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@@ -165,6 +165,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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data.Length,
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data);
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break;
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+ // Cube map arrays are just 2D texture arrays with 6 entries
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+ // per cube map so we can handle them in the same way
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+ case TextureTarget.TextureCubeMapArray:
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case TextureTarget.Texture2DArray:
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GL.CompressedTexImage3D(
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target,
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@@ -263,6 +266,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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type,
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data);
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break;
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+ // Cube map arrays are just 2D texture arrays with 6 entries
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+ // per cube map so we can handle them in the same way
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+ case TextureTarget.TextureCubeMapArray:
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case TextureTarget.Texture2DArray:
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GL.TexImage3D(
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target,
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