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@@ -1,2385 +1,20 @@
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-const THREE = RK;
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-THREE.Vector3 = THREE.Vec3;
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-/*
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-─ │ └ ├ ┌ ┬
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+const tree = require('./tree')
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+const walk = require('./walk')
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-─ single item
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+const THREE = require('./three')
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-─ two items
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-─ two items
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- last, children
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-┬ root ['', '', '┬ '] [true, true]
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-├── first child ['', '├─', '─ '] [false, false]
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-├─┬ child parent ['', '├─', '┬ '] [false, true]
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-│ ├── first child ['│ ', '├─', '─ '] [false, false]
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-│ └─┬ child parent ['│ ', '└─', '┬ '] [true, true]
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-│ ├── first child ['│ ', '├─', '─ '] [false, false]
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-│ └── last child ['│ ', '└─', '─ '] [true, false]
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-└── last child ['', '└─', '─ '] [true, false]
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-
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-parent is last child ? ' ' : '│ '
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-
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-nSibling part 1: ├─
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-lastSibling part 1: └─
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-
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-hasChildren part 2: ┬
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-noChildren part 2: ─
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-
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-*/
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-
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-window.console.tree = (obj, prop, toString, forEach) => {
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- if (!toString) toString = x => x === null ? 'null' : x === undefined ? 'undefined' : x.toString()
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- if (!prop) {
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- prop = obj.children ? 'children'
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- : obj.childNodes ? 'childNodes'
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- : null
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- }
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- const output = []
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- const walk = (obj, part0, lastSibling) => {
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- let children = obj[prop]
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- if (children && !Array.isArray(children)) children = Array.from(children)
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- const len = children && children.length || 0
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- const part1 = lastSibling ? '└─' : '├─'
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- const part2 = len ? '┬ ' : '─ '
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- output.push(part0 + part1 + part2 + toString(obj))
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- if (forEach) forEach(obj, part0 + part1 + part2)
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- children.forEach((child, i) => {
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- walk(child, part0 + (lastSibling ? ' ' : '│ '), i === len - 1)
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- })
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- }
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- walk(obj, ' ', true)
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- return output.join('\n')
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-}
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-
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-window.console.tree.withObject = (obj, prop, toString) => window.console.tree(obj, prop, toString, (x, y) => console.log(y, x)) && undefined
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-
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-window.console.tree.groups = (obj, prop) => {
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- if (!prop) {
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- prop = obj.children ? 'children'
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- : obj.childNodes ? 'childNodes'
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- : null
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- }
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- const walk = (obj) => {
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- let children = obj[prop]
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- if (children && !Array.isArray(children)) children = Array.from(children)
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- if (children && children.length) {
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- console.group(obj)
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- children.forEach(walk)
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- console.groupEnd()
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- } else {
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- console.log(obj)
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- }
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- }
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- walk(obj)
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-}
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-
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-window.walk = function(root) {
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-/* const walk = (obj, i, tree, more) => {
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- const indent = tree + (more ? ' ├' : ' └') //"".padRight(i * 2, ' ')
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- console.log(indent + obj.toString())
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- if (obj && obj.children) obj.children.forEach((x, y) => walk(x, i + 1, tree + (y < obj.children.length - 1 ? ' │' : ' '), y < obj.children.length - 1))
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- }
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- */
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- const walk = (obj, part0, lastSibling) => {
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- const part1 = lastSibling ? '└─' : '├─'
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- const part2 = obj.children.length ? '┬ ' : '─ '
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- console.log(part0 + part1 + part2 + obj.toString())
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- obj.children.forEach((child, i) => {
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- walk(child, part0 + (lastSibling ? ' ' : '│ '), i === obj.children.length - 1)
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- })
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- }
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- walk(root, ' ', true)
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-}
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-
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-Object.keys(RK).forEach(key => {
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- const Type = RK[key]
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- if (Type && Type.prototype && !Type.prototype.hasOwnProperty('toString')) {
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- Type.prototype.toString = function() {
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- const description = [key, this.name, this.id].filter(x => x === 0 || x).join(' ')
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- return `[${description}]`
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- }
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- }
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-})
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-
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-/**
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-* @author fernandojsg / http://fernandojsg.com
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-* @author Don McCurdy / https://www.donmccurdy.com
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-* @author Takahiro / https://github.com/takahirox
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-*/
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-
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-//------------------------------------------------------------------------------
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-// Constants
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-//------------------------------------------------------------------------------
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-var WEBGL_CONSTANTS = {
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-POINTS: 0x0000,
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-LINES: 0x0001,
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-LINE_LOOP: 0x0002,
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-LINE_STRIP: 0x0003,
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-TRIANGLES: 0x0004,
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-TRIANGLE_STRIP: 0x0005,
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-TRIANGLE_FAN: 0x0006,
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-
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-UNSIGNED_BYTE: 0x1401,
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-UNSIGNED_SHORT: 0x1403,
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-FLOAT: 0x1406,
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-UNSIGNED_INT: 0x1405,
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-ARRAY_BUFFER: 0x8892,
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-ELEMENT_ARRAY_BUFFER: 0x8893,
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-
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-NEAREST: 0x2600,
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-LINEAR: 0x2601,
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-NEAREST_MIPMAP_NEAREST: 0x2700,
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-LINEAR_MIPMAP_NEAREST: 0x2701,
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-NEAREST_MIPMAP_LINEAR: 0x2702,
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-LINEAR_MIPMAP_LINEAR: 0x2703
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-};
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-
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-var THREE_TO_WEBGL = {
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-// @TODO Replace with computed property name [THREE.*] when available on es6
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-1003: WEBGL_CONSTANTS.NEAREST,
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-1004: WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST,
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-1005: WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR,
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-1006: WEBGL_CONSTANTS.LINEAR,
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-1007: WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST,
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-1008: WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR
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-};
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-
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-var PATH_PROPERTIES = {
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-scale: 'scale',
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-position: 'translation',
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-quaternion: 'rotation',
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-morphTargetInfluences: 'weights'
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-};
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-
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-//------------------------------------------------------------------------------
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-// GLTF Exporter
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-//------------------------------------------------------------------------------
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-THREE.GLTFExporter = function () {};
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-
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-THREE.GLTFExporter.prototype = {
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-
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-constructor: THREE.GLTFExporter,
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-
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-/**
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-* Parse scenes and generate GLTF output
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-* @param {THREE.Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
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-* @param {Function} onDone Callback on completed
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-* @param {Object} options options
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-*/
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-parse: function ( input, onDone, options ) {
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-
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-var DEFAULT_OPTIONS = {
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- binary: false,
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- trs: false,
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- onlyVisible: true,
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- truncateDrawRange: true,
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- embedImages: true,
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- animations: [],
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- forceIndices: false,
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- forcePowerOfTwoTextures: false
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-};
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-
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-options = Object.assign( {}, DEFAULT_OPTIONS, options );
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-
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-if ( options.animations.length > 0 ) {
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-
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- // Only TRS properties, and not matrices, may be targeted by animation.
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- options.trs = true;
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-
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-}
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-
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-var outputJSON = {
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-
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- asset: {
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-
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- version: "2.0",
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- generator: "THREE.GLTFExporter"
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-
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- }
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-
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-};
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-
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-var byteOffset = 0;
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-var buffers = [];
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-var pending = [];
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-var nodeMap = new Map();
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-var skins = [];
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-var extensionsUsed = {};
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-var cachedData = {
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-
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- attributes: new Map(),
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- materials: new Map(),
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- textures: new Map()
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-
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-};
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-
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-var cachedCanvas;
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-
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-/**
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- * Compare two arrays
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- */
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-/**
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- * Compare two arrays
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- * @param {Array} array1 Array 1 to compare
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- * @param {Array} array2 Array 2 to compare
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- * @return {Boolean} Returns true if both arrays are equal
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- */
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-function equalArray( array1, array2 ) {
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-
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- return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
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-
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- return element === array2[ index ];
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-
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- } );
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-
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-}
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-
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-/**
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- * Converts a string to an ArrayBuffer.
