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@@ -18,8 +18,8 @@ namespace Ryujinx.Ui
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{
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public class GLRenderer : GLWidget
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{
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- private const int TouchScreenWidth = 1280;
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- private const int TouchScreenHeight = 720;
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+ private const int SwitchPanelWidth = 1280;
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+ private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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@@ -52,9 +52,9 @@ namespace Ryujinx.Ui
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private Input.NpadController _primaryController;
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- public GLRenderer(Switch device)
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+ public GLRenderer(Switch device)
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: base (new GraphicsMode(new ColorFormat()),
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- 3, 3,
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+ 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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WaitEvent = new ManualResetEvent(false);
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@@ -73,9 +73,9 @@ namespace Ryujinx.Ui
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_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
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- AddEvents((int)(Gdk.EventMask.ButtonPressMask
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- | Gdk.EventMask.ButtonReleaseMask
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- | Gdk.EventMask.PointerMotionMask
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+ AddEvents((int)(Gdk.EventMask.ButtonPressMask
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+ | Gdk.EventMask.ButtonReleaseMask
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+ | Gdk.EventMask.PointerMotionMask
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| Gdk.EventMask.KeyPressMask
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| Gdk.EventMask.KeyReleaseMask));
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@@ -109,9 +109,9 @@ namespace Ryujinx.Ui
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public void HandleScreenState(KeyboardState keyboard)
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{
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- bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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- || ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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- || keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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+ bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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+ || ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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+ || keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter))
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|| keyboard.IsKeyDown(OpenTK.Input.Key.Escape);
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@@ -156,7 +156,9 @@ namespace Ryujinx.Ui
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{
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var result = base.OnConfigureEvent(evnt);
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- _renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
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+ Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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+
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+ _renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
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return result;
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}
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@@ -226,6 +228,42 @@ namespace Ryujinx.Ui
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return false;
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}
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+ protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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+ {
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+ Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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+
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+ // If the monitor is at least 1080p, use the Switch panel size as minimal size.
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+ if (monitor.Geometry.Height >= 1080)
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+ {
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+ minimumHeight = SwitchPanelHeight;
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+ }
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+ // Otherwise, we default minimal size to 480p 16:9.
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+ else
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+ {
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+ minimumHeight = 480;
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+ }
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+
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+ naturalHeight = minimumHeight;
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+ }
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+
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+ protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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+ {
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+ Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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+
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+ // If the monitor is at least 1080p, use the Switch panel size as minimal size.
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+ if (monitor.Geometry.Height >= 1080)
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+ {
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+ minimumWidth = SwitchPanelWidth;
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+ }
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+ // Otherwise, we default minimal size to 480p 16:9.
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+ else
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+ {
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+ minimumWidth = 854;
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+ }
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+
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+ naturalWidth = minimumWidth;
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+ }
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+
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public void Exit()
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{
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if (IsStopped)
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@@ -421,13 +459,13 @@ namespace Ryujinx.Ui
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int screenWidth = AllocatedWidth;
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int screenHeight = AllocatedHeight;
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- if (AllocatedWidth > (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight)
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+ if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
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{
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- screenWidth = (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight;
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+ screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
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}
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else
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{
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- screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
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+ screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
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}
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int startX = (AllocatedWidth - screenWidth) >> 1;
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@@ -445,8 +483,8 @@ namespace Ryujinx.Ui
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int screenMouseX = (int)_mouseX - startX;
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int screenMouseY = (int)_mouseY - startY;
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- int mX = (screenMouseX * TouchScreenWidth) / screenWidth;
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- int mY = (screenMouseY * TouchScreenHeight) / screenHeight;
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+ int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
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+ int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
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TouchPoint currentPoint = new TouchPoint
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{
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