فهرست منبع

[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
TSRBerry 2 سال پیش
والد
کامیت
40f2bd37e3
33فایلهای تغییر یافته به همراه200 افزوده شده و 199 حذف شده
  1. 5 5
      src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
  2. 12 4
      src/Ryujinx.Graphics.OpenGL/Debugger.cs
  3. 2 6
      src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs
  4. 2 2
      src/Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
  5. 1 1
      src/Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
  6. 2 2
      src/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
  7. 1 1
      src/Ryujinx.Graphics.OpenGL/Effects/IScalingFilter.cs
  8. 0 1
      src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
  9. 1 1
      src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
  10. 21 21
      src/Ryujinx.Graphics.OpenGL/FormatInfo.cs
  11. 5 3
      src/Ryujinx.Graphics.OpenGL/FormatTable.cs
  12. 1 1
      src/Ryujinx.Graphics.OpenGL/Framebuffer.cs
  13. 53 54
      src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
  14. 1 1
      src/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs
  15. 2 2
      src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
  16. 2 2
      src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
  17. 16 16
      src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
  18. 1 5
      src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
  19. 3 3
      src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
  20. 1 1
      src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
  21. 3 5
      src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
  22. 5 5
      src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
  23. 5 5
      src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
  24. 14 12
      src/Ryujinx.Graphics.OpenGL/Pipeline.cs
  25. 1 1
      src/Ryujinx.Graphics.OpenGL/Program.cs
  26. 4 4
      src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
  27. 12 13
      src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
  28. 2 2
      src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
  29. 2 2
      src/Ryujinx.Graphics.OpenGL/Queries/Counters.cs
  30. 3 5
      src/Ryujinx.Graphics.OpenGL/ResourcePool.cs
  31. 13 9
      src/Ryujinx.Graphics.OpenGL/Sync.cs
  32. 2 2
      src/Ryujinx.Graphics.OpenGL/VertexArray.cs
  33. 2 2
      src/Ryujinx.Graphics.OpenGL/Window.cs

+ 5 - 5
src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs

@@ -9,12 +9,12 @@ namespace Ryujinx.Graphics.OpenGL
     {
         [ThreadStatic]
         public static bool InBackground;
-        private Thread _thread;
+        private readonly Thread _thread;
         private bool _running;
 
-        private AutoResetEvent _signal;
-        private Queue<Action> _work;
-        private ObjectPool<ManualResetEventSlim> _invokePool;
+        private readonly AutoResetEvent _signal;
+        private readonly Queue<Action> _work;
+        private readonly ObjectPool<ManualResetEventSlim> _invokePool;
         private readonly IOpenGLContext _backgroundContext;
 
         public BackgroundContextWorker(IOpenGLContext backgroundContext)
@@ -88,4 +88,4 @@ namespace Ryujinx.Graphics.OpenGL
             _signal.Dispose();
         }
     }
-}
+}

+ 12 - 4
src/Ryujinx.Graphics.OpenGL/Debugger.cs

@@ -63,10 +63,18 @@ namespace Ryujinx.Graphics.OpenGL
 
             switch (type)
             {
-                case DebugType.DebugTypeError      : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
-                case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
-                case DebugType.DebugTypePushGroup  : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
-                case DebugType.DebugTypePopGroup   : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
+                case DebugType.DebugTypeError:
+                    Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR");
+                    break;
+                case DebugType.DebugTypePerformance:
+                    Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF");
+                    break;
+                case DebugType.DebugTypePushGroup:
+                    Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO");
+                    break;
+                case DebugType.DebugTypePopGroup:
+                    Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO");
+                    break;
                 default:
                     if (source == DebugSource.DebugSourceApplication)
                     {

+ 2 - 6
src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs

@@ -65,16 +65,12 @@ void main()
 
             if (x0 > x1)
             {
-                float temp = s0;
-                s0 = s1;
-                s1 = temp;
+                (s1, s0) = (s0, s1);
             }
 
             if (y0 > y1)
             {
-                float temp = t0;
-                t0 = t1;
-                t1 = temp;
+                (t1, t0) = (t0, t1);
             }
 
             GL.Uniform1(_uniformSrcX0Location, s0);

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs

@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
             }
         }
 
-        public FsrScalingFilter(OpenGLRenderer renderer, IPostProcessingEffect filter)
+        public FsrScalingFilter(OpenGLRenderer renderer)
         {
             Initialize();
 