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- * @param {string} text
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- * @return {ArrayBuffer}
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- */
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-function stringToArrayBuffer( text ) {
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-
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- if ( window.TextEncoder !== undefined ) {
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-
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- return new TextEncoder().encode( text ).buffer;
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-
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- }
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-
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- var array = new Uint8Array( new ArrayBuffer( text.length ) );
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-
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- for ( var i = 0, il = text.length; i < il; i ++ ) {
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-
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- var value = text.charCodeAt( i );
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-
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- // Replacing multi-byte character with space(0x20).
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- array[ i ] = value > 0xFF ? 0x20 : value;
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-
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- }
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-
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- return array.buffer;
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-
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-}
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-
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-/**
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- * Get the min and max vectors from the given attribute
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- * @param {THREE.BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
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- * @param {Integer} start
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- * @param {Integer} count
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- * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
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- */
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-function getMinMax( attribute, start, count ) {
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-
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- var output = {
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-
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- min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
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- max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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-
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- };
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-
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- for ( var i = start; i < start + count; i ++ ) {
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-
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- for ( var a = 0; a < attribute.itemSize; a ++ ) {
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-
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- var value = attribute.array[ i * attribute.itemSize + a ];
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- output.min[ a ] = Math.min( output.min[ a ], value );
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- output.max[ a ] = Math.max( output.max[ a ], value );
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-
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- }
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-
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- }
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-
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- return output;
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-
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-}
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-
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-/**
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- * Checks if image size is POT.
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- *
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- * @param {Image} image The image to be checked.
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- * @returns {Boolean} Returns true if image size is POT.
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- *
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- */
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-function isPowerOfTwo( image ) {
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-
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- return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );
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-
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-}
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-
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-/**
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- * Checks if normal attribute values are normalized.
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- *
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- * @param {THREE.BufferAttribute} normal
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- * @returns {Boolean}
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- *
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- */
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-function isNormalizedNormalAttribute( normal ) {
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-
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- if ( cachedData.attributes.has( normal ) ) {
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-
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- return false;
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-
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- }
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-
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- var v = new THREE.Vector3();
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-
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- for ( var i = 0, il = normal.count; i < il; i ++ ) {
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-
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- // 0.0005 is from glTF-validator
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- if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
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-
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- }
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-
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- return true;
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-
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-}
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-
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-/**
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- * Creates normalized normal buffer attribute.
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- *
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- * @param {THREE.BufferAttribute} normal
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- * @returns {THREE.BufferAttribute}
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- *
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- */
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-function createNormalizedNormalAttribute( normal ) {
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-
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- if ( cachedData.attributes.has( normal ) ) {
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-
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- return cachedData.textures.get( normal );
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-
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- }
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-
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- var attribute = normal.clone();
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-
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- var v = new THREE.Vector3();
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-
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- for ( var i = 0, il = attribute.count; i < il; i ++ ) {
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-
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- v.fromArray( attribute.array, i * 3 );
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-
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- if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
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-
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- // if values can't be normalized set (1, 0, 0)
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- v.setX( 1.0 );
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-
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- } else {
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-
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- v.normalize();
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-
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- }
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-
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- v.toArray( attribute.array, i * 3 );
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-
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- }
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-
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- cachedData.attributes.set( normal, attribute );
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-
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- return attribute;
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-
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-}
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-
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-/**
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- * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
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- * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
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- *
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- * @param {Integer} bufferSize The size the original buffer.
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- * @returns {Integer} new buffer size with required padding.
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- *
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- */
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-function getPaddedBufferSize( bufferSize ) {
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-
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- return Math.ceil( bufferSize / 4 ) * 4;
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-
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-}
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-
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-/**
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- * Returns a buffer aligned to 4-byte boundary.
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- *
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- * @param {ArrayBuffer} arrayBuffer Buffer to pad
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- * @param {Integer} paddingByte (Optional)
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- * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
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- */
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-function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
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-
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- paddingByte = paddingByte || 0;
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-
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- var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
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-
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- if ( paddedLength !== arrayBuffer.byteLength ) {
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-
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- var array = new Uint8Array( paddedLength );
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- array.set( new Uint8Array( arrayBuffer ) );
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-
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- if ( paddingByte !== 0 ) {
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-
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- for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
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-
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- array[ i ] = paddingByte;
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-
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- }
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-
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- }
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-
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- return array.buffer;
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-
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- }
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-
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- return arrayBuffer;
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-
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-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Serializes a userData.
|
|
|
- *
|
|
|
- * @param {THREE.Object3D|THREE.Material} object
|
|
|
- * @returns {Object}
|
|
|
- */
|
|
|
-function serializeUserData( object ) {
|
|
|
-
|
|
|
- try {
|
|
|
-
|
|
|
- return JSON.parse( JSON.stringify( object.userData ) );
|
|
|
-
|
|
|
- } catch ( error ) {
|
|
|
-
|
|
|
- console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
|
|
|
- 'won\'t be serialized because of JSON.stringify error - ' + error.message );
|
|
|
-
|
|
|
- return {};
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process a buffer to append to the default one.
|
|
|
- * @param {ArrayBuffer} buffer
|
|
|
- * @return {Integer}
|
|
|
- */
|
|
|
-function processBuffer( buffer ) {
|
|
|
-
|
|
|
- if ( ! outputJSON.buffers ) {
|
|
|
-
|
|
|
- outputJSON.buffers = [ { byteLength: 0 } ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // All buffers are merged before export.
|
|
|
- buffers.push( buffer );
|
|
|
-
|
|
|
- return 0;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process and generate a BufferView
|
|
|
- * @param {THREE.BufferAttribute} attribute
|
|
|
- * @param {number} componentType
|
|
|
- * @param {number} start
|
|
|
- * @param {number} count
|
|
|
- * @param {number} target (Optional) Target usage of the BufferView
|
|
|
- * @return {Object}
|
|
|
- */
|
|
|
-function processBufferView( attribute, componentType, start, count, target ) {
|
|
|
-
|
|
|
- if ( ! outputJSON.bufferViews ) {
|
|
|
-
|
|
|
- outputJSON.bufferViews = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // Create a new dataview and dump the attribute's array into it
|
|
|
-
|
|
|
- var componentSize;
|
|
|
-
|
|
|
- if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
|
|
|
-
|
|
|
- componentSize = 1;
|
|
|
-
|
|
|
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
|
|
|
-
|
|
|
- componentSize = 2;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- componentSize = 4;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
|
|
|
- var dataView = new DataView( new ArrayBuffer( byteLength ) );
|
|
|
- var offset = 0;
|
|
|
-
|
|
|
- for ( var i = start; i < start + count; i ++ ) {
|
|
|
-
|
|
|
- for ( var a = 0; a < attribute.itemSize; a ++ ) {
|
|
|
-
|
|
|
- // @TODO Fails on InterleavedBufferAttribute, and could probably be
|
|
|
- // optimized for normal BufferAttribute.
|
|
|
- var value = attribute.array[ i * attribute.itemSize + a ];
|
|
|
-
|
|
|
- if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
|
|
|
-
|
|
|
- dataView.setFloat32( offset, value, true );
|
|
|
-
|
|
|
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
|
|
|
-
|
|
|
- dataView.setUint32( offset, value, true );
|
|
|
-
|
|
|
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
|
|
|
-
|
|
|
- dataView.setUint16( offset, value, true );
|
|
|
-
|
|
|
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
|
|
|
-
|
|
|
- dataView.setUint8( offset, value );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- offset += componentSize;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var gltfBufferView = {
|
|
|
-
|
|
|
- buffer: processBuffer( dataView.buffer ),
|
|
|
- byteOffset: byteOffset,
|
|
|
- byteLength: byteLength
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( target !== undefined ) gltfBufferView.target = target;
|
|
|
-
|
|
|
- if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
|
|
|
-
|
|
|
- // Only define byteStride for vertex attributes.
|
|
|
- gltfBufferView.byteStride = attribute.itemSize * componentSize;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- byteOffset += byteLength;
|
|
|
-
|
|
|
- outputJSON.bufferViews.push( gltfBufferView );
|
|
|
-
|
|
|
- // @TODO Merge bufferViews where possible.
|
|
|
- var output = {
|
|
|
-
|
|
|
- id: outputJSON.bufferViews.length - 1,
|
|
|
- byteLength: 0
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- return output;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process and generate a BufferView from an image Blob.
|
|
|
- * @param {Blob} blob
|
|
|
- * @return {Promise<Integer>}
|
|
|
- */
|
|
|
-function processBufferViewImage( blob ) {
|
|
|
-
|
|
|
- if ( ! outputJSON.bufferViews ) {
|
|
|
-
|
|
|
- outputJSON.bufferViews = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return new Promise( function ( resolve ) {
|
|
|
-
|
|
|
- var reader = new window.FileReader();
|
|
|
- reader.readAsArrayBuffer( blob );
|
|
|
- reader.onloadend = function () {
|
|
|
-
|
|
|
- var buffer = getPaddedArrayBuffer( reader.result );
|
|
|
-
|
|
|
- var bufferView = {
|
|
|
- buffer: processBuffer( buffer ),
|
|
|
- byteOffset: byteOffset,
|
|
|
- byteLength: buffer.byteLength
|
|
|
- };
|
|
|
-
|
|
|
- byteOffset += buffer.byteLength;
|
|
|
-
|
|
|
- outputJSON.bufferViews.push( bufferView );
|
|
|
-
|
|
|
- resolve( outputJSON.bufferViews.length - 1 );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process attribute to generate an accessor
|
|
|
- * @param {THREE.BufferAttribute} attribute Attribute to process
|
|
|
- * @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
|
|
|
- * @param {Integer} start (Optional)
|
|
|
- * @param {Integer} count (Optional)
|
|
|
- * @return {Integer} Index of the processed accessor on the "accessors" array
|
|
|
- */
|
|
|
-function processAccessor( attribute, geometry, start, count ) {
|
|
|
-
|
|
|
- var types = {
|
|
|
-
|
|
|
- 1: 'SCALAR',
|
|
|
- 2: 'VEC2',
|
|
|
- 3: 'VEC3',
|
|
|
- 4: 'VEC4',
|
|
|
- 16: 'MAT4'
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var componentType;
|
|
|
-
|
|
|
- // Detect the component type of the attribute array (float, uint or ushort)
|
|
|
- if ( attribute.array.constructor === Float32Array ) {
|
|
|
-
|
|
|
- componentType = WEBGL_CONSTANTS.FLOAT;
|
|
|
-
|
|
|
- } else if ( attribute.array.constructor === Uint32Array ) {
|
|
|
-
|
|
|
- componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
|
|
|
-
|
|
|
- } else if ( attribute.array.constructor === Uint16Array ) {
|
|
|
-
|
|
|
- componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
|
|
|
-
|
|
|
- } else if ( attribute.array.constructor === Uint8Array ) {
|
|
|
-
|
|
|
- componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( start === undefined ) start = 0;
|
|
|
- if ( count === undefined ) count = attribute.count;
|
|
|
-
|
|
|
- // @TODO Indexed buffer geometry with drawRange not supported yet
|
|
|
- if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
|
|
|
-
|
|
|
- var end = start + count;
|
|
|
- var end2 = geometry.drawRange.count === Infinity
|
|
|
- ? attribute.count
|
|
|
- : geometry.drawRange.start + geometry.drawRange.count;
|
|
|
-
|
|
|
- start = Math.max( start, geometry.drawRange.start );
|
|
|
- count = Math.min( end, end2 ) - start;
|
|
|
-
|
|
|
- if ( count < 0 ) count = 0;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // Skip creating an accessor if the attribute doesn't have data to export
|
|
|
- if ( count === 0 ) {
|
|
|
-
|
|
|
- return null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var minMax = getMinMax( attribute, start, count );
|
|
|
-
|
|
|
- var bufferViewTarget;
|
|
|
-
|
|
|
- // If geometry isn't provided, don't infer the target usage of the bufferView. For
|
|
|
- // animation samplers, target must not be set.
|
|
|
- if ( geometry !== undefined ) {
|
|
|
-
|
|
|
- bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
|
|
|
-
|
|
|
- var gltfAccessor = {
|
|
|
-
|
|
|
- bufferView: bufferView.id,
|
|
|
- byteOffset: bufferView.byteOffset,
|
|
|
- componentType: componentType,
|
|
|
- count: count,
|
|
|
- max: minMax.max,
|
|
|
- min: minMax.min,
|
|
|
- type: types[ attribute.itemSize ]
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( ! outputJSON.accessors ) {
|
|
|
-
|
|
|
- outputJSON.accessors = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.accessors.push( gltfAccessor );
|
|
|
-
|
|
|
- return outputJSON.accessors.length - 1;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process image
|
|
|
- * @param {Texture} map Texture to process
|
|
|
- * @return {Integer} Index of the processed texture in the "images" array
|
|
|
- */
|
|
|
-function processImage( map ) {
|
|
|
-
|
|
|
- // @TODO Cache
|
|
|
-
|
|
|
- if ( ! outputJSON.images ) {
|
|
|
-
|
|
|
- outputJSON.images = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var mimeType = map.format === THREE.RGBAFormat ? 'image/png' : 'image/jpeg';
|
|
|
- var gltfImage = { mimeType: mimeType };
|
|
|
-
|
|
|
- if ( options.embedImages ) {
|
|
|
-
|
|
|
- var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
|
|
|
-
|
|
|
- canvas.width = map.image.width;
|
|
|
- canvas.height = map.image.height;
|
|
|
-
|
|
|
- if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( map.image ) ) {
|
|
|
-
|
|
|
- console.warn( 'GLTFExporter: Resized non-power-of-two image.', map.image );
|
|
|
-
|
|
|
- canvas.width = THREE.Math.floorPowerOfTwo( canvas.width );
|
|
|
- canvas.height = THREE.Math.floorPowerOfTwo( canvas.height );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var ctx = canvas.getContext( '2d' );
|
|
|
-
|
|
|
- if ( map.flipY === true ) {
|
|
|
-
|
|
|
- ctx.translate( 0, canvas.height );
|
|
|
- ctx.scale( 1, - 1 );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- ctx.drawImage( map.image, 0, 0, canvas.width, canvas.height );
|
|
|
-
|
|
|
- if ( options.binary === true ) {
|
|
|
-
|
|
|
- pending.push( new Promise( function ( resolve ) {
|
|
|
-
|
|
|
- canvas.toBlob( function ( blob ) {
|
|
|
-
|
|
|
- processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
|
|
|
-
|
|
|
- gltfImage.bufferView = bufferViewIndex;
|
|
|
-
|
|
|
- resolve();
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- }, mimeType );
|
|
|
-
|
|
|
- } ) );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- gltfImage.uri = canvas.toDataURL( mimeType );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- gltfImage.uri = map.image.src;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.images.push( gltfImage );
|
|
|
-
|
|
|
- return outputJSON.images.length - 1;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process sampler
|
|
|
- * @param {Texture} map Texture to process
|
|
|
- * @return {Integer} Index of the processed texture in the "samplers" array
|
|
|
- */
|
|
|
-function processSampler( map ) {
|
|
|
-
|
|
|
- if ( ! outputJSON.samplers ) {
|
|
|
-
|
|
|
- outputJSON.samplers = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var gltfSampler = {
|
|
|
-
|
|
|
- magFilter: THREE_TO_WEBGL[ map.magFilter ],
|
|
|
- minFilter: THREE_TO_WEBGL[ map.minFilter ],
|
|
|
- wrapS: THREE_TO_WEBGL[ map.wrapS ],
|
|
|
- wrapT: THREE_TO_WEBGL[ map.wrapT ]
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- outputJSON.samplers.push( gltfSampler );
|
|
|
-
|
|
|
- return outputJSON.samplers.length - 1;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process texture
|
|
|
- * @param {Texture} map Map to process
|
|
|
- * @return {Integer} Index of the processed texture in the "textures" array
|
|
|
- */
|
|
|
-function processTexture( map ) {
|
|
|
-
|
|
|
- if ( cachedData.textures.has( map ) ) {
|
|
|
-
|
|
|
- return cachedData.textures.get( map );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( ! outputJSON.textures ) {
|
|
|
-
|
|
|
- outputJSON.textures = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var gltfTexture = {
|
|
|
-
|
|
|
- sampler: processSampler( map ),
|
|
|
- source: processImage( map )
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- outputJSON.textures.push( gltfTexture );
|
|
|
-
|
|
|
- var index = outputJSON.textures.length - 1;
|
|
|
- cachedData.textures.set( map, index );
|
|
|
-
|
|
|
- return index;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process material
|
|
|
- * @param {THREE.Material} material Material to process
|
|
|
- * @return {Integer} Index of the processed material in the "materials" array
|
|
|
- */
|
|
|
-function processMaterial( material ) {
|
|
|
-
|
|
|
- if ( cachedData.materials.has( material ) ) {
|
|
|
-
|
|
|
- return cachedData.materials.get( material );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( ! outputJSON.materials ) {
|
|
|
-
|
|
|
- outputJSON.materials = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( material.isShaderMaterial ) {
|
|
|
-
|
|
|
- console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
|
|
|
- return null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // @QUESTION Should we avoid including any attribute that has the default value?
|
|
|
- var gltfMaterial = {
|
|
|
-
|
|
|
- pbrMetallicRoughness: {}
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( material.isMeshBasicMaterial ) {
|
|
|
-
|
|
|
- gltfMaterial.extensions = { KHR_materials_unlit: {} };
|
|
|
-
|
|
|
- extensionsUsed[ 'KHR_materials_unlit' ] = true;
|
|
|
-
|
|
|
- } else if ( ! material.isMeshStandardMaterial ) {
|
|
|
-
|
|
|
- console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // pbrMetallicRoughness.baseColorFactor
|
|
|
- var color = material.color.toArray().concat( [ material.opacity ] );
|
|
|
-
|
|
|
- if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
|
|
|
-
|
|
|
- gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( material.isMeshStandardMaterial ) {
|
|
|
-
|
|
|
- gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
|
|
|
- gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
|
|
|
-
|
|
|
- } else if ( material.isMeshBasicMaterial ) {
|
|
|
-
|
|
|
- gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
|
|
|
- gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
|
|
|
- gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // pbrMetallicRoughness.metallicRoughnessTexture
|
|
|
- if ( material.metalnessMap || material.roughnessMap ) {
|
|
|
-
|
|
|
- if ( material.metalnessMap === material.roughnessMap ) {
|
|
|
-
|
|
|
- gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = {
|
|
|
-
|
|
|
- index: processTexture( material.metalnessMap )
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // pbrMetallicRoughness.baseColorTexture
|
|
|
- if ( material.map ) {
|
|
|
-
|
|
|
- gltfMaterial.pbrMetallicRoughness.baseColorTexture = {
|
|
|
-
|
|
|
- index: processTexture( material.map )
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( material.isMeshBasicMaterial ||
|
|
|
- material.isLineBasicMaterial ||
|
|
|
- material.isPointsMaterial ) {
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- // emissiveFactor
|
|
|
- var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
|
|
|
-
|
|
|
- if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
|
|
|
-
|
|
|
- gltfMaterial.emissiveFactor = emissive;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // emissiveTexture
|
|
|
- if ( material.emissiveMap ) {
|
|
|
-
|
|
|
- gltfMaterial.emissiveTexture = {
|
|
|
-
|
|
|
- index: processTexture( material.emissiveMap )
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // normalTexture
|
|
|
- if ( material.normalMap ) {
|
|
|
-
|
|
|
- gltfMaterial.normalTexture = {
|
|
|
-
|
|
|
- index: processTexture( material.normalMap )
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( material.normalScale.x !== - 1 ) {
|
|
|
-
|
|
|
- if ( material.normalScale.x !== material.normalScale.y ) {
|
|
|
-
|
|
|
- console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- gltfMaterial.normalTexture.scale = material.normalScale.x;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // occlusionTexture
|
|
|
- if ( material.aoMap ) {
|
|
|
-
|
|
|
- gltfMaterial.occlusionTexture = {
|
|
|
-
|
|
|
- index: processTexture( material.aoMap )
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( material.aoMapIntensity !== 1.0 ) {
|
|
|
-
|
|
|
- gltfMaterial.occlusionTexture.strength = material.aoMapIntensity;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // alphaMode
|
|
|
- if ( material.transparent || material.alphaTest > 0.0 ) {
|
|
|
-
|
|
|
- gltfMaterial.alphaMode = material.opacity < 1.0 ? 'BLEND' : 'MASK';
|
|
|
-
|
|
|
- // Write alphaCutoff if it's non-zero and different from the default (0.5).
|
|
|
- if ( material.alphaTest > 0.0 && material.alphaTest !== 0.5 ) {
|
|
|
-
|
|
|
- gltfMaterial.alphaCutoff = material.alphaTest;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // doubleSided
|
|
|
- if ( material.side === THREE.DoubleSide ) {
|
|
|
-
|
|
|
- gltfMaterial.doubleSided = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( material.name !== '' ) {
|
|
|
-
|
|
|
- gltfMaterial.name = material.name;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( Object.keys( material.userData ).length > 0 ) {
|
|
|
-
|
|
|
- gltfMaterial.extras = serializeUserData( material );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.materials.push( gltfMaterial );
|
|
|
-
|
|
|
- var index = outputJSON.materials.length - 1;
|
|
|
- cachedData.materials.set( material, index );
|
|
|
-
|
|
|
- return index;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process mesh
|
|
|
- * @param {THREE.Mesh} mesh Mesh to process
|
|
|
- * @return {Integer} Index of the processed mesh in the "meshes" array
|
|
|
- */
|
|
|
-function processMesh( mesh ) {
|
|
|
-
|
|
|
- var geometry = mesh.geometry;
|
|
|
-
|
|
|
- var mode;
|
|
|
-
|
|
|
- // Use the correct mode
|
|
|
- if ( mesh.isLineSegments ) {
|
|
|
-
|
|
|
- mode = WEBGL_CONSTANTS.LINES;
|
|
|
-
|
|
|
- } else if ( mesh.isLineLoop ) {
|
|
|
-
|
|
|
- mode = WEBGL_CONSTANTS.LINE_LOOP;
|
|
|
-
|
|
|
- } else if ( mesh.isLine ) {
|
|
|
-
|
|
|
- mode = WEBGL_CONSTANTS.LINE_STRIP;
|
|
|
-
|
|
|
- } else if ( mesh.isPoints ) {
|
|
|
-
|
|
|
- mode = WEBGL_CONSTANTS.POINTS;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- if ( ! geometry.isBufferGeometry ) {
|
|
|
-
|
|
|
- var geometryTemp = new THREE.BufferGeometry();
|
|
|
- geometryTemp.fromGeometry( geometry );
|
|
|
- geometry = geometryTemp;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( mesh.drawMode === THREE.TriangleFanDrawMode ) {
|
|
|
-
|
|
|
- console.warn( 'GLTFExporter: TriangleFanDrawMode and wireframe incompatible.' );
|
|
|
- mode = WEBGL_CONSTANTS.TRIANGLE_FAN;
|
|
|
-
|
|
|
- } else if ( mesh.drawMode === THREE.TriangleStripDrawMode ) {
|
|
|
-
|
|
|
- mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINE_STRIP : WEBGL_CONSTANTS.TRIANGLE_STRIP;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var gltfMesh = {};
|
|
|
-
|
|
|
- var attributes = {};
|
|
|
- var primitives = [];
|
|
|
- var targets = [];
|
|
|
-
|
|
|
- // Conversion between attributes names in threejs and gltf spec
|
|
|
- var nameConversion = {
|
|
|
-
|
|
|
- uv: 'TEXCOORD_0',
|
|
|
- uv2: 'TEXCOORD_1',
|
|
|
- color: 'COLOR_0',
|
|
|
- skinWeight: 'WEIGHTS_0',
|
|
|
- skinIndex: 'JOINTS_0'
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var originalNormal = geometry.getAttribute( 'normal' );
|
|
|
-
|
|
|
- if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {
|
|
|
-
|
|
|
- console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
|
|
|
-
|
|
|
- geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // @QUESTION Detect if .vertexColors = THREE.VertexColors?
|
|
|
- // For every attribute create an accessor
|
|
|
- for ( var attributeName in geometry.attributes ) {
|
|
|
-
|
|
|
- var attribute = geometry.attributes[ attributeName ];
|
|
|
- attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
|
|
|
-
|
|
|
- // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
|
|
|
- var array = attribute.array;
|
|
|
- if ( attributeName === 'JOINTS_0' &&
|
|
|
- ! ( array instanceof Uint16Array ) &&
|
|
|
- ! ( array instanceof Uint8Array ) ) {
|
|
|
-
|
|
|
- console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
|
|
|
- attribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( attributeName.substr( 0, 5 ) !== 'MORPH' ) {
|
|
|
-
|
|
|
- var accessor = processAccessor( attribute, geometry );
|
|
|
- if ( accessor !== null ) {
|
|
|
-
|
|
|
- attributes[ attributeName ] = accessor;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( originalNormal !== undefined ) geometry.addAttribute( 'normal', originalNormal );
|
|
|
-
|
|
|
- // Skip if no exportable attributes found
|
|
|
- if ( Object.keys( attributes ).length === 0 ) {
|
|
|
-
|
|
|
- return null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // Morph targets
|
|
|
- if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
|
|
|
-
|
|
|
- var weights = [];
|
|
|
- var targetNames = [];
|
|
|
- var reverseDictionary = {};
|
|
|
-
|
|
|
- if ( mesh.morphTargetDictionary !== undefined ) {
|
|
|
-
|
|
|
- for ( var key in mesh.morphTargetDictionary ) {
|
|
|
-
|
|
|
- reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
|
|
|
-
|
|
|
- var target = {};
|
|
|
-
|
|
|
- var warned = false;
|
|
|
-
|
|
|
- for ( var attributeName in geometry.morphAttributes ) {
|
|
|
-
|
|
|
- // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
|
|
|
- // Three.js doesn't support TANGENT yet.
|
|
|
-
|
|
|
- if ( attributeName !== 'position' && attributeName !== 'normal' ) {
|
|
|
-
|
|
|
- if ( ! warned ) {
|
|
|
-
|
|
|
- console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
|
|
|
- warned = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- continue;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var attribute = geometry.morphAttributes[ attributeName ][ i ];
|
|
|
-
|
|
|
- // Three.js morph attribute has absolute values while the one of glTF has relative values.
|
|
|
- //
|
|
|
- // glTF 2.0 Specification:
|
|
|
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
|
|
|
-
|
|
|
- var baseAttribute = geometry.attributes[ attributeName ];
|
|
|
- // Clones attribute not to override
|
|
|
- var relativeAttribute = attribute.clone();
|
|
|
-
|
|
|
- for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {
|
|
|
-
|
|
|
- relativeAttribute.setXYZ(
|
|
|
- j,
|
|
|
- attribute.getX( j ) - baseAttribute.getX( j ),
|
|
|
- attribute.getY( j ) - baseAttribute.getY( j ),
|
|
|
- attribute.getZ( j ) - baseAttribute.getZ( j )
|
|
|
- );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- target[ attributeName.toUpperCase() ] = processAccessor( relativeAttribute, geometry );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- targets.push( target );
|
|
|
-
|
|
|
- weights.push( mesh.morphTargetInfluences[ i ] );
|
|
|
- if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- gltfMesh.weights = weights;
|
|
|
-
|
|
|
- if ( targetNames.length > 0 ) {
|
|
|
-
|
|
|
- gltfMesh.extras = {};
|
|
|
- gltfMesh.extras.targetNames = targetNames;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var extras = ( Object.keys( geometry.userData || [] ).length > 0 ) ? serializeUserData( geometry ) : undefined;
|
|
|
-
|
|
|
- var forceIndices = options.forceIndices;
|
|
|
- var isMultiMaterial = Array.isArray( mesh.material );
|
|
|
-
|
|
|
- if ( isMultiMaterial && mesh.geometry.groups.length === 0 ) return null;
|
|
|
-
|
|
|
- if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
|
|
|
-
|
|
|
- // temporal workaround.
|
|
|
- console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
|
|
|
- forceIndices = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var didForceIndices = false;
|
|
|
-
|
|
|
- if ( geometry.index === null && forceIndices ) {
|
|
|
-
|
|
|
- var indices = [];
|
|
|
-
|
|
|
- for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
|
|
|
-
|
|
|
- indices[ i ] = i;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- geometry.setIndex( indices );
|
|
|
-
|
|
|
- didForceIndices = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
|
|
|
- var groups = isMultiMaterial ? mesh.geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
|
|
|
-
|
|
|
- for ( var i = 0, il = groups.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- var primitive = {
|
|
|
- mode: mode,
|
|
|
- attributes: attributes,
|
|
|
- };
|
|
|
-
|
|
|
- if ( extras ) primitive.extras = extras;
|
|
|
-
|
|
|
- if ( targets.length > 0 ) primitive.targets = targets;
|
|
|
-
|
|
|
- if ( geometry.index !== null ) {
|
|
|
-
|
|
|
- primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var material = processMaterial( materials[ groups[ i ].materialIndex ] );
|
|
|
-
|
|
|
- if ( material !== null ) {
|
|
|
-
|
|
|
- primitive.material = material;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- primitives.push( primitive );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( didForceIndices ) {
|
|
|
-
|
|
|
- geometry.setIndex( null );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- gltfMesh.primitives = primitives;
|
|
|
-
|
|
|
- if ( ! outputJSON.meshes ) {
|
|
|
-
|
|
|
- outputJSON.meshes = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.meshes.push( gltfMesh );
|
|
|
-
|
|
|
- return outputJSON.meshes.length - 1;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process camera
|
|
|
- * @param {THREE.Camera} camera Camera to process
|
|
|
- * @return {Integer} Index of the processed mesh in the "camera" array
|
|
|
- */
|
|
|
-function processCamera( camera ) {
|
|
|
-
|
|
|
- if ( ! outputJSON.cameras ) {
|
|
|
-
|
|
|
- outputJSON.cameras = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var isOrtho = camera.isOrthographicCamera;
|
|
|
-
|
|
|
- var gltfCamera = {
|
|
|
-
|
|
|
- type: isOrtho ? 'orthographic' : 'perspective'
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( isOrtho ) {
|
|
|
-
|
|
|
- gltfCamera.orthographic = {
|
|
|
-
|
|
|
- xmag: camera.right * 2,
|
|
|
- ymag: camera.top * 2,
|
|
|
- zfar: camera.far <= 0 ? 0.001 : camera.far,
|
|
|
- znear: camera.near < 0 ? 0 : camera.near
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- gltfCamera.perspective = {
|
|
|
-
|
|
|
- aspectRatio: camera.aspect,
|
|
|
- yfov: THREE.Math.degToRad( camera.fov ) / camera.aspect,
|
|
|
- zfar: camera.far <= 0 ? 0.001 : camera.far,
|
|
|
- znear: camera.near < 0 ? 0 : camera.near
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( camera.name !== '' ) {
|
|
|
-
|
|
|
- gltfCamera.name = camera.type;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.cameras.push( gltfCamera );
|
|
|
-
|
|
|
- return outputJSON.cameras.length - 1;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Creates glTF animation entry from AnimationClip object.
|
|
|
- *
|
|
|
- * Status:
|
|
|
- * - Only properties listed in PATH_PROPERTIES may be animated.
|
|
|
- *
|
|
|
- * @param {THREE.AnimationClip} clip
|
|
|
- * @param {THREE.Object3D} root
|
|
|
- * @return {number}
|
|
|
- */
|
|
|
-function processAnimation( clip, root ) {
|
|
|
-
|
|
|
- if ( ! outputJSON.animations ) {
|
|
|
-
|
|
|
- outputJSON.animations = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var channels = [];
|
|
|
- var samplers = [];
|
|
|
-
|
|
|
- for ( var i = 0; i < clip.tracks.length; ++ i ) {
|
|
|
-
|
|
|
- var track = clip.tracks[ i ];
|
|
|
- var trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
|
|
|
- var trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
|
|
|
- var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
|
|
|
-
|
|
|
- if ( trackBinding.objectName === 'bones' ) {
|
|
|
-
|
|
|
- if ( trackNode.isSkinnedMesh === true ) {
|
|
|
-
|
|
|
- trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- trackNode = undefined;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( ! trackNode || ! trackProperty ) {
|
|
|
-
|
|
|
- console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
|
|
|
- return null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var inputItemSize = 1;
|
|
|
- var outputItemSize = track.values.length / track.times.length;
|
|
|
-
|
|
|
- if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
|
|
|
-
|
|
|
- outputItemSize /= trackNode.morphTargetInfluences.length;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var interpolation;
|
|
|
-
|
|
|
- // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
|
|
|
-
|
|
|
- // Detecting glTF cubic spline interpolant by checking factory method's special property
|
|
|
- // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
|
|
|
- // valid value from .getInterpolation().
