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@@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.Report, Report);
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state.RegisterCallback(MethodOffset.Report, Report);
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+ state.RegisterCallback(MethodOffset.FirmwareCall4, FirmwareCall4);
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+
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state.RegisterCallback(MethodOffset.UniformBufferUpdateData, 16, UniformBufferUpdate);
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state.RegisterCallback(MethodOffset.UniformBufferUpdateData, 16, UniformBufferUpdate);
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state.RegisterCallback(MethodOffset.UniformBufferBindVertex, UniformBufferBindVertex);
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state.RegisterCallback(MethodOffset.UniformBufferBindVertex, UniformBufferBindVertex);
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