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@@ -13,16 +13,13 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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public readonly uint Id;
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- // TODO: get rid of this lock
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- private object _listLock = new object();
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-
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/// <summary>
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/// The value of the syncpoint.
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/// </summary>
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public uint Value => (uint)_storedValue;
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// TODO: switch to something handling concurrency?
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- private List<SyncpointWaiterHandle> _waiters;
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+ private readonly List<SyncpointWaiterHandle> _waiters;
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public Syncpoint(uint id)
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{
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@@ -39,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
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public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
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{
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- lock (_listLock)
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+ lock (_waiters)
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{
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if (Value >= threshold)
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{
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@@ -64,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
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{
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- lock (_listLock)
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+ lock (_waiters)
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{
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_waiters.Remove(waiterInformation);
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}
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@@ -78,7 +75,10 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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{
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uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
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- lock (_listLock)
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+ SyncpointWaiterHandle expired = null;
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+ List<SyncpointWaiterHandle> expiredList = null;
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+
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+ lock (_waiters)
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{
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_waiters.RemoveAll(item =>
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{
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@@ -86,13 +86,42 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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if (isPastThreshold)
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{
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- item.Callback();
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+ if (expired == null)
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+ {
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+ expired = item;
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+ }
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+ else
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+ {
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+ if (expiredList == null)
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+ {
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+ expiredList = new List<SyncpointWaiterHandle>();
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+ }
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+
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+ expiredList.Add(item);
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+ }
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}
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return isPastThreshold;
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});
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}
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+ // Call the callbacks as a separate step.
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+ // As we don't know what the callback will be doing,
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+ // and it could block execution for a indefinite amount of time,
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+ // we can't call it inside the lock.
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+ if (expired != null)
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+ {
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+ expired.Callback();
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+
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+ if (expiredList != null)
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+ {
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+ for (int i = 0; i < expiredList.Count; i++)
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+ {
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+ expiredList[i].Callback();
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+ }
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+ }
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+ }
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+
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return currentValue;
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}
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}
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