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@@ -1035,6 +1035,8 @@ namespace Ryujinx.Ui.Windows
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}
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else if (_inputDevice.ActiveId.StartsWith("controller"))
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{
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+ bool isNintendoStyle = _inputDevice.ActiveText.Contains("Nintendo");
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+
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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@@ -1070,10 +1072,10 @@ namespace Ryujinx.Ui.Windows
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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- ButtonA = ConfigGamepadInputId.B,
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- ButtonB = ConfigGamepadInputId.A,
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- ButtonX = ConfigGamepadInputId.Y,
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- ButtonY = ConfigGamepadInputId.X,
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+ ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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+ ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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+ ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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+ ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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