Ver Fonte

Fix canary updater & checking if current build is canary.

Evan Husted há 1 ano atrás
pai
commit
6acd86c890

+ 2 - 2
src/Ryujinx.Common/ReleaseInformation.cs

@@ -28,9 +28,9 @@ namespace Ryujinx.Common
 
         public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannel);
 
-        public static bool IsCanaryBuild => IsValid && ReleaseChannelOwner.Equals(CanaryChannel);
+        public static bool IsCanaryBuild => IsValid && ReleaseChannelName.Equals(CanaryChannel);
         
-        public static bool IsReleaseBuild => IsValid && ReleaseChannelOwner.Equals(ReleaseChannel);
+        public static bool IsReleaseBuild => IsValid && ReleaseChannelName.Equals(ReleaseChannel);
 
         public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
     }

+ 1 - 1
src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml.cs

@@ -33,7 +33,7 @@ namespace Ryujinx.Ava.UI.Views.Main
                 LocaleManager.Instance.LocaleChanged += () => Dispatcher.UIThread.Post(() =>
                 {
                     if (Window.ViewModel.EnableNonGameRunningControls)
-                        Refresh_OnClick(null, null);
+                        Window.LoadApplications();
                 });
             }
         }

+ 1 - 1
src/Ryujinx/Updater.cs

@@ -156,7 +156,7 @@ namespace Ryujinx.Ava
 
             try
             {
-                newVersion = Version.Parse(_buildVer);
+                newVersion = Version.Parse(ReleaseInformation.IsCanaryBuild ? _buildVer.Split(' ')[1] : _buildVer);
             }
             catch
             {