@@ -174,4 +174,4 @@ namespace Ryujinx.Graphics.OpenGL.Effects
             GL.ActiveTexture((TextureUnit)previousUnit);
         }
     }
-}
+}

+ 1 - 1
src/Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs

@@ -78,4 +78,4 @@ namespace Ryujinx.Graphics.OpenGL.Effects
             return textureView;
         }
     }
-}
+}

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs

@@ -3,9 +3,9 @@ using System;
 
 namespace Ryujinx.Graphics.OpenGL.Effects
 {
-    internal interface IPostProcessingEffect :  IDisposable
+    internal interface IPostProcessingEffect : IDisposable
     {
         const int LocalGroupSize = 64;
         TextureView Run(TextureView view, int width, int height);
     }
-}
+}

+ 1 - 1
src/Ryujinx.Graphics.OpenGL/Effects/IScalingFilter.cs

@@ -15,4 +15,4 @@ namespace Ryujinx.Graphics.OpenGL.Effects
             Extents2D source,
             Extents2D destination);
     }
-}
+}

+ 0 - 1
src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs

@@ -1,5 +1,4 @@
 using OpenTK.Graphics.OpenGL;
-using System;
 
 namespace Ryujinx.Graphics.OpenGL.Effects
 {

+ 1 - 1
src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
         private int[] _neighbourShaderPrograms;
         private TextureStorage _edgeOutputTexture;
         private TextureStorage _blendOutputTexture;
-        private string[] _qualities;
+        private readonly string[] _qualities;
         private int _inputUniform;
         private int _outputUniform;
         private int _samplerAreaUniform;

+ 21 - 21
src/Ryujinx.Graphics.OpenGL/FormatInfo.cs

@@ -4,42 +4,42 @@ namespace Ryujinx.Graphics.OpenGL
 {
     readonly struct FormatInfo
     {
-        public int  Components { get; }
+        public int Components { get; }
         public bool Normalized { get; }
-        public bool Scaled     { get; }
+        public bool Scaled { get; }
 
         public PixelInternalFormat PixelInternalFormat { get; }
-        public PixelFormat         PixelFormat         { get; }
-        public PixelType           PixelType           { get; }
+        public PixelFormat PixelFormat { get; }
+        public PixelType PixelType { get; }
 
         public bool IsCompressed { get; }
 
         public FormatInfo(
-            int         components,
-            bool        normalized,
-            bool        scaled,
-            All         pixelInternalFormat,
+            int components,
+            bool normalized,
+            bool scaled,
+            All pixelInternalFormat,
             PixelFormat pixelFormat,
-            PixelType   pixelType)
+            PixelType pixelType)
         {
-            Components          = components;
-            Normalized          = normalized;
-            Scaled              = scaled;
+            Components = components;
+            Normalized = normalized;
+            Scaled = scaled;
             PixelInternalFormat = (PixelInternalFormat)pixelInternalFormat;
-            PixelFormat         = pixelFormat;
-            PixelType           = pixelType;
-            IsCompressed        = false;
+            PixelFormat = pixelFormat;
+            PixelType = pixelType;
+            IsCompressed = false;
         }
 
         public FormatInfo(int components, bool normalized, bool scaled, All pixelFormat)
         {
-            Components          = components;
-            Normalized          = normalized;
-            Scaled              = scaled;
+            Components = components;
+            Normalized = normalized;
+            Scaled = scaled;
             PixelInternalFormat = 0;
-            PixelFormat         = (PixelFormat)pixelFormat;
-            PixelType           = 0;
-            IsCompressed        = true;
+            PixelFormat = (PixelFormat)pixelFormat;
+            PixelType = 0;
+            IsCompressed = true;
         }
     }
 }

+ 5 - 3
src/Ryujinx.Graphics.OpenGL/FormatTable.cs

@@ -4,10 +4,10 @@ using System;
 
 namespace Ryujinx.Graphics.OpenGL
 {
-    struct FormatTable
+    readonly struct FormatTable
     {
-        private static FormatInfo[] _table;
-        private static SizedInternalFormat[] _tableImage;
+        private static readonly FormatInfo[] _table;
+        private static readonly SizedInternalFormat[] _tableImage;
 
         static FormatTable()
         {
@@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.OpenGL
             _table = new FormatInfo[tableSize];
             _tableImage = new SizedInternalFormat[tableSize];
 
