@@ -170,7 +170,7 @@ namespace Ryujinx.UI.Input
{
int axis = controllerInputId - ControllerInputId.Axis0;
- return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
+ return joystickState.GetAxis(axis) > TriggerThreshold;
}
else if (controllerInputId <= ControllerInputId.Hat2Right)