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Fix out of range exception when a invalid base lod is used (#1931)

gdkchan hace 5 años
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03aab63e03
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      Ryujinx.Graphics.Gpu/Image/TexturePool.cs

+ 1 - 1
Ryujinx.Graphics.Gpu/Image/TexturePool.cs

@@ -223,7 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                 layerSize = sizeInfo.LayerSize;
 
-                if (minLod != 0)
+                if (minLod != 0 && minLod < levels)
                 {
                     // If the base level is not zero, we additionally add the mip level offset
                     // to the address, this allows the texture manager to find the base level from the