|
@@ -1015,8 +1015,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|
|
|
|
|
|
|
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
|
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
|
|
{
|
|
{
|
|
|
- FramebufferParams?.UpdateModifications();
|
|
|
|
|
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
|
|
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
|
|
|
|
|
+ FramebufferParams?.UpdateModifications();
|
|
|
CreateRenderPass();
|
|
CreateRenderPass();
|
|
|
SignalStateChange();
|
|
SignalStateChange();
|
|
|
SignalAttachmentChange();
|
|
SignalAttachmentChange();
|