This way the Arbitrary Shader Translation Delay hack will no longer affect shader loading when using Vulkan.
@@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
try
- if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
+ if (_context.Capabilities.Api == TargetApi.Metal && _context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);