+ {
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+ UpdateRenderTargetState();
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+ }
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+ }
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+
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+ private void UpdateRenderTargetState()
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{
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- TextureMsaaMode msaaMode = _context.State.GetRtMsaaMode();
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+ var msaaMode = _context.State.Get<TextureMsaaMode>(MethodOffset.RtMsaaMode);
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int samplesInX = msaaMode.SamplesInX();
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int samplesInY = msaaMode.SamplesInY();
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@@ -173,7 +233,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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- RtColorState colorState = _context.State.GetRtColorState(index);
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+ var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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if (!IsRtEnabled(colorState))
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{
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@@ -189,7 +249,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_textureManager.SetRenderTargetColor(index, color);
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- color.Modified = true;
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+ if (color != null)
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+ {
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+ color.Modified = true;
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+ }
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}
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}
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else
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@@ -199,14 +262,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
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color3D.Modified = true;
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}
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- bool dsEnable = _context.State.Get<bool>(MethodOffset.RtDepthStencilEnable);
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+ bool dsEnable = _context.State.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
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Image.Texture depthStencil = null;
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if (dsEnable)
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{
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- var dsState = _context.State.GetRtDepthStencilState();
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- var dsSize = _context.State.GetRtDepthStencilSize();
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+ var dsState = _context.State.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
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+ var dsSize = _context.State.Get<Size3D> (MethodOffset.RtDepthStencilSize);
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depthStencil = _textureManager.FindOrCreateTexture(
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dsState,
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@@ -216,11 +279,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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_textureManager.SetRenderTargetDepthStencil(depthStencil);
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+
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+ if (depthStencil != null)
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+ {
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+ depthStencil.Modified = true;
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+ }
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}
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private Image.Texture Get3DRenderTarget(int samplesInX, int samplesInY)
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{
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- RtColorState colorState0 = _context.State.GetRtColorState(0);
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+ var colorState0 = _context.State.Get<RtColorState>(MethodOffset.RtColorState, 0);
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if (!IsRtEnabled(colorState0) || !colorState0.MemoryLayout.UnpackIsTarget3D() || colorState0.Depth != 1)
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{
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@@ -232,7 +300,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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for (int index = 1; index < Constants.TotalRenderTargets; index++)
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{
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- RtColorState colorState = _context.State.GetRtColorState(index);
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+ var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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if (!IsRtEnabled(colorState))
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{
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@@ -266,9 +334,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateDepthTestState()
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{
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_context.Renderer.Pipeline.SetDepthTest(new DepthTestDescriptor(