+#pragma warning disable IDE0055 // Disable formatting
             Add(Format.R8Unorm,             new FormatInfo(1, true,  false, All.R8,                PixelFormat.Red,            PixelType.UnsignedByte));
             Add(Format.R8Snorm,             new FormatInfo(1, true,  false, All.R8Snorm,           PixelFormat.Red,            PixelType.Byte));
             Add(Format.R8Uint,              new FormatInfo(1, false, false, All.R8ui,              PixelFormat.RedInteger,     PixelType.UnsignedByte));
@@ -200,6 +201,7 @@ namespace Ryujinx.Graphics.OpenGL
             Add(Format.R10G10B10A2Unorm,  (SizedInternalFormat)All.Rgb10A2);
             Add(Format.R10G10B10A2Uint,   (SizedInternalFormat)All.Rgb10A2ui);
             Add(Format.R11G11B10Float,    (SizedInternalFormat)All.R11fG11fB10f);
+#pragma warning restore IDE0055
         }
 
         private static void Add(Format format, FormatInfo info)

+ 1 - 1
src/Ryujinx.Graphics.OpenGL/Framebuffer.cs

@@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.OpenGL
             _colorsCount = colorsCount;
         }
 
-        private void SetDrawBuffersImpl(int colorsCount)
+        private static void SetDrawBuffersImpl(int colorsCount)
         {
             DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
 

+ 53 - 54
src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs

@@ -5,30 +5,30 @@ namespace Ryujinx.Graphics.OpenGL
 {
     static class HwCapabilities
     {
-        private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
-        private static readonly Lazy<bool> _supportsAstcCompression              = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
-        private static readonly Lazy<bool> _supportsBlendEquationAdvanced        = new Lazy<bool>(() => HasExtension("GL_NV_blend_equation_advanced"));
-        private static readonly Lazy<bool> _supportsDrawTexture                  = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
-        private static readonly Lazy<bool> _supportsFragmentShaderInterlock      = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
-        private static readonly Lazy<bool> _supportsFragmentShaderOrdering       = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
-        private static readonly Lazy<bool> _supportsGeometryShaderPassthrough    = new Lazy<bool>(() => HasExtension("GL_NV_geometry_shader_passthrough"));
-        private static readonly Lazy<bool> _supportsImageLoadFormatted           = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
-        private static readonly Lazy<bool> _supportsIndirectParameters           = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
-        private static readonly Lazy<bool> _supportsParallelShaderCompile        = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
-        private static readonly Lazy<bool> _supportsPolygonOffsetClamp           = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
-        private static readonly Lazy<bool> _supportsQuads                        = new Lazy<bool>(SupportsQuadsCheck);
-        private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture    = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
-        private static readonly Lazy<bool> _supportsShaderBallot                 = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
-        private static readonly Lazy<bool> _supportsShaderViewportLayerArray     = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
-        private static readonly Lazy<bool> _supportsViewportArray2               = new Lazy<bool>(() => HasExtension("GL_NV_viewport_array2"));
-        private static readonly Lazy<bool> _supportsTextureCompressionBptc       = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
-        private static readonly Lazy<bool> _supportsTextureCompressionRgtc       = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
-        private static readonly Lazy<bool> _supportsTextureCompressionS3tc       = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
-        private static readonly Lazy<bool> _supportsTextureShadowLod             = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
-        private static readonly Lazy<bool> _supportsViewportSwizzle              = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
-
-        private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
-        private static readonly Lazy<int> _storageBufferOffsetAlignment   = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
+        private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
+        private static readonly Lazy<bool> _supportsAstcCompression = new(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
+        private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new(() => HasExtension("GL_NV_blend_equation_advanced"));
+        private static readonly Lazy<bool> _supportsDrawTexture = new(() => HasExtension("GL_NV_draw_texture"));
+        private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new(() => HasExtension("GL_ARB_fragment_shader_interlock"));
+        private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
+        private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new(() => HasExtension("GL_NV_geometry_shader_passthrough"));
+        private static readonly Lazy<bool> _supportsImageLoadFormatted = new(() => HasExtension("GL_EXT_shader_image_load_formatted"));
+        private static readonly Lazy<bool> _supportsIndirectParameters = new(() => HasExtension("GL_ARB_indirect_parameters"));
+        private static readonly Lazy<bool> _supportsParallelShaderCompile = new(() => HasExtension("GL_ARB_parallel_shader_compile"));
+        private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new(() => HasExtension("GL_EXT_polygon_offset_clamp"));
+        private static readonly Lazy<bool> _supportsQuads = new(SupportsQuadsCheck);
+        private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
+        private static readonly Lazy<bool> _supportsShaderBallot = new(() => HasExtension("GL_ARB_shader_ballot"));
+        private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
+        private static readonly Lazy<bool> _supportsViewportArray2 = new(() => HasExtension("GL_NV_viewport_array2"));
+        private static readonly Lazy<bool> _supportsTextureCompressionBptc = new(() => HasExtension("GL_EXT_texture_compression_bptc"));
+        private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new(() => HasExtension("GL_EXT_texture_compression_rgtc"));
+        private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new(() => HasExtension("GL_EXT_texture_compression_s3tc"));
+        private static readonly Lazy<bool> _supportsTextureShadowLod = new(() => HasExtension("GL_EXT_texture_shadow_lod"));
+        private static readonly Lazy<bool> _supportsViewportSwizzle = new(() => HasExtension("GL_NV_viewport_swizzle"));
+
+        private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize));
+        private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
 
