@@ -312,6 +312,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool oldDrawIndexed = _drawState.DrawIndexed;
_drawState.DrawIndexed = true;
+ engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
DrawEnd(engine, firstIndex, indexCount);
@@ -143,6 +143,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_stateUpdater.SetAllDirty();
}
+ /// <summary>
+ /// Marks the specified register offset as dirty, forcing the associated state to update on the next draw.
+ /// </summary>
+ /// <param name="offset">Register offset</param>
+ public void ForceStateDirty(int offset)
+ {
+ _stateUpdater.SetDirty(offset);
+ }
+
/// <summary>
/// Forces the shaders to be rebound on the next draw.
/// </summary>