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Preserve image types for shader bindless surface instructions (.D variants) (#2779)

* Preserve image types for SULD/SUST .D variants

* Make format unknown for surface atomic if bindless and not sized
gdkchan 4 лет назад
Родитель
Сommit
04dfb86fde

+ 4 - 4
Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs

@@ -264,8 +264,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
 
             // TODO: FP and 64-bit formats.
-            TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
-                ? context.Config.GetTextureFormatAtomic(imm)
+            TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
+                ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
                 : GetTextureFormat(size);
 
             if (compareAndSwap)
@@ -516,8 +516,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
 
             // TODO: FP and 64-bit formats.
-            TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
-                ? context.Config.GetTextureFormatAtomic(imm)
+            TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
+                ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
                 : GetTextureFormat(size);
 
             sourcesList.Add(Rb());

+ 9 - 6
Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs

@@ -128,13 +128,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                         int cbufOffset = src0.GetCbufOffset();
                         int cbufSlot = src0.GetCbufSlot();
 
-                        if (texOp.Inst == Instruction.ImageAtomic)
+                        if (texOp.Format == TextureFormat.Unknown)
                         {
-                            texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
-                        }
-                        else
-                        {
-                            texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+                            if (texOp.Inst == Instruction.ImageAtomic)
+                            {
+                                texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
+                            }
+                            else
+                            {
+                                texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+                            }
                         }
 
                         SetHandle(config, texOp, cbufOffset, cbufSlot, false);