|
|
|
- if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
|
|
|
-
|
|
|
- interpolation = 'CUBICSPLINE';
|
|
|
-
|
|
|
- // itemSize of CUBICSPLINE keyframe is 9
|
|
|
- // (VEC3 * 3: inTangent, splineVertex, and outTangent)
|
|
|
- // but needs to be stored as VEC3 so dividing by 3 here.
|
|
|
- outputItemSize /= 3;
|
|
|
-
|
|
|
- } else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {
|
|
|
-
|
|
|
- interpolation = 'STEP';
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- interpolation = 'LINEAR';
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- samplers.push( {
|
|
|
-
|
|
|
- input: processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
|
|
|
- output: processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
|
|
|
- interpolation: interpolation
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- channels.push( {
|
|
|
-
|
|
|
- sampler: samplers.length - 1,
|
|
|
- target: {
|
|
|
- node: nodeMap.get( trackNode ),
|
|
|
- path: trackProperty
|
|
|
- }
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.animations.push( {
|
|
|
-
|
|
|
- name: clip.name || 'clip_' + outputJSON.animations.length,
|
|
|
- samplers: samplers,
|
|
|
- channels: channels
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- return outputJSON.animations.length - 1;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-function processSkin( object ) {
|
|
|
-
|
|
|
- var node = outputJSON.nodes[ nodeMap.get( object ) ];
|
|
|
- var skeleton = object.skeleton;
|
|
|
- var rootJoint = object.skeleton.bones[ 0 ];
|
|
|
-
|
|
|
- if ( rootJoint === undefined ) return null;
|
|
|
-
|
|
|
- var joints = [];
|
|
|
- var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
|
|
|
-
|
|
|
- for ( var i = 0; i < skeleton.bones.length; ++ i ) {
|
|
|
-
|
|
|
- joints.push( nodeMap.get( skeleton.bones[ i ] ) );
|
|
|
-
|
|
|
- skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( outputJSON.skins === undefined ) {
|
|
|
-
|
|
|
- outputJSON.skins = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.skins.push( {
|
|
|
-
|
|
|
- inverseBindMatrices: processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
|
|
|
- joints: joints,
|
|
|
- skeleton: nodeMap.get( rootJoint )
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- var skinIndex = node.skin = outputJSON.skins.length - 1;
|
|
|
-
|
|
|
- return skinIndex;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process Object3D node
|
|
|
- * @param {THREE.Object3D} node Object3D to processNode
|
|
|
- * @return {Integer} Index of the node in the nodes list
|
|
|
- */
|
|
|
-function processNode( object ) {
|
|
|
-
|
|
|
- if ( object.isLight ) {
|
|
|
-
|
|
|
- console.warn( 'GLTFExporter: Unsupported node type:', object.constructor.name );
|
|
|
- return null;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( ! outputJSON.nodes ) {
|
|
|
-
|
|
|
- outputJSON.nodes = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var gltfNode = {};
|
|
|
-
|
|
|
- if ( options.trs ) {
|
|
|
-
|
|
|
- var rotation = object.quaternion.toArray();
|
|
|
- var position = object.position.toArray();
|
|
|
- var scale = object.scale.toArray();
|
|
|
-
|
|
|
- if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
|
|
|
-
|
|
|
- gltfNode.rotation = rotation;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
|
|
|
-
|
|
|
- gltfNode.translation = position;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
|
|
|
-
|
|
|
- gltfNode.scale = scale;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- object.updateMatrix();
|
|
|
- if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
|
|
|
-
|
|
|
- gltfNode.matrix = object.matrix.elements;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // We don't export empty strings name because it represents no-name in Three.js.
|
|
|
- if ( object.name !== '' ) {
|
|
|
-
|
|
|
- gltfNode.name = String( object.name );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object.userData && Object.keys( object.userData ).length > 0 ) {
|
|
|
-
|
|
|
- gltfNode.extras = serializeUserData( object );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
|
-
|
|
|
- var mesh = processMesh( object );
|
|
|
-
|
|
|
- if ( mesh !== null ) {
|
|
|
-
|
|
|
- gltfNode.mesh = mesh;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else if ( object.isCamera ) {
|
|
|
-
|
|
|
- gltfNode.camera = processCamera( object );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object.isSkinnedMesh ) {
|
|
|
-
|
|
|
- skins.push( object );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object.children.length > 0 ) {
|
|
|
-
|
|
|
- var children = [];
|
|
|
-
|
|
|
- for ( var i = 0, l = object.children.length; i < l; i ++ ) {
|
|
|
-
|
|
|
- var child = object.children[ i ];
|
|
|
-
|
|
|
- if ( child.visible || options.onlyVisible === false ) {
|
|
|
-
|
|
|
- var node = processNode( child );
|
|
|
-
|
|
|
- if ( node !== null ) {
|
|
|
-
|
|
|
- children.push( node );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( children.length > 0 ) {
|
|
|
-
|
|
|
- gltfNode.children = children;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.nodes.push( gltfNode );
|
|
|
-
|
|
|
- var nodeIndex = outputJSON.nodes.length - 1;
|
|
|
- nodeMap.set( object, nodeIndex );
|
|
|
-
|
|
|
- return nodeIndex;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Process Scene
|
|
|
- * @param {THREE.Scene} node Scene to process
|
|
|
- */
|
|
|
-function processScene( scene ) {
|
|
|
-
|
|
|
- if ( ! outputJSON.scenes ) {
|
|
|
-
|
|
|
- outputJSON.scenes = [];
|
|
|
- outputJSON.scene = 0;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var gltfScene = {
|
|
|
-
|
|
|
- nodes: []
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( scene.name !== '' ) {
|
|
|
-
|
|
|
- gltfScene.name = scene.name;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- outputJSON.scenes.push( gltfScene );
|
|
|
-
|
|
|
- var nodes = [];
|
|
|
-
|
|
|
- for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
|
|
|
-
|
|
|
- var child = scene.children[ i ];
|
|
|
-
|
|
|
- if ( child.visible || options.onlyVisible === false ) {
|
|
|
-
|
|
|
- var node = processNode( child );
|
|
|
-
|
|
|
- if ( node !== null ) {
|
|
|
-
|
|
|
- nodes.push( node );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( nodes.length > 0 ) {
|
|
|
-
|
|
|
- gltfScene.nodes = nodes;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Creates a THREE.Scene to hold a list of objects and parse it
|
|
|
- * @param {Array} objects List of objects to process
|
|
|
- */
|
|
|
-function processObjects( objects ) {
|
|
|
-
|
|
|
- var scene = new THREE.Scene();
|
|
|
- scene.name = 'AuxScene';
|
|
|
-
|
|
|
- for ( var i = 0; i < objects.length; i ++ ) {
|
|
|
-
|
|
|
- // We push directly to children instead of calling `add` to prevent
|
|
|
- // modify the .parent and break its original scene and hierarchy
|
|
|
- scene.children.push( objects[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- processScene( scene );
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-function processInput( input ) {
|
|
|
-
|
|
|
- input = input instanceof Array ? input : [ input ];
|
|
|
-
|
|
|
- var objectsWithoutScene = [];
|
|
|
-
|
|
|
- for ( var i = 0; i < input.length; i ++ ) {
|
|
|
-
|
|
|
- if ( input[ i ] instanceof THREE.Scene ) {
|
|
|
-
|
|
|
- processScene( input[ i ] );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- objectsWithoutScene.push( input[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( objectsWithoutScene.length > 0 ) {
|
|
|
-
|
|
|
- processObjects( objectsWithoutScene );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var i = 0; i < skins.length; ++ i ) {
|
|
|
-
|
|
|
- processSkin( skins[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var i = 0; i < options.animations.length; ++ i ) {
|
|
|
-
|
|
|
- processAnimation( options.animations[ i ], input[ 0 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-processInput( input );
|
|
|
-
|
|
|
-Promise.all( pending ).then( function () {
|
|
|
-
|
|
|
- // Merge buffers.