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- _context.State.GetDepthTestEnable().IsTrue(),
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- _context.State.GetDepthWriteEnable().IsTrue(),
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- _context.State.GetDepthTestFunc()));
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+ _context.State.Get<Boolean32>(MethodOffset.DepthTestEnable),
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+ _context.State.Get<Boolean32>(MethodOffset.DepthWriteEnable),
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+ _context.State.Get<CompareOp>(MethodOffset.DepthTestFunc)));
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}
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private void UpdateViewportTransform()
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@@ -277,8 +345,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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for (int index = 0; index < Constants.TotalViewports; index++)
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{
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- var transform = _context.State.Get<ViewportTransform>(MethodOffset.ViewportTransform + index * 8);
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- var extents = _context.State.Get<ViewportExtents> (MethodOffset.ViewportExtents + index * 4);
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+ var transform = _context.State.Get<ViewportTransform>(MethodOffset.ViewportTransform, index);
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+ var extents = _context.State.Get<ViewportExtents> (MethodOffset.ViewportExtents, index);
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float x = transform.TranslateX - MathF.Abs(transform.ScaleX);
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float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
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@@ -303,7 +371,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateDepthBiasState()
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{
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- var polygonOffset = _context.State.Get<DepthBiasState>(MethodOffset.DepthBiasState);
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+ var depthBias = _context.State.Get<DepthBiasState>(MethodOffset.DepthBiasState);
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float factor = _context.State.Get<float>(MethodOffset.DepthBiasFactor);
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float units = _context.State.Get<float>(MethodOffset.DepthBiasUnits);
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@@ -311,18 +379,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
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PolygonModeMask enables = 0;
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- enables = (polygonOffset.PointEnable.IsTrue() ? PolygonModeMask.Point : 0);
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- enables |= (polygonOffset.LineEnable.IsTrue() ? PolygonModeMask.Line : 0);
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- enables |= (polygonOffset.FillEnable.IsTrue() ? PolygonModeMask.Fill : 0);
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+ enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0);
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+ enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0);
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+ enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
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_context.Renderer.Pipeline.SetDepthBias(enables, factor, units, clamp);
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}
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private void UpdateStencilTestState()
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{
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- StencilBackMasks backMasks = _context.State.GetStencilBackMasks();
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- StencilTestState test = _context.State.GetStencilTestState();
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- StencilBackTestState backTest = _context.State.GetStencilBackTestState();
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+ var backMasks = _context.State.Get<StencilBackMasks> (MethodOffset.StencilBackMasks);
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+ var test = _context.State.Get<StencilTestState> (MethodOffset.StencilTestState);
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+ var backTest = _context.State.Get<StencilBackTestState>(MethodOffset.StencilBackTestState);
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CompareOp backFunc;
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StencilOp backSFail;
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@@ -332,7 +400,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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int backFuncMask;
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int backMask;
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- if (backTest.TwoSided.IsTrue())
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+ if (backTest.TwoSided)
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{
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backFunc = backTest.BackFunc;
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backSFail = backTest.BackSFail;
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@@ -354,7 +422,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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_context.Renderer.Pipeline.SetStencilTest(new StencilTestDescriptor(
