* Ryujinx.csproj: Add osx-x64 RuntimeIdentifier Allows Ryujinx to build and run on macOS * Add .travis.yml
@@ -0,0 +1,8 @@
+os: osx
+language: csharp
+solution: Ryujinx.sln
+mono: none
+dotnet: 2.0.0
+script:
+ - dotnet restore
+ - dotnet build
@@ -2,8 +2,8 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.0</TargetFramework>
- <RuntimeIdentifier>win10-x64</RuntimeIdentifier>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <RuntimeIdentifiers>win10-x64;osx-x64</RuntimeIdentifiers>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />