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- const app = require('./app')
- const Game = require('./game')
- game = new Game()
- game.start()
- app.ws('/game', (ws, req) => {
- const send = (frame) => {
- try {
- ws.send(frame)
- } catch(err) {
- console.warn(err)
- teardown()
- }
- }
- const teardown = () => {
- console.log('Detaching')
- game.off('frame', send)
- }
- game.on('frame', send)
- ws.on('close', () => teardown)
- })
- app.listen().catch((err) => {
- console.log(err.toString())
- process.exit(1)
- })
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