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- test.Enable.IsTrue(),
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+ test.Enable,
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test.FrontFunc,
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test.FrontSFail,
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test.FrontDpPass,
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@@ -373,42 +441,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateSamplerPoolState()
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{
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- PoolState samplerPool = _context.State.GetSamplerPoolState();
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+ var samplerPool = _context.State.Get<PoolState>(MethodOffset.SamplerPoolState);
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
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|
|
}
|
|
|
|
|
|
private void UpdateTexturePoolState()
|
|
|
{
|
|
|
- PoolState texturePool = _context.State.GetTexturePoolState();
|
|
|
+ var texturePool = _context.State.Get<PoolState>(MethodOffset.TexturePoolState);
|
|
|
|
|
|
_textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
|
|
|
|
|
- _textureManager.SetGraphicsTextureBufferIndex(_context.State.GetTextureBufferIndex());
|
|
|
- }
|
|
|
-
|
|
|
- private void UpdateInputAssemblerGroupState()
|
|
|
- {
|
|
|
- // Must be updated before the vertex buffer.
|
|
|
- if ((_context.State.StateWriteFlags & StateWriteFlags.VertexAttribState) != 0)
|
|
|
- {
|
|
|
- UpdateVertexAttribState();
|
|
|
- }
|
|
|
-
|
|
|
- if ((_context.State.StateWriteFlags & StateWriteFlags.PrimitiveRestartState) != 0)
|
|
|
- {
|
|
|
- UpdatePrimitiveRestartState();
|
|
|
- }
|
|
|
-
|
|
|
- if ((_context.State.StateWriteFlags & StateWriteFlags.IndexBufferState) != 0)
|
|
|
- {
|
|
|
- UpdateIndexBufferState();
|
|
|
- }
|
|
|
-
|
|
|
- if ((_context.State.StateWriteFlags & StateWriteFlags.VertexBufferState) != 0)
|
|
|
- {
|
|
|
- UpdateVertexBufferState();
|
|
|
- }
|
|
|
+ _textureManager.SetGraphicsTextureBufferIndex(_context.State.Get<int>(MethodOffset.TextureBufferIndex));
|
|
|
}
|
|
|
|
|
|
private void UpdateVertexAttribState()
|
|
|
@@ -417,7 +461,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
|
|
for (int index = 0; index < 16; index++)
|
|
|
{
|
|
|
- VertexAttribState vertexAttrib = _context.State.GetVertexAttribState(index);
|
|
|
+ var vertexAttrib = _context.State.Get<VertexAttribState>(MethodOffset.VertexAttribState, index);
|
|
|
|
|
|
if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
|
|
|
{
|
|
|
@@ -446,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
|
|
private void UpdateIndexBufferState()
|
|
|
{
|
|
|
- IndexBufferState indexBuffer = _context.State.GetIndexBufferState();
|
|
|
+ var indexBuffer = _context.State.Get<IndexBufferState>(MethodOffset.IndexBufferState);
|
|
|
|
|
|
_firstIndex = indexBuffer.First;
|
|
|
_indexCount = indexBuffer.Count;
|
|
|
@@ -475,70 +519,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
UpdateVertexBufferState();
|
|
|
}
|
|
|
|
|
|
- private uint GetIndexBufferMaxIndex(ulong gpuVa, ulong size, IndexType type)
|
|
|
- {
|
|
|
- ulong address = _context.MemoryManager.Translate(gpuVa);
|
|
|
-
|
|
|
- Span<byte> data = _context.PhysicalMemory.Read(address, size);
|
|
|
-
|
|
|
- uint maxIndex = 0;
|
|
|
-
|
|
|
- switch (type)
|
|
|
- {
|
|
|
- case IndexType.UByte:
|
|
|
- {
|
|
|
- for (int index = 0; index < data.Length; index++)
|
|
|
- {
|
|
|
- if (maxIndex < data[index])
|
|
|
- {
|
|
|
- maxIndex = data[index];
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case IndexType.UShort:
|
|
|
- {
|
|
|
- Span<ushort> indices = MemoryMarshal.Cast<byte, ushort>(data);
|
|
|
-
|
|
|
- for (int index = 0; index < indices.Length; index++)
|
|
|
- {
|
|
|
- if (maxIndex < indices[index])
|
|
|
- {
|
|
|
- maxIndex = indices[index];
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case IndexType.UInt:
|
|
|
- {
|
|
|
- Span<uint> indices = MemoryMarshal.Cast<byte, uint>(data);
|
|
|
-
|
|
|
- for (int index = 0; index < indices.Length; index++)
|
|
|
- {
|
|
|
- if (maxIndex < indices[index])
|
|
|
- {
|
|
|
- maxIndex = indices[index];
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return maxIndex;
|
|
|
- }
|
|
|
-
|
|
|
private void UpdateVertexBufferState()
|
|
|
{
|
|
|
_isAnyVbInstanced = false;
|
|
|
|
|
|
for (int index = 0; index < 16; index++)
|
|
|
{
|
|
|
- VertexBufferState vertexBuffer = _context.State.GetVertexBufferState(index);
|
|
|
+ var vertexBuffer = _context.State.Get<VertexBufferState>(MethodOffset.VertexBufferState, index);
|
|
|
|
|
|
if (!vertexBuffer.UnpackEnable())
|
|
|
{
|
|
|
@@ -547,13 +534,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- GpuVa endAddress = _context.State.GetVertexBufferEndAddress(index);
|
|
|
+ GpuVa endAddress = _context.State.Get<GpuVa>(MethodOffset.VertexBufferEndAddress, index);
|
|
|
|
|
|
ulong address = vertexBuffer.Address.Pack();
|
|
|
|
|
|
int stride = vertexBuffer.UnpackStride();
|
|
|
|
|
|
- bool instanced = _context.State.Get<bool>(MethodOffset.VertexBufferInstanced + index);
|
|
|
+ bool instanced = _context.State.Get<Boolean32>(MethodOffset.VertexBufferInstanced + index);
|
|
|
|
|
|
int divisor = instanced ? vertexBuffer.Divisor : 0;
|
|
|
|
|
|
@@ -571,9 +558,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
{
|
|
|
// For non-indexed draws, we can guess the size from the vertex count
|
|
|
// and stride.
