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@@ -9,641 +9,641 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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private const int HasListenersMask = 0x40000000;
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- private Horizon _system;
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+ private Horizon System;
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public List<KThread> CondVarThreads;
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public List<KThread> ArbiterThreads;
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- public KAddressArbiter(Horizon system)
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+ public KAddressArbiter(Horizon System)
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{
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- _system = system;
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+ this.System = System;
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CondVarThreads = new List<KThread>();
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ArbiterThreads = new List<KThread>();
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}
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- public long ArbitrateLock(int ownerHandle, long mutexAddress, int requesterHandle)
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+ public long ArbitrateLock(int OwnerHandle, long MutexAddress, int RequesterHandle)
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{
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- KThread currentThread = _system.Scheduler.GetCurrentThread();
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+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
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- _system.CriticalSection.Enter();
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+ System.CriticalSection.Enter();
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- currentThread.SignaledObj = null;
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- currentThread.ObjSyncResult = 0;
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+ CurrentThread.SignaledObj = null;
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+ CurrentThread.ObjSyncResult = 0;
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- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
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- if (!KernelTransfer.UserToKernelInt32(_system, mutexAddress, out int mutexValue))
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+ if (!KernelTransfer.UserToKernelInt32(System, MutexAddress, out int MutexValue))
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{
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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- return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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+ return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);;
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}
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- if (mutexValue != (ownerHandle | HasListenersMask))
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+ if (MutexValue != (OwnerHandle | HasListenersMask))
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{
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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return 0;
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}
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- KThread mutexOwner = currentProcess.HandleTable.GetObject<KThread>(ownerHandle);
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+ KThread MutexOwner = CurrentProcess.HandleTable.GetObject<KThread>(OwnerHandle);
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- if (mutexOwner == null)
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+ if (MutexOwner == null)
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{
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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- currentThread.MutexAddress = mutexAddress;
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- currentThread.ThreadHandleForUserMutex = requesterHandle;
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+ CurrentThread.MutexAddress = MutexAddress;
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+ CurrentThread.ThreadHandleForUserMutex = RequesterHandle;
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- mutexOwner.AddMutexWaiter(currentThread);
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+ MutexOwner.AddMutexWaiter(CurrentThread);
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- currentThread.Reschedule(ThreadSchedState.Paused);
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+ CurrentThread.Reschedule(ThreadSchedState.Paused);
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- _system.CriticalSection.Leave();
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- _system.CriticalSection.Enter();
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+ System.CriticalSection.Leave();
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+ System.CriticalSection.Enter();
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- if (currentThread.MutexOwner != null)
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+ if (CurrentThread.MutexOwner != null)
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{
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- currentThread.MutexOwner.RemoveMutexWaiter(currentThread);
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+ CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
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}
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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- return (uint)currentThread.ObjSyncResult;
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+ return (uint)CurrentThread.ObjSyncResult;
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}
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- public long ArbitrateUnlock(long mutexAddress)
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+ public long ArbitrateUnlock(long MutexAddress)
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{
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- _system.CriticalSection.Enter();
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+ System.CriticalSection.Enter();
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- KThread currentThread = _system.Scheduler.GetCurrentThread();
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+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
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- (long result, KThread newOwnerThread) = MutexUnlock(currentThread, mutexAddress);
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+ (long Result, KThread NewOwnerThread) = MutexUnlock(CurrentThread, MutexAddress);
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- if (result != 0 && newOwnerThread != null)
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+ if (Result != 0 && NewOwnerThread != null)
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{
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- newOwnerThread.SignaledObj = null;
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- newOwnerThread.ObjSyncResult = (int)result;
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+ NewOwnerThread.SignaledObj = null;
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+ NewOwnerThread.ObjSyncResult = (int)Result;
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}
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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- return result;
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+ return Result;
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}
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public long WaitProcessWideKeyAtomic(
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- long mutexAddress,
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- long condVarAddress,
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- int threadHandle,
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- long timeout)
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+ long MutexAddress,
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+ long CondVarAddress,
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+ int ThreadHandle,
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+ long Timeout)
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{
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- _system.CriticalSection.Enter();
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+ System.CriticalSection.Enter();
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- KThread currentThread = _system.Scheduler.GetCurrentThread();
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+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
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- currentThread.SignaledObj = null;
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- currentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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+ CurrentThread.SignaledObj = null;
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+ CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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- if (currentThread.ShallBeTerminated ||
