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@@ -7,43 +7,64 @@ namespace Ryujinx.UI.Input
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{
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public enum ControllerInputId
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{
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- Invalid,
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- LStick,
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- RStick,
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- LShoulder,
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- RShoulder,
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- LTrigger,
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- RTrigger,
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- LJoystick,
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- RJoystick,
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- DPadUp,
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- DPadDown,
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- DPadLeft,
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- DPadRight,
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- Start,
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- Back,
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- A,
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- B,
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- X,
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- Y
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+ Button0,
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+ Button1,
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+ Button2,
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+ Button3,
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+ Button4,
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+ Button5,
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+ Button6,
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+ Button7,
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+ Button8,
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+ Button9,
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+ Button10,
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+ Button11,
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+ Button12,
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+ Button13,
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+ Button14,
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+ Button15,
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+ Button16,
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+ Button17,
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+ Button18,
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+ Button19,
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+ Button20,
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+ Axis0,
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+ Axis1,
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+ Axis2,
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+ Axis3,
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+ Axis4,
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+ Axis5,
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+ Hat0Up,
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+ Hat0Down,
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+ Hat0Left,
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+ Hat0Right,
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+ Hat1Up,
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+ Hat1Down,
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+ Hat1Left,
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+ Hat1Right,
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+ Hat2Up,
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+ Hat2Down,
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+ Hat2Left,
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+ Hat2Right,
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}
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public struct NpadControllerLeft
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{
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public ControllerInputId Stick;
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public ControllerInputId StickButton;
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+ public ControllerInputId ButtonMinus;
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+ public ControllerInputId ButtonL;
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+ public ControllerInputId ButtonZl;
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public ControllerInputId DPadUp;
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public ControllerInputId DPadDown;
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public ControllerInputId DPadLeft;
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public ControllerInputId DPadRight;
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- public ControllerInputId ButtonMinus;
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- public ControllerInputId ButtonL;
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- public ControllerInputId ButtonZl;
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}
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public struct NpadControllerRight
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{
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public ControllerInputId Stick;
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+ public ControllerInputId StickY;
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public ControllerInputId StickButton;
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public ControllerInputId ButtonA;
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public ControllerInputId ButtonB;
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@@ -114,31 +135,60 @@ namespace Ryujinx.UI.Input
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return 0;
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}
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- GamePadState gpState = GamePad.GetState(Index);
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+ JoystickState joystickState = Joystick.GetState(Index);
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ControllerButtons buttons = 0;
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- if (IsPressed(gpState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
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- if (IsPressed(gpState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
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- if (IsPressed(gpState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
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- if (IsPressed(gpState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
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- if (IsPressed(gpState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
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- if (IsPressed(gpState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
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- if (IsPressed(gpState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
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- if (IsPressed(gpState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
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-
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- if (IsPressed(gpState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
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- if (IsPressed(gpState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
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- if (IsPressed(gpState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
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- if (IsPressed(gpState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
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- if (IsPressed(gpState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
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- if (IsPressed(gpState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
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- if (IsPressed(gpState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
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- if (IsPressed(gpState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
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+ if (IsActivated(joystickState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
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+ if (IsActivated(joystickState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
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+ if (IsActivated(joystickState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
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+ if (IsActivated(joystickState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
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+ if (IsActivated(joystickState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
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+ if (IsActivated(joystickState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
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+ if (IsActivated(joystickState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
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+ if (IsActivated(joystickState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
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+
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+ if (IsActivated(joystickState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
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+ if (IsActivated(joystickState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
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+ if (IsActivated(joystickState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
