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HID: Correct direct mouse deltas (#6736)

The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.

Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
riperiperi 2 년 전
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3d4dea624d
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs

+ 2 - 2
src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs

@@ -23,8 +23,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
                 newState.Buttons = (MouseButton)buttons;
                 newState.X = mouseX;
                 newState.Y = mouseY;
-                newState.DeltaX = mouseX - previousEntry.DeltaX;
-                newState.DeltaY = mouseY - previousEntry.DeltaY;
+                newState.DeltaX = mouseX - previousEntry.X;
+                newState.DeltaY = mouseY - previousEntry.Y;
                 newState.WheelDeltaX = scrollX;
                 newState.WheelDeltaY = scrollY;
                 newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None;