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- currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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+ if (CurrentThread.ShallBeTerminated ||
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+ CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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}
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- (long result, _) = MutexUnlock(currentThread, mutexAddress);
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+ (long Result, _) = MutexUnlock(CurrentThread, MutexAddress);
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- if (result != 0)
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+ if (Result != 0)
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{
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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- return result;
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+ return Result;
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}
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- currentThread.MutexAddress = mutexAddress;
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- currentThread.ThreadHandleForUserMutex = threadHandle;
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- currentThread.CondVarAddress = condVarAddress;
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+ CurrentThread.MutexAddress = MutexAddress;
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+ CurrentThread.ThreadHandleForUserMutex = ThreadHandle;
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+ CurrentThread.CondVarAddress = CondVarAddress;
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- CondVarThreads.Add(currentThread);
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+ CondVarThreads.Add(CurrentThread);
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- if (timeout != 0)
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+ if (Timeout != 0)
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{
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- currentThread.Reschedule(ThreadSchedState.Paused);
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+ CurrentThread.Reschedule(ThreadSchedState.Paused);
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- if (timeout > 0)
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+ if (Timeout > 0)
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{
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- _system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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+ System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
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}
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}
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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- if (timeout > 0)
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+ if (Timeout > 0)
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{
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- _system.TimeManager.UnscheduleFutureInvocation(currentThread);
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+ System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
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}
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- _system.CriticalSection.Enter();
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+ System.CriticalSection.Enter();
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- if (currentThread.MutexOwner != null)
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+ if (CurrentThread.MutexOwner != null)
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{
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- currentThread.MutexOwner.RemoveMutexWaiter(currentThread);
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+ CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
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}
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- CondVarThreads.Remove(currentThread);
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+ CondVarThreads.Remove(CurrentThread);
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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- return (uint)currentThread.ObjSyncResult;
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+ return (uint)CurrentThread.ObjSyncResult;
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}
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- private (long, KThread) MutexUnlock(KThread currentThread, long mutexAddress)
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+ private (long, KThread) MutexUnlock(KThread CurrentThread, long MutexAddress)
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{
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- KThread newOwnerThread = currentThread.RelinquishMutex(mutexAddress, out int count);
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+ KThread NewOwnerThread = CurrentThread.RelinquishMutex(MutexAddress, out int Count);
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- int mutexValue = 0;
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+ int MutexValue = 0;
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- if (newOwnerThread != null)
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+ if (NewOwnerThread != null)
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{
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- mutexValue = newOwnerThread.ThreadHandleForUserMutex;
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+ MutexValue = NewOwnerThread.ThreadHandleForUserMutex;
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- if (count >= 2)
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+ if (Count >= 2)
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{
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- mutexValue |= HasListenersMask;
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+ MutexValue |= HasListenersMask;
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}
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- newOwnerThread.SignaledObj = null;
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- newOwnerThread.ObjSyncResult = 0;
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+ NewOwnerThread.SignaledObj = null;
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+ NewOwnerThread.ObjSyncResult = 0;
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- newOwnerThread.ReleaseAndResume();
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+ NewOwnerThread.ReleaseAndResume();
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}
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- long result = 0;
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+ long Result = 0;
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- if (!KernelTransfer.KernelToUserInt32(_system, mutexAddress, mutexValue))
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+ if (!KernelTransfer.KernelToUserInt32(System, MutexAddress, MutexValue))
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{
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- result = MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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+ Result = MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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}
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- return (result, newOwnerThread);
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+ return (Result, NewOwnerThread);
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}
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- public void SignalProcessWideKey(long address, int count)
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+ public void SignalProcessWideKey(long Address, int Count)
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{
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- Queue<KThread> signaledThreads = new Queue<KThread>();
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+ Queue<KThread> SignaledThreads = new Queue<KThread>();
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- _system.CriticalSection.Enter();
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+ System.CriticalSection.Enter();
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- IOrderedEnumerable<KThread> sortedThreads = CondVarThreads.OrderBy(x => x.DynamicPriority);
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+ IOrderedEnumerable<KThread> SortedThreads = CondVarThreads.OrderBy(x => x.DynamicPriority);
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- foreach (KThread thread in sortedThreads.Where(x => x.CondVarAddress == address))
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+ foreach (KThread Thread in SortedThreads.Where(x => x.CondVarAddress == Address))
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{
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- TryAcquireMutex(thread);
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+ TryAcquireMutex(Thread);
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- signaledThreads.Enqueue(thread);
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+ SignaledThreads.Enqueue(Thread);
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//If the count is <= 0, we should signal all threads waiting.
