Преглед изворни кода

surfaceflinger: Fix fence callback issue (#1839)

This PR fixes a regression introduced in #1741. The actual implementation do the assumption of fences always exist and then registering the callback.
Homebrews may not use fences, so the code crashes when it try to register the callback.
Ac_K пре 5 година
родитељ
комит
4f01c13f50
1 измењених фајлова са 11 додато и 3 уклоњено
  1. 11 3
      Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs

+ 11 - 3
Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs

@@ -345,14 +345,22 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
             TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
             {
                 Layer = layer,
-                Item  = item,
+                Item  = item
             };
 
-            item.Fence.RegisterCallback(_device.Gpu, () => 
+            if (item.Fence.FenceCount == 0)
             {
                 _device.Gpu.Window.SignalFrameReady();
                 _device.Gpu.GPFifo.Interrupt();
-            });
+            }
+            else
+            {
+                item.Fence.RegisterCallback(_device.Gpu, () =>
+                {
+                    _device.Gpu.Window.SignalFrameReady();
+                    _device.Gpu.GPFifo.Interrupt();
+                });
+            }
 
             _device.Gpu.Window.EnqueueFrameThreadSafe(
                 frameBufferAddress,