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@@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private bool _isAnyVbInstanced;
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private bool _isAnyVbInstanced;
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private bool _vsUsesInstanceId;
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private bool _vsUsesInstanceId;
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+ private byte _vsClipDistancesWritten;
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private bool _forceShaderUpdate;
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private bool _forceShaderUpdate;
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@@ -993,7 +994,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
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ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
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- _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
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+ byte oldVsClipDistancesWritten = _vsClipDistancesWritten;
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+
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+ _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
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+ _vsClipDistancesWritten = gs.Shaders[0]?.Info.ClipDistancesWritten ?? 0;
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+
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+ if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
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+ {
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+ UpdateUserClipState(state);
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+ }
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int storageBufferBindingsCount = 0;
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int storageBufferBindingsCount = 0;
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int uniformBufferBindingsCount = 0;
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int uniformBufferBindingsCount = 0;
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@@ -1098,7 +1107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="state">Current GPU state</param>
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/// <param name="state">Current GPU state</param>
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private void UpdateUserClipState(GpuState state)
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private void UpdateUserClipState(GpuState state)
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{
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{
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- int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable);
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+ int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable) & _vsClipDistancesWritten;
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for (int i = 0; i < Constants.TotalClipDistances; ++i)
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for (int i = 0; i < Constants.TotalClipDistances; ++i)
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{
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{
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