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- if (count >= 1 && --count == 0)
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+ if (Count >= 1 && --Count == 0)
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{
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break;
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}
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}
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- while (signaledThreads.TryDequeue(out KThread thread))
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+ while (SignaledThreads.TryDequeue(out KThread Thread))
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{
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- CondVarThreads.Remove(thread);
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+ CondVarThreads.Remove(Thread);
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}
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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}
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- private KThread TryAcquireMutex(KThread requester)
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+ private KThread TryAcquireMutex(KThread Requester)
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{
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- long address = requester.MutexAddress;
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+ long Address = Requester.MutexAddress;
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- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
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- currentProcess.CpuMemory.SetExclusive(0, address);
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+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
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- if (!KernelTransfer.UserToKernelInt32(_system, address, out int mutexValue))
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+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int MutexValue))
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{
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//Invalid address.
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- currentProcess.CpuMemory.ClearExclusive(0);
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+ CurrentProcess.CpuMemory.ClearExclusive(0);
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- requester.SignaledObj = null;
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- requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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+ Requester.SignaledObj = null;
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+ Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
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return null;
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}
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while (true)
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{
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- if (currentProcess.CpuMemory.TestExclusive(0, address))
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+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
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{
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- if (mutexValue != 0)
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+ if (MutexValue != 0)
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{
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//Update value to indicate there is a mutex waiter now.
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- currentProcess.CpuMemory.WriteInt32(address, mutexValue | HasListenersMask);
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+ CurrentProcess.CpuMemory.WriteInt32(Address, MutexValue | HasListenersMask);
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}
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else
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{
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//No thread owning the mutex, assign to requesting thread.
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- currentProcess.CpuMemory.WriteInt32(address, requester.ThreadHandleForUserMutex);
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+ CurrentProcess.CpuMemory.WriteInt32(Address, Requester.ThreadHandleForUserMutex);
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}
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- currentProcess.CpuMemory.ClearExclusiveForStore(0);
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+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
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break;
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}
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- currentProcess.CpuMemory.SetExclusive(0, address);
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+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
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- mutexValue = currentProcess.CpuMemory.ReadInt32(address);
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+ MutexValue = CurrentProcess.CpuMemory.ReadInt32(Address);
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}
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- if (mutexValue == 0)
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+ if (MutexValue == 0)
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{
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//We now own the mutex.
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- requester.SignaledObj = null;
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- requester.ObjSyncResult = 0;
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+ Requester.SignaledObj = null;
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+ Requester.ObjSyncResult = 0;
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- requester.ReleaseAndResume();
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+ Requester.ReleaseAndResume();
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return null;
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}
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- mutexValue &= ~HasListenersMask;
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+ MutexValue &= ~HasListenersMask;
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- KThread mutexOwner = currentProcess.HandleTable.GetObject<KThread>(mutexValue);
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+ KThread MutexOwner = CurrentProcess.HandleTable.GetObject<KThread>(MutexValue);
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- if (mutexOwner != null)
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+ if (MutexOwner != null)
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{
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//Mutex already belongs to another thread, wait for it.
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- mutexOwner.AddMutexWaiter(requester);
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+ MutexOwner.AddMutexWaiter(Requester);
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}
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else
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{
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//Invalid mutex owner.
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- requester.SignaledObj = null;
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- requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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+ Requester.SignaledObj = null;
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+ Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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- requester.ReleaseAndResume();
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+ Requester.ReleaseAndResume();
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}
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- return mutexOwner;
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+ return MutexOwner;
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}
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- public long WaitForAddressIfEqual(long address, int value, long timeout)
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+ public long WaitForAddressIfEqual(long Address, int Value, long Timeout)
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{
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- KThread currentThread = _system.Scheduler.GetCurrentThread();
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+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
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- _system.CriticalSection.Enter();
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+ System.CriticalSection.Enter();
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- if (currentThread.ShallBeTerminated ||
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- currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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+ if (CurrentThread.ShallBeTerminated ||
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+ CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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- _system.CriticalSection.Leave();
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+ System.CriticalSection.Leave();
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return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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}
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- currentThread.SignaledObj = null;
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|
|
- currentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
|
|
+ CurrentThread.SignaledObj = null;
|
|
|
+ CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
|
|
|
|
|
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
|
|
|
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
|
|
|
}
|
|
|
|
|
|
- if (currentValue == value)
|
|
|
+ if (CurrentValue == Value)
|
|
|
{
|
|
|
- if (timeout == 0)
|
|
|
+ if (Timeout == 0)
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
|
|
}
|
|
|
|
|
|
- currentThread.MutexAddress = address;
|
|
|
- currentThread.WaitingInArbitration = true;
|
|
|
+ CurrentThread.MutexAddress = Address;
|
|
|
+ CurrentThread.WaitingInArbitration = true;
|
|
|
|
|
|
- InsertSortedByPriority(ArbiterThreads, currentThread);
|
|
|
+ InsertSortedByPriority(ArbiterThreads, CurrentThread);
|
|
|
|
|
|
- currentThread.Reschedule(ThreadSchedState.Paused);
|
|
|
+ CurrentThread.Reschedule(ThreadSchedState.Paused);
|
|
|
|
|
|
- if (timeout > 0)
|
|
|
+ if (Timeout > 0)
|
|
|
{
|
|
|
- _system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
|
|
|
+ System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
- if (timeout > 0)
|
|
|
+ if (Timeout > 0)
|
|
|
{
|
|
|
- _system.TimeManager.UnscheduleFutureInvocation(currentThread);
|
|
|
+ System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Enter();
|
|
|
+ System.CriticalSection.Enter();
|
|
|
|
|
|
- if (currentThread.WaitingInArbitration)
|
|
|
+ if (CurrentThread.WaitingInArbitration)
|
|
|
{
|
|
|
- ArbiterThreads.Remove(currentThread);
|
|
|
+ ArbiterThreads.Remove(CurrentThread);
|
|
|
|
|
|
- currentThread.WaitingInArbitration = false;
|
|
|
+ CurrentThread.WaitingInArbitration = false;
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
- return currentThread.ObjSyncResult;
|
|
|
+ return CurrentThread.ObjSyncResult;
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
|
|
|
}
|
|
|
|
|
|
- public long WaitForAddressIfLessThan(long address, int value, bool shouldDecrement, long timeout)
|
|
|
+ public long WaitForAddressIfLessThan(long Address, int Value, bool ShouldDecrement, long Timeout)
|
|
|
{
|
|
|
- KThread currentThread = _system.Scheduler.GetCurrentThread();
|
|
|
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
|
|
|
|
|
|
- _system.CriticalSection.Enter();
|
|
|
+ System.CriticalSection.Enter();
|
|
|
|
|
|
- if (currentThread.ShallBeTerminated ||
|
|
|
- currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
|
+ if (CurrentThread.ShallBeTerminated ||
|
|
|
+ CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
|
|
|
}
|
|
|
|
|
|
- currentThread.SignaledObj = null;
|
|
|
- currentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
|
|
+ CurrentThread.SignaledObj = null;
|
|
|
+ CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
|
|
|
|
|
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
|
|
|
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
|
|
|
|
|
|
//If ShouldDecrement is true, do atomic decrement of the value at Address.