         public enum GpuVendor
         {
@@ -40,45 +40,44 @@ namespace Ryujinx.Graphics.OpenGL
             Nvidia
         }
 
-        private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
+        private static readonly Lazy<GpuVendor> _gpuVendor = new(GetGpuVendor);
 
-        private static bool _isAMD   => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix;
-        private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
+        private static bool IsIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
 
         public static GpuVendor Vendor => _gpuVendor.Value;
 
-        private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
+        private static readonly Lazy<float> _maxSupportedAnisotropy = new(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
 
-        public static bool UsePersistentBufferForFlush       => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
+        public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
 
         public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
-        public static bool SupportsAstcCompression              => _supportsAstcCompression.Value;
-        public static bool SupportsBlendEquationAdvanced        => _supportsBlendEquationAdvanced.Value;
-        public static bool SupportsDrawTexture                  => _supportsDrawTexture.Value;
-        public static bool SupportsFragmentShaderInterlock      => _supportsFragmentShaderInterlock.Value;
-        public static bool SupportsFragmentShaderOrdering       => _supportsFragmentShaderOrdering.Value;
-        public static bool SupportsGeometryShaderPassthrough    => _supportsGeometryShaderPassthrough.Value;
-        public static bool SupportsImageLoadFormatted           => _supportsImageLoadFormatted.Value;
-        public static bool SupportsIndirectParameters           => _supportsIndirectParameters.Value;
-        public static bool SupportsParallelShaderCompile        => _supportsParallelShaderCompile.Value;
-        public static bool SupportsPolygonOffsetClamp           => _supportsPolygonOffsetClamp.Value;
-        public static bool SupportsQuads                        => _supportsQuads.Value;
-        public static bool SupportsSeamlessCubemapPerTexture    => _supportsSeamlessCubemapPerTexture.Value;
-        public static bool SupportsShaderBallot                 => _supportsShaderBallot.Value;
-        public static bool SupportsShaderViewportLayerArray     => _supportsShaderViewportLayerArray.Value;
-        public static bool SupportsViewportArray2               => _supportsViewportArray2.Value;
-        public static bool SupportsTextureCompressionBptc       => _supportsTextureCompressionBptc.Value;
-        public static bool SupportsTextureCompressionRgtc       => _supportsTextureCompressionRgtc.Value;
-        public static bool SupportsTextureCompressionS3tc       => _supportsTextureCompressionS3tc.Value;
-        public static bool SupportsTextureShadowLod             => _supportsTextureShadowLod.Value;
-        public static bool SupportsViewportSwizzle              => _supportsViewportSwizzle.Value;
-
-        public static bool SupportsMismatchingViewFormat    => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
+        public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
+        public static bool SupportsBlendEquationAdvanced => _supportsBlendEquationAdvanced.Value;
+        public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
+        public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
+        public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
+        public static bool SupportsGeometryShaderPassthrough => _supportsGeometryShaderPassthrough.Value;
+        public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
+        public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
+        public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
+        public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
+        public static bool SupportsQuads => _supportsQuads.Value;
+        public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
+        public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
+        public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
+        public static bool SupportsViewportArray2 => _supportsViewportArray2.Value;
+        public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
+        public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
+        public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
+        public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
+        public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
+
+        public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
         public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
-        public static bool RequiresSyncFlush                => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel;
+        public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || IsIntel;
 
         public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
-        public static int StorageBufferOffsetAlignment   => _storageBufferOffsetAlignment.Value;
+        public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
 
         public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
 
@@ -139,4 +138,4 @@ namespace Ryujinx.Graphics.OpenGL
             return GL.GetError() == ErrorCode.NoError;
         }
     }
-}
+}

+ 1 - 1
src/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs

@@ -100,4 +100,4 @@ namespace Ryujinx.Graphics.OpenGL.Image
             _entries.Clear();
         }
     }
-}
+}

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs

@@ -39,8 +39,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
                 GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
             }
 
-            GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod,  info.MinLod);
-            GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod,  info.MaxLod);
+            GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
+            GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
             GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
 
             GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs

@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
 {
     class TextureBuffer : TextureBase, ITexture
     {
-        private OpenGLRenderer _renderer;
+        private readonly OpenGLRenderer _renderer;
         private int _bufferOffset;
         private int _bufferSize;
         private int _bufferCount;
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
         {
             var dataSpan = data.AsSpan();
 
-            Buffer.SetData(_buffer, _bufferOffset, dataSpan.Slice(0, Math.Min(dataSpan.Length, _bufferSize)));
+            Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
         }
 
         public void SetData(SpanOrArray<byte> data, int layer, int level)

+ 16 - 16
src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs

@@ -26,13 +26,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
         public void Copy(
             TextureView src,
             TextureView dst,
-            Extents2D   srcRegion,
-            Extents2D   dstRegion,
-            bool        linearFilter,
-            int         srcLayer = 0,
-            int         dstLayer = 0,
-            int         srcLevel = 0,
-            int         dstLevel = 0)
+            Extents2D srcRegion,
+            Extents2D dstRegion,
+            bool linearFilter,
+            int srcLayer = 0,
+            int dstLayer = 0,
+            int srcLevel = 0,
+            int dstLevel = 0)
         {
             int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel);
             int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer);
@@ -43,15 +43,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
         public void Copy(
             TextureView src,
             TextureView dst,
-            Extents2D   srcRegion,
-            Extents2D   dstRegion,
-            bool        linearFilter,
-            int         srcLayer,
-            int         dstLayer,
-            int         srcLevel,
-            int         dstLevel,
-            int         layers,
-            int         levels)
+            Extents2D srcRegion,
+            Extents2D dstRegion,
+            bool linearFilter,
+            int srcLayer,
+            int dstLayer,
+            int srcLevel,
+            int dstLevel,
+            int layers,
+            int levels)
         {
             TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
 

+ 1 - 5
src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs

@@ -1,5 +1,4 @@
 using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.GAL;
 using System;
 using System.Collections.Generic;
 using System.Globalization;
@@ -81,9 +80,6 @@ void main()
 
         public void CopyIncompatibleFormats(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int depth, int levels)
         {
-            TextureCreateInfo srcInfo = src.Info;
-            TextureCreateInfo dstInfo = dst.Info;
-
             int srcBpp = src.Info.BytesPerPixel;
             int dstBpp = dst.Info.BytesPerPixel;
 
@@ -176,7 +172,7 @@ void main()
             return GetShader(ComputeShaderWidening, _wideningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
         }
 
-        private int GetShader(
+        private static int GetShader(
             string code,
             Dictionary<int, int> programHandles,
             int componentSize,

+ 3 - 3
src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs

@@ -94,8 +94,8 @@ void main()
 }";
 
         private readonly OpenGLRenderer _renderer;
-        private int[] _msToNonMSProgramHandles;
-        private int[] _nonMSToMSProgramHandles;
+        private readonly int[] _msToNonMSProgramHandles;
+        private readonly int[] _nonMSToMSProgramHandles;
 
         public TextureCopyMS(OpenGLRenderer renderer)
         {
@@ -219,7 +219,7 @@ void main()
             return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
         }
 
-        private int GetShader(string code, int[] programHandles, int bytesPerPixel)
+        private static int GetShader(string code, int[] programHandles, int bytesPerPixel)
         {
             int index = BitOperations.Log2((uint)bytesPerPixel);
 

+ 1 - 1
src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs

@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
         public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor)
         {
             _renderer = renderer;
-            Info      = info;
+            Info = info;
 