|
|
|
- var blob = new Blob( buffers, { type: 'application/octet-stream' } );
|
|
|
-
|
|
|
- // Declare extensions.
|
|
|
- var extensionsUsedList = Object.keys( extensionsUsed );
|
|
|
- if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;
|
|
|
-
|
|
|
- if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
|
|
|
-
|
|
|
- // Update bytelength of the single buffer.
|
|
|
- outputJSON.buffers[ 0 ].byteLength = blob.size;
|
|
|
-
|
|
|
- var reader = new window.FileReader();
|
|
|
-
|
|
|
- if ( options.binary === true ) {
|
|
|
-
|
|
|
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
|
|
|
-
|
|
|
- var GLB_HEADER_BYTES = 12;
|
|
|
- var GLB_HEADER_MAGIC = 0x46546C67;
|
|
|
- var GLB_VERSION = 2;
|
|
|
-
|
|
|
- var GLB_CHUNK_PREFIX_BYTES = 8;
|
|
|
- var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
|
|
|
- var GLB_CHUNK_TYPE_BIN = 0x004E4942;
|
|
|
-
|
|
|
- reader.readAsArrayBuffer( blob );
|
|
|
- reader.onloadend = function () {
|
|
|
-
|
|
|
- // Binary chunk.
|
|
|
- var binaryChunk = getPaddedArrayBuffer( reader.result );
|
|
|
- var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
|
|
|
- binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
|
|
|
- binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
|
|
|
-
|
|
|
- // JSON chunk.
|
|
|
- var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
|
|
|
- var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
|
|
|
- jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
|
|
|
- jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
|
|
|
-
|
|
|
- // GLB header.
|
|
|
- var header = new ArrayBuffer( GLB_HEADER_BYTES );
|
|
|
- var headerView = new DataView( header );
|
|
|
- headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
|
|
|
- headerView.setUint32( 4, GLB_VERSION, true );
|
|
|
- var totalByteLength = GLB_HEADER_BYTES
|
|
|
- + jsonChunkPrefix.byteLength + jsonChunk.byteLength
|
|
|
- + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
|
|
|
- headerView.setUint32( 8, totalByteLength, true );
|
|
|
-
|
|
|
- var glbBlob = new Blob( [
|
|
|
- header,
|
|
|
- jsonChunkPrefix,
|
|
|
- jsonChunk,
|
|
|
- binaryChunkPrefix,
|
|
|
- binaryChunk
|
|
|
- ], { type: 'application/octet-stream' } );
|
|
|
-
|
|
|
- var glbReader = new window.FileReader();
|
|
|
- glbReader.readAsArrayBuffer( glbBlob );
|
|
|
- glbReader.onloadend = function () {
|
|
|
-
|
|
|
- onDone( glbReader.result );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- reader.readAsDataURL( blob );
|
|
|
- reader.onloadend = function () {
|
|
|
-
|
|
|
- var base64data = reader.result;
|
|
|
- outputJSON.buffers[ 0 ].uri = base64data;
|
|
|
- onDone( outputJSON );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- onDone( outputJSON );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-} );
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-
|
|
|
-THREE.STLExporter = function () {};
|
|
|
-
|
|
|
-THREE.STLExporter.prototype = {
|
|
|
-
|
|
|
- constructor: THREE.STLExporter,
|
|
|
-
|
|
|
- parse: ( function () {
|
|
|
-
|
|
|
- var vector = new THREE.Vec3();
|
|
|
- var normalMatrixWorld = new THREE.Matrix3();
|
|
|
-
|
|
|
- return function parse( scene, options ) {
|
|
|
-
|
|
|
- if ( options === undefined ) options = {};
|
|
|
-
|
|
|
- var binary = options.binary !== undefined ? options.binary : false;
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- var objects = [];
|
|
|
- var triangles = 0;
|
|
|
-
|
|
|
- scene.traverse( function ( object ) {
|
|
|
-
|
|
|
- if ( object.isMesh ) {
|
|
|
-
|
|
|
- if (object.pose && object.skeleton && typeof(object.skeleton.pose) == 'function') {
|
|
|
- console.log('Posing object', object)
|
|
|
- object.pose();
|
|
|
- }
|
|
|
- console.log(object)
|
|
|
-
|
|
|
- var geometry = object.geometry;
|
|
|
-
|
|
|
- if ( geometry.isBufferGeometry ) {
|
|
|
-
|
|
|
- geometry = new THREE.Geometry().fromBufferGeometry( geometry );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( geometry.isGeometry ) {
|
|
|
-
|
|
|
- triangles += geometry.faces.length;
|
|
|
- objects.push( {
|
|
|
-
|
|
|
- geometry: geometry,
|
|
|
- matrixWorld: object.matrixWorld,
|
|
|
- boneMatrices: object.skeleton && object.skeleton.boneMatrices
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- if ( true ) {
|
|
|
- var output = '';
|
|
|
-
|
|
|
- output += 'solid exported\n';
|
|
|
-
|
|
|
- for ( var i = 0, il = objects.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- var object = objects[ i ];
|
|
|
-
|
|
|
- var vertices = object.geometry.vertices;
|
|
|
- var faces = object.geometry.faces;
|
|
|
- var matrixWorld = object.matrixWorld;
|
|
|
- var boneMatrices = object.boneMatrices;
|
|
|
-
|
|
|
- normalMatrixWorld.getNormalMatrix( matrixWorld );
|
|
|
-
|
|
|
- for ( var j = 0, jl = faces.length; j < jl; j ++ ) {
|
|
|
-
|
|
|
- var face = faces[ j ];
|
|
|
-
|
|
|
- vector.copy( face.normal )// .applyMatrix3( normalMatrixWorld ).normalize();
|
|
|
-
|
|
|
- output += '\tfacet normal ' + vector.x + ' ' + vector.y + ' ' + vector.z + '\n';
|
|
|
- output += '\t\touter loop\n';
|
|
|
-
|
|
|
- var indices = [ face.a, face.b, face.c ];
|
|
|
-
|
|
|
- for ( var k = 0; k < 3; k ++ ) {
|
|
|
-
|
|
|
- vector.copy( vertices[ indices[ k ] ] ).applyMatrix4( matrixWorld );
|
|
|
-
|
|
|
- output += '\t\t\tvertex ' + vector.x + ' ' + vector.y + ' ' + vector.z + '\n';
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- output += '\t\tendloop\n';
|
|
|
- output += '\tendfacet\n';
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- output += 'endsolid exported\n';
|
|
|
-
|
|
|
- return output;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }() )
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-
|
|
|
-THREE.Baker = function () {};
|
|
|
-
|
|
|
-THREE.Baker.prototype = {
|
|
|
-
|
|
|
- constructor: THREE.Baker,
|
|
|
-
|
|
|
- parse: ( function () {
|
|
|
-
|
|
|
- var vector = new THREE.Vec3();
|
|
|
- var normalMatrixWorld = new THREE.Matrix3();
|
|
|
-
|
|
|
- return function parse( scene, options ) {
|
|
|
-
|
|
|
- if ( options === undefined ) options = {};
|
|
|
-
|
|
|
- var binary = options.binary !== undefined ? options.binary : false;
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- var objects = [];
|
|
|
- var triangles = 0;
|
|
|
-
|
|
|
- scene.traverse( function ( object ) {
|
|
|
-
|
|
|
- if ( object.isMesh ) {
|
|
|
-
|
|
|
- if (object.pose && object.skeleton && typeof(object.skeleton.pose) == 'function') {
|
|
|
- console.log('Posing object', object)
|
|
|
- object.pose();
|
|
|
- }
|
|
|
- console.log(object)
|
|
|
- var og = object.geometry;
|
|
|
- var geometry = object.geometry;
|
|
|
-/* FROM */
|
|
|
-
|
|
|
- function checkBufferGeometryIntersection( object, positions, uvs, a, b, c ) {
|
|
|
-var inverseMatrix = new THREE.Matrix4();
|
|
|