|
|
|
- currentProcess.CpuMemory.SetExclusive(0, address);
|
|
|
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
|
|
|
|
|
|
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
|
|
|
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
|
|
|
}
|
|
|
|
|
|
- if (shouldDecrement)
|
|
|
+ if (ShouldDecrement)
|
|
|
{
|
|
|
- while (currentValue < value)
|
|
|
+ while (CurrentValue < Value)
|
|
|
{
|
|
|
- if (currentProcess.CpuMemory.TestExclusive(0, address))
|
|
|
+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
|
|
|
{
|
|
|
- currentProcess.CpuMemory.WriteInt32(address, currentValue - 1);
|
|
|
+ CurrentProcess.CpuMemory.WriteInt32(Address, CurrentValue - 1);
|
|
|
|
|
|
- currentProcess.CpuMemory.ClearExclusiveForStore(0);
|
|
|
+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
- currentProcess.CpuMemory.SetExclusive(0, address);
|
|
|
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
|
|
|
|
|
|
- currentValue = currentProcess.CpuMemory.ReadInt32(address);
|
|
|
+ CurrentValue = CurrentProcess.CpuMemory.ReadInt32(Address);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- currentProcess.CpuMemory.ClearExclusive(0);
|
|
|
+ CurrentProcess.CpuMemory.ClearExclusive(0);
|
|
|
|
|
|
- if (currentValue < value)
|
|
|
+ if (CurrentValue < Value)
|
|
|
{
|
|
|
- if (timeout == 0)
|
|
|
+ if (Timeout == 0)
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
|
|
}
|
|
|
|
|
|
- currentThread.MutexAddress = address;
|
|
|
- currentThread.WaitingInArbitration = true;
|
|
|
+ CurrentThread.MutexAddress = Address;
|
|
|
+ CurrentThread.WaitingInArbitration = true;
|
|
|
|
|
|
- InsertSortedByPriority(ArbiterThreads, currentThread);
|
|
|
+ InsertSortedByPriority(ArbiterThreads, CurrentThread);
|
|
|
|
|
|
- currentThread.Reschedule(ThreadSchedState.Paused);
|
|
|
+ CurrentThread.Reschedule(ThreadSchedState.Paused);
|
|
|
|
|
|
- if (timeout > 0)
|
|
|
+ if (Timeout > 0)
|
|
|
{
|
|
|
- _system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
|
|
|
+ System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
- if (timeout > 0)
|
|
|
+ if (Timeout > 0)
|
|
|
{
|
|
|
- _system.TimeManager.UnscheduleFutureInvocation(currentThread);
|
|
|
+ System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Enter();
|
|
|
+ System.CriticalSection.Enter();
|
|
|
|
|
|
- if (currentThread.WaitingInArbitration)
|
|
|
+ if (CurrentThread.WaitingInArbitration)
|
|
|
{
|
|
|
- ArbiterThreads.Remove(currentThread);
|
|
|
+ ArbiterThreads.Remove(CurrentThread);
|
|
|
|
|
|
- currentThread.WaitingInArbitration = false;
|
|
|
+ CurrentThread.WaitingInArbitration = false;
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
- return currentThread.ObjSyncResult;
|
|
|
+ return CurrentThread.ObjSyncResult;
|
|
|
}
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
|
|
|
}
|
|
|
|
|
|
- private void InsertSortedByPriority(List<KThread> threads, KThread thread)
|
|
|
+ private void InsertSortedByPriority(List<KThread> Threads, KThread Thread)
|
|
|
{
|
|
|
- int nextIndex = -1;
|
|
|
+ int NextIndex = -1;
|
|
|
|
|
|
- for (int index = 0; index < threads.Count; index++)
|
|
|
+ for (int Index = 0; Index < Threads.Count; Index++)
|