             Handle = GL.GenTexture();
             ScaleFactor = scaleFactor;

+ 3 - 5
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs

@@ -88,9 +88,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
             {
                 // Swap B <-> R for BGRA formats, as OpenGL has no support for them
                 // and we need to manually swap the components on read/write on the GPU.
-                int temp = swizzleRgba[0];
-                swizzleRgba[0] = swizzleRgba[2];
-                swizzleRgba[2] = temp;
+                (swizzleRgba[2], swizzleRgba[0]) = (swizzleRgba[0], swizzleRgba[2]);
             }
 
             GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
@@ -186,8 +184,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
             // This approach uses blit, which causes a resolution loss since some samples will be lost
             // in the process.
 
-            Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
-            Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
+            Extents2D srcRegion = new(0, 0, Width, Height);
+            Extents2D dstRegion = new(0, 0, destinationView.Width, destinationView.Height);
 
             if (destinationView.Target.IsMultisample())
             {

+ 5 - 5
src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs

@@ -21,13 +21,13 @@ namespace Ryujinx.Graphics.OpenGL
 
         public IWindow Window => _window;
 
-        private TextureCopy _textureCopy;
-        private TextureCopy _backgroundTextureCopy;
+        private readonly TextureCopy _textureCopy;
+        private readonly TextureCopy _backgroundTextureCopy;
         internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy;
         internal TextureCopyIncompatible TextureCopyIncompatible { get; }
         internal TextureCopyMS TextureCopyMS { get; }
 
-        private Sync _sync;
+        private readonly Sync _sync;
 
         public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
 
@@ -222,9 +222,9 @@ namespace Ryujinx.Graphics.OpenGL
 
         private void PrintGpuInformation()
         {
-            GpuVendor   = GL.GetString(StringName.Vendor);
+            GpuVendor = GL.GetString(StringName.Vendor);
             GpuRenderer = GL.GetString(StringName.Renderer);
-            GpuVersion  = GL.GetString(StringName.Version);
+            GpuVersion = GL.GetString(StringName.Version);
 
             Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
         }

+ 5 - 5
src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs

@@ -11,10 +11,10 @@ namespace Ryujinx.Graphics.OpenGL
 {
     class PersistentBuffers : IDisposable
     {
-        private PersistentBuffer _main = new PersistentBuffer();
-        private PersistentBuffer _background = new PersistentBuffer();
+        private readonly PersistentBuffer _main = new();
+        private readonly PersistentBuffer _background = new();
 
-        private Dictionary<BufferHandle, IntPtr> _maps = new Dictionary<BufferHandle, IntPtr>();
+        private readonly Dictionary<BufferHandle, IntPtr> _maps = new();
 
         public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
 
@@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.OpenGL
             return _dataMap;
         }
 
-        private void Sync()
+        private static void Sync()
         {
             GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
 
@@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL
 
             Sync();
 
-            return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size).Slice(offset);
+            return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size)[offset..];
         }
 
         public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)

+ 14 - 12
src/Ryujinx.Graphics.OpenGL/Pipeline.cs

@@ -44,11 +44,11 @@ namespace Ryujinx.Graphics.OpenGL
 
         private CounterQueueEvent _activeConditionalRender;
 
-        private Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
-        private Vector4<float>[] _renderScale = new Vector4<float>[73];
+        private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
+        private readonly Vector4<float>[] _renderScale = new Vector4<float>[73];
         private int _fragmentScaleCount;
 
-        private (TextureBase, Format)[] _images;
+        private readonly (TextureBase, Format)[] _images;
         private TextureBase _unit0Texture;
         private Sampler _unit0Sampler;
 
@@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.OpenGL
             PostDraw();
         }
 
-        private void DrawQuadsImpl(
+        private static void DrawQuadsImpl(
             int vertexCount,
             int instanceCount,
             int firstVertex,
@@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.OpenGL
                 quadsCount);
         }
 
-        private void DrawQuadStripImpl(
+        private static void DrawQuadStripImpl(
             int vertexCount,
             int instanceCount,
             int firstVertex,
@@ -366,8 +366,12 @@ namespace Ryujinx.Graphics.OpenGL
 
             switch (_elementsType)
             {
-                case DrawElementsType.UnsignedShort: indexElemSize = 2; break;
-                case DrawElementsType.UnsignedInt: indexElemSize = 4; break;
+                case DrawElementsType.UnsignedShort:
+                    indexElemSize = 2;
+                    break;
+                case DrawElementsType.UnsignedInt:
+                    indexElemSize = 4;
+                    break;
             }
 
             IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize;
@@ -1471,7 +1475,7 @@ namespace Ryujinx.Graphics.OpenGL
             GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
         }
 
-        private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
+        private static void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
         {
             BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
 
@@ -1701,11 +1705,9 @@ namespace Ryujinx.Graphics.OpenGL
 
         public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
         {
-            if (value is CounterQueueEvent)
+            // Compare an event and a constant value.
+            if (value is CounterQueueEvent evt)
             {
-                // Compare an event and a constant value.
-                CounterQueueEvent evt = (CounterQueueEvent)value;
-
                 // Easy host conditional rendering when the check matches what GL can do:
                 //  - Event is of type samples passed.
                 //  - Result is not a combination of multiple queries.

+ 1 - 1
src/Ryujinx.Graphics.OpenGL/Program.cs

@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.OpenGL
 
                 if (log.Length > MaxShaderLogLength)
                 {
-                    log = log.Substring(0, MaxShaderLogLength) + "...";
+                    log = log[..MaxShaderLogLength] + "...";
                 }
 
                 Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{log}");

+ 4 - 4
src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs

@@ -14,9 +14,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
 
         public int Query { get; }
 
-        private int _buffer;
-        private IntPtr _bufferMap;
-        private QueryTarget _type;
+        private readonly int _buffer;
+        private readonly IntPtr _bufferMap;
+        private readonly QueryTarget _type;
 
         public BufferedQuery(QueryTarget type)
         {
@@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
             }
         }
 
-        private bool WaitingForValue(long data)
+        private static bool WaitingForValue(long data)
         {
             return data == DefaultValue ||
                 ((ulong)data & HighMask) == (unchecked((ulong)DefaultValue) & HighMask);

+ 12 - 13
src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
 
         private readonly Pipeline _pipeline;
 
-        private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
+        private readonly Queue<CounterQueueEvent> _events = new();
         private CounterQueueEvent _current;
 
         private ulong _accumulatedCounter;
@@ -23,12 +23,12 @@ namespace Ryujinx.Graphics.OpenGL.Queries
 
         private readonly object _lock = new();
 
-        private Queue<BufferedQuery> _queryPool;
-        private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
-        private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
-        private AutoResetEvent _eventConsumed = new AutoResetEvent(false);
+        private readonly Queue<BufferedQuery> _queryPool;
+        private readonly AutoResetEvent _queuedEvent = new(false);
+        private readonly AutoResetEvent _wakeSignal = new(false);
+        private readonly AutoResetEvent _eventConsumed = new(false);
 
-        private Thread _consumerThread;
+        private readonly Thread _consumerThread;
 
         internal CounterQueue(Pipeline pipeline, CounterType type)
         {
@@ -148,14 +148,13 @@ namespace Ryujinx.Graphics.OpenGL.Queries
 
         private static QueryTarget GetTarget(CounterType type)
         {
-            switch (type)
+            return type switch
             {
-                case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
-                case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
-                case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
-            }
-
-            return QueryTarget.SamplesPassed;
+                CounterType.SamplesPassed => QueryTarget.SamplesPassed,
+                CounterType.PrimitivesGenerated => QueryTarget.PrimitivesGenerated,
+                CounterType.TransformFeedbackPrimitivesWritten => QueryTarget.TransformFeedbackPrimitivesWritten,
+                _ => QueryTarget.SamplesPassed,
+            };
         }
 
         public void Flush(bool blocking)

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs

@@ -18,8 +18,8 @@ namespace Ryujinx.Graphics.OpenGL.Queries
 
         public ulong DrawIndex { get; }
 
-        private CounterQueue _queue;
-        private BufferedQuery _counter;
+        private readonly CounterQueue _queue;
+        private readonly BufferedQuery _counter;
 
         private bool _hostAccessReserved = false;
         private int _refCount = 1; // Starts with a reference from the counter queue.

