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@@ -1,6 +1,7 @@
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using DiscordRPC;
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using Ryujinx.Common;
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using Ryujinx.UI.Common.Configuration;
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+using System.Text;
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namespace Ryujinx.UI.Common
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{
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@@ -9,6 +10,9 @@ namespace Ryujinx.UI.Common
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private const string Description = "A simple, experimental Nintendo Switch emulator.";
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private const string ApplicationId = "1216775165866807456";
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+ private const int ApplicationByteLimit = 128;
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+ private const string Ellipsis = "…";
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+
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private static DiscordRpcClient _discordClient;
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private static RichPresence _discordPresenceMain;
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@@ -60,18 +64,18 @@ namespace Ryujinx.UI.Common
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}
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}
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- public static void SwitchToPlayingState(string titleId, string titleName)
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+ public static void SwitchToPlayingState(string titleId, string applicationName)
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{
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_discordClient?.SetPresence(new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "game",
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- LargeImageText = titleName,
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+ LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit),
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SmallImageKey = "ryujinx",
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SmallImageText = Description,
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},
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- Details = $"Playing {titleName}",
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+ Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit),
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State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
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Timestamps = Timestamps.Now,
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Buttons =
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@@ -90,6 +94,28 @@ namespace Ryujinx.UI.Common
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_discordClient?.SetPresence(_discordPresenceMain);
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}
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+ private static string TruncateToByteLength(string input, int byteLimit)
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+ {
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+ if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
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+ {
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+ return input;
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+ }
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+
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+ // Find the length to trim the string to guarantee we have space for the trailing ellipsis.
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+ int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
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+
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+ // Basic trim to best case scenario of 1 byte characters.
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+ input = input[..trimLimit];
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+
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+ while (Encoding.UTF8.GetByteCount(input) > trimLimit)
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+ {
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+ // Remove one character from the end of the string at a time.
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+ input = input[..^1];
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+ }
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+
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+ return input.TrimEnd() + Ellipsis;
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+ }
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+
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public static void Exit()
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{
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_discordClient?.Dispose();
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