|
|
{
|
|
|
- if (threads[index].DynamicPriority > thread.DynamicPriority)
|
|
|
+ if (Threads[Index].DynamicPriority > Thread.DynamicPriority)
|
|
|
{
|
|
|
- nextIndex = index;
|
|
|
+ NextIndex = Index;
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (nextIndex != -1)
|
|
|
+ if (NextIndex != -1)
|
|
|
{
|
|
|
- threads.Insert(nextIndex, thread);
|
|
|
+ Threads.Insert(NextIndex, Thread);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- threads.Add(thread);
|
|
|
+ Threads.Add(Thread);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- public long Signal(long address, int count)
|
|
|
+ public long Signal(long Address, int Count)
|
|
|
{
|
|
|
- _system.CriticalSection.Enter();
|
|
|
+ System.CriticalSection.Enter();
|
|
|
|
|
|
- WakeArbiterThreads(address, count);
|
|
|
+ WakeArbiterThreads(Address, Count);
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- public long SignalAndIncrementIfEqual(long address, int value, int count)
|
|
|
+ public long SignalAndIncrementIfEqual(long Address, int Value, int Count)
|
|
|
{
|
|
|
- _system.CriticalSection.Enter();
|
|
|
+ System.CriticalSection.Enter();
|
|
|
|
|
|
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
|
|
|
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
|
|
|
|
|
|
- currentProcess.CpuMemory.SetExclusive(0, address);
|
|
|
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
|
|
|
|
|
|
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
|
|
|
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
|
|
|
}
|
|
|
|
|
|
- while (currentValue == value)
|
|
|
+ while (CurrentValue == Value)
|
|
|
{
|
|
|
- if (currentProcess.CpuMemory.TestExclusive(0, address))
|
|
|
+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
|
|
|
{
|
|
|
- currentProcess.CpuMemory.WriteInt32(address, currentValue + 1);
|
|
|
+ CurrentProcess.CpuMemory.WriteInt32(Address, CurrentValue + 1);
|
|
|
|
|
|
- currentProcess.CpuMemory.ClearExclusiveForStore(0);
|
|
|
+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
- currentProcess.CpuMemory.SetExclusive(0, address);
|
|
|
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
|
|
|
|
|
|
- currentValue = currentProcess.CpuMemory.ReadInt32(address);
|
|
|
+ CurrentValue = CurrentProcess.CpuMemory.ReadInt32(Address);
|
|
|
}
|
|
|
|
|
|
- currentProcess.CpuMemory.ClearExclusive(0);
|
|
|
+ CurrentProcess.CpuMemory.ClearExclusive(0);
|
|
|
|
|
|
- if (currentValue != value)
|
|
|
+ if (CurrentValue != Value)
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
|
|
|
}
|
|
|
|
|
|
- WakeArbiterThreads(address, count);
|
|
|
+ WakeArbiterThreads(Address, Count);
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- public long SignalAndModifyIfEqual(long address, int value, int count)
|
|
|
+ public long SignalAndModifyIfEqual(long Address, int Value, int Count)
|
|
|
{
|
|
|
- _system.CriticalSection.Enter();
|
|
|
+ System.CriticalSection.Enter();
|
|
|
|
|
|
- int offset;
|
|
|
+ int Offset;
|
|
|
|
|
|
//The value is decremented if the number of threads waiting is less
|
|
|
//or equal to the Count of threads to be signaled, or Count is zero
|
|
|
//or negative. It is incremented if there are no threads waiting.
