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@@ -1,5 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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-using System;
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+using System.Runtime.CompilerServices;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@@ -19,11 +19,6 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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}
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}
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- private int _texWidth;
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- private int _texHeight;
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- private int _texDepth;
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- private int _texGobBlocksInY;
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- private int _texGobBlocksInZ;
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private int _texBpp;
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private int _texBpp;
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private int _bhMask;
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private int _bhMask;
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@@ -46,12 +41,7 @@ namespace Ryujinx.Graphics.Texture
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int gobBlocksInZ,
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int gobBlocksInZ,
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int bpp)
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int bpp)
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{
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{
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- _texWidth = width;
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- _texHeight = height;
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- _texDepth = depth;
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- _texGobBlocksInY = gobBlocksInY;
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- _texGobBlocksInZ = gobBlocksInZ;
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- _texBpp = bpp;
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+ _texBpp = bpp;
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_bppShift = BitUtils.CountTrailingZeros32(bpp);
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_bppShift = BitUtils.CountTrailingZeros32(bpp);
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@@ -80,27 +70,32 @@ namespace Ryujinx.Graphics.Texture
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return new RobAndSliceSizes(robSize, sliceSize);
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return new RobAndSliceSizes(robSize, sliceSize);
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}
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}
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+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffset(int x, int y, int z)
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public int GetOffset(int x, int y, int z)
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{
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{
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- x <<= _bppShift;
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+ return GetOffsetWithLineOffset(x << _bppShift, y, z);
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+ }
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+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
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+ public int GetOffsetWithLineOffset(int x, int y, int z)
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+ {
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int yh = y / GobHeight;
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int yh = y / GobHeight;
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- int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
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+ int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
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- position += (x / GobStride) << _xShift;
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+ offset += (x / GobStride) << _xShift;
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- position += (yh & _bhMask) * GobSize;
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+ offset += (yh & _bhMask) * GobSize;
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- position += ((z & _bdMask) * GobSize) << _bhShift;
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+ offset += ((z & _bdMask) * GobSize) << _bhShift;
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- position += ((x & 0x3f) >> 5) << 8;
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- position += ((y & 0x07) >> 1) << 6;
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- position += ((x & 0x1f) >> 4) << 5;
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- position += ((y & 0x01) >> 0) << 4;
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- position += ((x & 0x0f) >> 0) << 0;
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+ offset += ((x & 0x3f) >> 5) << 8;
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+ offset += ((y & 0x07) >> 1) << 6;
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+ offset += ((x & 0x1f) >> 4) << 5;
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+ offset += ((y & 0x01) >> 0) << 4;
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+ offset += ((x & 0x0f) >> 0) << 0;
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- return position;
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+ return offset;
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}
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}
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}
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}
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}
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}
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