|
|
|
- int firstInstance = _context.State.GetBaseInstance();
|
|
|
+ int firstInstance = _context.State.Get<int>(MethodOffset.FirstInstance);
|
|
|
|
|
|
- VertexBufferDrawState drawState = _context.State.GetVertexBufferDrawState();
|
|
|
+ var drawState = _context.State.Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
|
|
|
|
|
|
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
|
|
|
}
|
|
|
@@ -584,9 +571,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
|
|
private void UpdateFaceState()
|
|
|
{
|
|
|
- FaceState face = _context.State.GetFaceState();
|
|
|
+ var face = _context.State.Get<FaceState>(MethodOffset.FaceState);
|
|
|
|
|
|
- _context.Renderer.Pipeline.SetFaceCulling(face.CullEnable.IsTrue(), face.CullFace);
|
|
|
+ _context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace);
|
|
|
|
|
|
_context.Renderer.Pipeline.SetFrontFace(face.FrontFace);
|
|
|
}
|
|
|
@@ -597,7 +584,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
|
|
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
|
|
{
|
|
|
- RtColorMask colorMask = _context.State.Get<RtColorMask>(MethodOffset.RtColorMask + index);
|
|
|
+ var colorMask = _context.State.Get<RtColorMask>(MethodOffset.RtColorMask, index);
|
|
|
|
|
|
uint componentMask = 0;
|
|
|
|
|
|
@@ -618,12 +605,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
|
|
for (int index = 0; index < 8; index++)
|
|
|
{
|
|
|
- bool blendEnable = _context.State.GetBlendEnable(index).IsTrue();
|
|
|
+ bool enable = _context.State.Get<Boolean32>(MethodOffset.BlendEnable, index);
|
|
|
|
|
|
- BlendState blend = _context.State.GetBlendState(index);
|
|
|
+ var blend = _context.State.Get<BlendState>(MethodOffset.BlendState, index);
|
|
|
|
|
|
BlendDescriptor descriptor = new BlendDescriptor(
|
|
|
- blendEnable,
|
|
|
+ enable,
|
|
|
blend.ColorOp,
|
|
|
blend.ColorSrcFactor,
|
|
|
blend.ColorDstFactor,
|
|
|
@@ -656,11 +643,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
|
|
Span<ulong> addressesArray = MemoryMarshal.Cast<ShaderAddresses, ulong>(addressesSpan);
|
|
|
|
|
|
- ulong baseAddress = _context.State.GetShaderBaseAddress().Pack();
|
|
|
+ ulong baseAddress = _context.State.Get<GpuVa>(MethodOffset.ShaderBaseAddress).Pack();
|
|
|
|
|
|
for (int index = 0; index < 6; index++)
|
|
|
{
|
|
|
- ShaderState shader = _context.State.GetShaderState(index);
|
|
|
+ var shader = _context.State.Get<ShaderState>(MethodOffset.ShaderState, index);
|
|
|
|
|
|
if (!shader.UnpackEnable() && index != 1)
|
|
|
{
|
|
|
@@ -678,6 +665,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
{
|
|
|
ShaderProgramInfo info = gs.Shader[stage]?.Info;
|
|
|
|
|
|
+ _currentProgramInfo[stage] = info;
|
|
|
+
|
|
|
if (info == null)
|
|
|
{
|
|
|
continue;
|
|
|
@@ -714,21 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
|
|
for (int index = 0; index < info.SBuffers.Count; index++)
|
|
|
{
|
|
|
- BufferDescriptor sb = info.SBuffers[index];
|
|
|
-
|
|
|
- sbEnableMask |= 1u << sb.Slot;
|
|
|
-
|
|
|
- ulong sbDescAddress = _bufferManager.GetGraphicsUniformBufferAddress(stage, 0);
|
|
|
-
|
|
|
- int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
|
|
|
-
|
|
|
- sbDescAddress += (ulong)sbDescOffset;
|
|
|
-
|
|
|
- Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
|
|
|
-
|
|
|
- SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
|
|
|
-
|
|
|
- _bufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
|
|
|
+ sbEnableMask |= 1u << info.SBuffers[index].Slot;
|
|
|
}
|
|
|
|
|
|
for (int index = 0; index < info.CBuffers.Count; index++)
|