|
|
|
- int waitingCount = 0;
|
|
|
+ int WaitingCount = 0;
|
|
|
|
|
|
- foreach (KThread thread in ArbiterThreads.Where(x => x.MutexAddress == address))
|
|
|
+ foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
|
|
|
{
|
|
|
- if (++waitingCount > count)
|
|
|
+ if (++WaitingCount > Count)
|
|
|
{
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (waitingCount > 0)
|
|
|
+ if (WaitingCount > 0)
|
|
|
{
|
|
|
- offset = waitingCount <= count || count <= 0 ? -1 : 0;
|
|
|
+ Offset = WaitingCount <= Count || Count <= 0 ? -1 : 0;
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- offset = 1;
|
|
|
+ Offset = 1;
|
|
|
}
|
|
|
|
|
|
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
|
|
|
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
|
|
|
|
|
|
- currentProcess.CpuMemory.SetExclusive(0, address);
|
|
|
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
|
|
|
|
|
|
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
|
|
|
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
|
|
|
}
|
|
|
|
|
|
- while (currentValue == value)
|
|
|
+ while (CurrentValue == Value)
|
|
|
{
|
|
|
- if (currentProcess.CpuMemory.TestExclusive(0, address))
|
|
|
+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
|
|
|
{
|
|
|
- currentProcess.CpuMemory.WriteInt32(address, currentValue + offset);
|
|
|
+ CurrentProcess.CpuMemory.WriteInt32(Address, CurrentValue + Offset);
|
|
|
|
|
|
- currentProcess.CpuMemory.ClearExclusiveForStore(0);
|
|
|
+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
- currentProcess.CpuMemory.SetExclusive(0, address);
|
|
|
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
|
|
|
|
|
|
- currentValue = currentProcess.CpuMemory.ReadInt32(address);
|
|
|
+ CurrentValue = CurrentProcess.CpuMemory.ReadInt32(Address);
|
|
|
}
|
|
|
|
|
|
- currentProcess.CpuMemory.ClearExclusive(0);
|
|
|
+ CurrentProcess.CpuMemory.ClearExclusive(0);
|
|
|
|
|
|
- if (currentValue != value)
|
|
|
+ if (CurrentValue != Value)
|
|
|
{
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
|
|
|
}
|
|
|
|
|
|
- WakeArbiterThreads(address, count);
|
|
|
+ WakeArbiterThreads(Address, Count);
|
|
|
|
|
|
- _system.CriticalSection.Leave();
|
|
|
+ System.CriticalSection.Leave();
|
|
|
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- private void WakeArbiterThreads(long address, int count)
|
|
|
+ private void WakeArbiterThreads(long Address, int Count)
|
|
|
{
|
|
|
- Queue<KThread> signaledThreads = new Queue<KThread>();
|
|
|
+ Queue<KThread> SignaledThreads = new Queue<KThread>();
|
|
|
|
|
|
- foreach (KThread thread in ArbiterThreads.Where(x => x.MutexAddress == address))
|
|
|
+ foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
|
|
|
{
|
|
|
- signaledThreads.Enqueue(thread);
|
|
|
+ SignaledThreads.Enqueue(Thread);
|
|
|
|
|
|
//If the count is <= 0, we should signal all threads waiting.
|
|
|
- if (count >= 1 && --count == 0)
|
|
|
+ if (Count >= 1 && --Count == 0)
|
|
|
{
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- while (signaledThreads.TryDequeue(out KThread thread))
|
|
|
+ while (SignaledThreads.TryDequeue(out KThread Thread))
|
|
|
{
|
|
|
- thread.SignaledObj = null;
|
|
|
- thread.ObjSyncResult = 0;
|
|
|
+ Thread.SignaledObj = null;
|
|
|
+ Thread.ObjSyncResult = 0;
|
|
|
|
|
|
- thread.ReleaseAndResume();
|
|
|
+ Thread.ReleaseAndResume();
|
|
|
|
|
|
- thread.WaitingInArbitration = false;
|
|
|
+ Thread.WaitingInArbitration = false;
|
|
|
|
|
|
- ArbiterThreads.Remove(thread);
|
|
|
+ ArbiterThreads.Remove(Thread);
|
|
|
}
|
|
|
}
|
|
|
}
|