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+ if (IsActivated(joystickState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
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+ if (IsActivated(joystickState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
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+ if (IsActivated(joystickState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
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+ if (IsActivated(joystickState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
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+ if (IsActivated(joystickState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
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return buttons;
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}
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+ private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId)
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+ {
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+ if (controllerInputId <= ControllerInputId.Button20)
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+ {
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+ return joystickState.IsButtonDown((int)controllerInputId);
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+ }
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+ else if (controllerInputId <= ControllerInputId.Axis5)
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+ {
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+ int axis = controllerInputId - ControllerInputId.Axis0;
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+
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+ return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
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+ }
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+ else if (controllerInputId <= ControllerInputId.Hat2Right)
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+ {
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+ int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
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+
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+ int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
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+
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+ JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
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+
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+ if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
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+ if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
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+ if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
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+ if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
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+ }
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+
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+ return false;
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+ }
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+
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public (short, short) GetLeftStick()
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{
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if (!Enabled)
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@@ -159,21 +209,21 @@ namespace Ryujinx.UI.Input
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return GetStick(RightJoycon.Stick);
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}
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- private (short, short) GetStick(ControllerInputId joystick)
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+ private (short, short) GetStick(ControllerInputId stickInputId)
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{
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- GamePadState gpState = GamePad.GetState(Index);
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-
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- switch (joystick)
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+ if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5)
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{
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- case ControllerInputId.LJoystick:
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- return ApplyDeadzone(gpState.ThumbSticks.Left);
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+ return (0, 0);
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+ }
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- case ControllerInputId.RJoystick:
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- return ApplyDeadzone(gpState.ThumbSticks.Right);
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+ JoystickState jsState = Joystick.GetState(Index);
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- default:
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- return (0, 0);
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- }
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+ int xAxis = stickInputId - ControllerInputId.Axis0;
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+
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+ float xValue = jsState.GetAxis(xAxis);
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+ float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis
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+
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+ return ApplyDeadzone(new Vector2(xValue, yValue));
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}
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private (short, short) ApplyDeadzone(Vector2 axis)
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@@ -193,41 +243,5 @@ namespace Ryujinx.UI.Input
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return (short)(value * short.MaxValue);
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}
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}
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-
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- private bool IsPressed(GamePadState gpState, ControllerInputId button)
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- {
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- switch (button)
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- {
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- case ControllerInputId.A: return gpState.Buttons.A == ButtonState.Pressed;
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- case ControllerInputId.B: return gpState.Buttons.B == ButtonState.Pressed;
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- case ControllerInputId.X: return gpState.Buttons.X == ButtonState.Pressed;
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- case ControllerInputId.Y: return gpState.Buttons.Y == ButtonState.Pressed;
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- case ControllerInputId.LStick: return gpState.Buttons.LeftStick == ButtonState.Pressed;
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- case ControllerInputId.RStick: return gpState.Buttons.RightStick == ButtonState.Pressed;
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- case ControllerInputId.LShoulder: return gpState.Buttons.LeftShoulder == ButtonState.Pressed;
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- case ControllerInputId.RShoulder: return gpState.Buttons.RightShoulder == ButtonState.Pressed;
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- case ControllerInputId.DPadUp: return gpState.DPad.Up == ButtonState.Pressed;
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- case ControllerInputId.DPadDown: return gpState.DPad.Down == ButtonState.Pressed;
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- case ControllerInputId.DPadLeft: return gpState.DPad.Left == ButtonState.Pressed;
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- case ControllerInputId.DPadRight: return gpState.DPad.Right == ButtonState.Pressed;
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- case ControllerInputId.Start: return gpState.Buttons.Start == ButtonState.Pressed;
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- case ControllerInputId.Back: return gpState.Buttons.Back == ButtonState.Pressed;
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-
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- case ControllerInputId.LTrigger: return gpState.Triggers.Left >= TriggerThreshold;
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- case ControllerInputId.RTrigger: return gpState.Triggers.Right >= TriggerThreshold;
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-
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- // Using thumbsticks as buttons is not common, but it would be nice not to ignore them
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- case ControllerInputId.LJoystick:
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- return gpState.ThumbSticks.Left.X >= Deadzone ||
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- gpState.ThumbSticks.Left.Y >= Deadzone;
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-
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- case ControllerInputId.RJoystick:
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- return gpState.ThumbSticks.Right.X >= Deadzone ||
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- gpState.ThumbSticks.Right.Y >= Deadzone;
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-
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- default:
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- return false;
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- }
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- }
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}
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}
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