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@@ -2,8 +2,6 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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-using Ryujinx.Graphics.Gpu.Engine.Threed;
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-using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -66,17 +64,42 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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int arg2 = FetchParam().Word;
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int arg2 = FetchParam().Word;
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int arg3 = FetchParam().Word;
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int arg3 = FetchParam().Word;
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- int startOffset = arg0;
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- int endOffset = arg1;
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+ int startDraw = arg0;
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+ int endDraw = arg1;
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var topology = (PrimitiveTopology)arg2;
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var topology = (PrimitiveTopology)arg2;
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int paddingWords = arg3;
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int paddingWords = arg3;
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- int maxDrawCount = endOffset - startOffset;
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int stride = paddingWords * 4 + 0x14;
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int stride = paddingWords * 4 + 0x14;
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- int indirectBufferSize = maxDrawCount * stride;
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ulong parameterBufferGpuVa = FetchParam().GpuVa;
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ulong parameterBufferGpuVa = FetchParam().GpuVa;
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- ulong indirectBufferGpuVa = 0;
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+ int maxDrawCount = endDraw - startDraw;
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+
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+ if (startDraw != 0)
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+ {
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+ int drawCount = _processor.MemoryManager.Read<int>(parameterBufferGpuVa, tracked: true);
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+
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+ // Calculate maximum draw count based on the previous draw count and current draw count.
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+ if ((uint)drawCount <= (uint)startDraw)
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+ {
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+ // The start draw is past our total draw count, so all draws were already performed.
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+ maxDrawCount = 0;
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+ }
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+ else
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+ {
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+ // Perform just the missing number of draws.
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+ maxDrawCount = (int)Math.Min((uint)maxDrawCount, (uint)(drawCount - startDraw));
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+ }
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+ }
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+
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+ if (maxDrawCount == 0)
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+ {
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+ Fifo.Clear();
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+ return;
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+ }
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+
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+ int indirectBufferSize = maxDrawCount * stride;
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+
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+ ulong indirectBufferGpuVa = 0;
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int indexCount = 0;
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int indexCount = 0;
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for (int i = 0; i < maxDrawCount; i++)
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for (int i = 0; i < maxDrawCount; i++)
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@@ -106,8 +129,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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// It should be empty at this point, but clear it just to be safe.
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// It should be empty at this point, but clear it just to be safe.
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Fifo.Clear();
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Fifo.Clear();
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- var parameterBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4);
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- var indirectBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
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+ var bufferCache = _processor.MemoryManager.Physical.BufferCache;
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+
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+ var parameterBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4);
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+ var indirectBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
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_processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
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_processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
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}
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}
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