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/Queries/Counters.cs

@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
 {
     class Counters : IDisposable
     {
-        private CounterQueue[] _counterQueues;
+        private readonly CounterQueue[] _counterQueues;
 
         public Counters()
         {
@@ -54,4 +54,4 @@ namespace Ryujinx.Graphics.OpenGL.Queries
             }
         }
     }
-}
+}

+ 3 - 5
src/Ryujinx.Graphics.OpenGL/ResourcePool.cs

@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL
         private const int DisposedLiveFrames = 2;
 
         private readonly object _lock = new();
-        private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
+        private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
 
         /// <summary>
         /// Add a texture that is not being used anymore to the resource pool to be used later.
@@ -32,8 +32,7 @@ namespace Ryujinx.Graphics.OpenGL
         {
             lock (_lock)
             {
-                List<DisposedTexture> list;
-                if (!_textures.TryGetValue(view.Info, out list))
+                if (!_textures.TryGetValue(view.Info, out List<DisposedTexture> list))
                 {
                     list = new List<DisposedTexture>();
                     _textures.Add(view.Info, list);
@@ -59,8 +58,7 @@ namespace Ryujinx.Graphics.OpenGL
         {
             lock (_lock)
             {
-                List<DisposedTexture> list;
-                if (!_textures.TryGetValue(info, out list))
+                if (!_textures.TryGetValue(info, out List<DisposedTexture> list))
                 {
                     return null;
                 }

+ 13 - 9
src/Ryujinx.Graphics.OpenGL/Sync.cs

@@ -15,13 +15,13 @@ namespace Ryujinx.Graphics.OpenGL
         }
 
         private ulong _firstHandle = 0;
-        private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
+        private static ClientWaitSyncFlags SyncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
 
-        private List<SyncHandle> _handles = new List<SyncHandle>();
+        private readonly List<SyncHandle> _handles = new();
 
         public void Create(ulong id)
         {
-            SyncHandle handle = new SyncHandle
+            SyncHandle handle = new()
             {
                 ID = id,
                 Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL
 
                         if (handle.ID > lastHandle)
                         {
-                            WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0);
+                            WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, SyncFlags, 0);
 
                             if (syncResult == WaitSyncStatus.AlreadySignaled)
                             {
@@ -101,8 +101,8 @@ namespace Ryujinx.Graphics.OpenGL
                         return;
                     }
 
-                    WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
-                    
+                    WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, SyncFlags, 1000000000);
+
                     if (syncResult == WaitSyncStatus.TimeoutExpired)
                     {
                         Logger.Error?.PrintMsg(LogClass.Gpu, $"GL Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
@@ -123,9 +123,12 @@ namespace Ryujinx.Graphics.OpenGL
                     first = _handles.FirstOrDefault();
                 }
 
-                if (first == null) break;
+                if (first == null)
+                {
+                    break;
+                }
 
-                WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
+                WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, SyncFlags, 0);
 
                 if (syncResult == WaitSyncStatus.AlreadySignaled)
                 {
@@ -140,7 +143,8 @@ namespace Ryujinx.Graphics.OpenGL
                             first.Handle = IntPtr.Zero;
                         }
                     }
-                } else
+                }
+                else
                 {
                     // This sync handle and any following have not been reached yet.
                     break;

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/VertexArray.cs

@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
         private uint _vertexBuffersLimited;
 
         private BufferRange _indexBuffer;
-        private BufferHandle _tempIndexBuffer;
+        private readonly BufferHandle _tempIndexBuffer;
         private BufferHandle _tempVertexBuffer;
         private int _tempVertexBufferSize;
 
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.OpenGL
                 }
 
                 int offset = attrib.Offset;
-                int size   = fmtInfo.Components;
+                int size = fmtInfo.Components;
 
                 bool isFloat = fmtInfo.PixelType == PixelType.Float ||
                                fmtInfo.PixelType == PixelType.HalfFloat;

+ 2 - 2
src/Ryujinx.Graphics.OpenGL/Window.cs

@@ -375,7 +375,7 @@ namespace Ryujinx.Graphics.OpenGL
                         if (_scalingFilter is not FsrScalingFilter)
                         {
                             _scalingFilter?.Dispose();
-                            _scalingFilter = new FsrScalingFilter(_renderer, _antiAliasing);
+                            _scalingFilter = new FsrScalingFilter(_renderer);
                         }
                         _isLinear = false;
                         _scalingFilter.Level = _scalingFilterLevel;
@@ -417,4 +417,4 @@ namespace Ryujinx.Graphics.OpenGL
             _updateScalingFilter = true;
         }
     }
-}
+}