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@@ -8,6 +8,8 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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private UserId _userId;
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private UserId _userId;
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private ApplicationLaunchProperty _applicationLaunchProperty;
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private ApplicationLaunchProperty _applicationLaunchProperty;
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+ private const long NetworkServiceAccountId = 0xcafe;
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+
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public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
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public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
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{
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{
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_userId = userId;
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_userId = userId;
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@@ -27,11 +29,22 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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public ResultCode GetAccountId(ServiceCtx context)
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public ResultCode GetAccountId(ServiceCtx context)
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{
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{
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- long networkServiceAccountId = 0xcafe;
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+ Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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+
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+ context.ResponseData.Write(NetworkServiceAccountId);
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+
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+ return ResultCode.Success;
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+ }
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+
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+ [Command(130)]
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+ // GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
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+ public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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+ {
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+ Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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- Logger.PrintStub(LogClass.ServiceAcc, new { networkServiceAccountId });
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+ context.ResponseData.Write(NetworkServiceAccountId);
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- context.ResponseData.Write(networkServiceAccountId);
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+ // TODO: determine and fill the two output IPC buffers.
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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