-var ray = new THREE.Ray();
|
|
|
-var sphere = new THREE.Sphere();
|
|
|
-
|
|
|
-var vA = new THREE.Vec3();
|
|
|
-var vB = new THREE.Vec3();
|
|
|
-var vC = new THREE.Vec3();
|
|
|
-
|
|
|
-var tempA = new THREE.Vec3();
|
|
|
-var tempB = new THREE.Vec3();
|
|
|
-var tempC = new THREE.Vec3();
|
|
|
-
|
|
|
-var uvA = new THREE.Vec2();
|
|
|
-var uvB = new THREE.Vec2();
|
|
|
-var uvC = new THREE.Vec2();
|
|
|
-
|
|
|
-var barycoord = new THREE.Vec3();
|
|
|
-
|
|
|
-var intersectionPoint = new THREE.Vec3();
|
|
|
-var intersectionPointWorld = new THREE.Vec3();
|
|
|
- vA.fromArray( positions, a * 3 );
|
|
|
- vB.fromArray( positions, b * 3 );
|
|
|
- vC.fromArray( positions, c * 3 );
|
|
|
-
|
|
|
- if ( object.boneTransform ) {
|
|
|
-
|
|
|
- vA = object.boneTransform( vA, a );
|
|
|
- vB = object.boneTransform( vB, b );
|
|
|
- vC = object.boneTransform( vC, c );
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- var uvs, intersection;
|
|
|
-
|
|
|
- if ( geometry instanceof THREE.BufferGeometry ) {
|
|
|
- debugger;
|
|
|
-console.log('BUFFER')
|
|
|
- var a, b, c;
|
|
|
- var index = geometry.index;
|
|
|
- var attributes = geometry.attributes;
|
|
|
- var positions = attributes.position.array;
|
|
|
-
|
|
|
- if ( attributes.uv !== undefined ) {
|
|
|
-
|
|
|
- uvs = attributes.uv.array;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( index !== null ) {
|
|
|
-
|
|
|
- var indices = index.array;
|
|
|
-
|
|
|
- for ( var i = 0, l = indices.length; i < l; i += 3 ) {
|
|
|
-
|
|
|
- a = indices[ i ];
|
|
|
- b = indices[ i + 1 ];
|
|
|
- c = indices[ i + 2 ];
|
|
|
-
|
|
|
- intersection = checkBufferGeometryIntersection( this, positions, uvs, a, b, c );
|
|
|
-
|
|
|
- if ( intersection ) {
|
|
|
-
|
|
|
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics
|
|
|
- intersects.push( intersection );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
-
|
|
|
- for ( var i = 0, l = positions.length; i < l; i += 9 ) {
|
|
|
-
|
|
|
- a = i / 3;
|
|
|
- b = a + 1;
|
|
|
- c = a + 2;
|
|
|
-
|
|
|
- intersection = checkBufferGeometryIntersection( this, positions, uvs, a, b, c );
|
|
|
-
|
|
|
- if ( intersection ) {
|
|
|
-
|
|
|
- intersection.index = a; // triangle number in positions buffer semantics
|
|
|
- intersects.push( intersection );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else if ( geometry instanceof THREE.Geometry ) {
|
|
|
-console.log('GEOMETRY')
|
|
|
- var fvA, fvB, fvC;
|
|
|
- //var isFaceMaterial = material instanceof THREE.MultiMaterial;
|
|
|
- //var materials = isFaceMaterial === true ? material.materials : null;
|
|
|
-
|
|
|
- var vertices = geometry.vertices;
|
|
|
- var faces = geometry.faces;
|
|
|
- var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
|
|
|
- if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
|
|
|
-
|
|
|
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
|
|
|
-
|
|
|
- var face = faces[ f ];
|
|
|
- //var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material;
|
|
|
-
|
|
|
- //if ( faceMaterial === undefined ) continue;
|
|
|
-
|
|
|
- fvA = vertices[ face.a ];
|
|
|
- fvB = vertices[ face.b ];
|
|
|
- fvC = vertices[ face.c ];
|
|
|
-
|
|
|
- /*
|
|
|
- if ( faceMaterial.morphTargets === true ) {
|
|
|
-
|
|
|
- var morphTargets = geometry.morphTargets;
|
|
|
- var morphInfluences = this.morphTargetInfluences;
|
|
|
-
|
|
|
- vA.set( 0, 0, 0 );
|
|
|
- vB.set( 0, 0, 0 );
|
|
|
- vC.set( 0, 0, 0 );
|
|
|
-
|
|
|
- for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
|
|
|
-
|
|
|
- var influence = morphInfluences[ t ];
|
|
|
-
|
|
|
- if ( influence === 0 ) continue;
|
|
|
-
|
|
|
- var targets = morphTargets[ t ].vertices;
|
|
|
-
|
|
|
- vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
|
|
|
- vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
|
|
|
- vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- vA.add( fvA );
|
|
|
- vB.add( fvB );
|
|
|
- vC.add( fvC );
|
|
|
-
|
|
|
- fvA = vA;
|
|
|
- fvB = vB;
|
|
|
- fvC = vC;
|
|
|
-
|
|
|
- }
|
|
|
- */
|
|
|
-
|
|
|
- if ( this.boneTransform ) {
|
|
|
-console.log('YES')
|
|
|
- fvA = this.boneTransform( fvA, face.a );
|
|
|
- fvB = this.boneTransform( fvB, face.b );
|
|
|
- fvC = this.boneTransform( fvC, face.c );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
- console.log(geometry && geometry.constructor.name || 'Non-Geo')
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
-/* END FROM*/
|
|
|
-
|
|
|
- if ( geometry.isBufferGeometry ) {
|
|
|
- geometry = new THREE.Geometry().fromBufferGeometry( geometry );
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- /*
|
|
|
- if ( geometry.isGeometry ) {
|
|
|
- if (object.skeleton) {
|
|
|
- const allBones = object.skeleton.bones;
|
|
|
- const position = Array.from(og.attributes.position.array);
|
|
|
- const skinWeight = Array.from(og.attributes.skinWeight.array);
|
|
|
- const skinIndex = Array.from(og.attributes.skinIndex.array);
|
|
|
- // "loop each vert"
|
|
|
- geometry.vertices.forEach((v, i) => {
|
|
|
- const p = i * 3;
|
|
|
- const f = i * 4;
|
|
|
- var pos = new THREE.Vec3(position[p], position[p + 1], position[p + 2]);
|
|
|
- var weights = skinWeight.slice(i * 4, i * 4 + 4);
|
|
|
- var totalWeight = weights.reduce((a, b) => a + b);
|
|
|
- var indices = skinIndex.slice(i * 4, i * 4 + 4);
|
|
|
- var bones = indices.map((a, b) => allBones[a].matrix);
|
|
|
- // "then over each bone that affects that vert"
|
|
|
- var applied = bones.map((bone, i) =>
|
|
|
- pos.clone().applyMatrix4(
|
|
|
- // "weighted if you have bone weights"
|
|
|
- bone.clone().multiplyScalar(weights[i] / totalWeight)
|
|
|
- )
|
|
|
- )
|
|
|
- // "accumulate that"
|
|
|
- var final = applied.reduce((a, b) => a.add(b), new THREE.Vec3(0, 0, 0))
|
|
|
-
|
|
|
- final.multiplyScalar(1/4)
|
|
|
- //bones.forEach((bone, i) => pos.applyMatrix4(bone.clone().multiplyScalar(weights[i])))
|
|
|
- v.set(final.x, final.y, final.z)
|
|
|
- })
|
|
|
- /*
|
|
|
- geometry.vertices.forEach(v => {
|
|
|
- object.skeleton.bones.forEach(b => {
|
|
|
- window.xx = [v, b]
|
|
|
- v.applyMatrix4(b.matrixWorld.clone().multiplyScalar(1/object.skeleton.bones.length))
|
|
|
- })
|
|
|
- })
|
|
|
- * /
|
|
|
- };
|
|
|
-
|
|
|
- object.geometry = geometry;
|
|
|
-
|
|
|
- triangles += geometry.faces.length;
|
|
|
- objects.push( {
|
|
|
-
|
|
|
- geometry: geometry,
|
|
|
- matrixWorld: object.matrixWorld,
|
|
|
- boneMatrices: object.skeleton && object.skeleton.boneMatrices
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- }
|
|
|
- */
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }() )
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.SkinnedMesh.prototype.boneTransform = ( function() {
|
|
|
-
|
|
|
- var clone = new THREE.Vec3(), result = new THREE.Vec3(), skinIndices = new THREE.Vec4(), skinWeights = new THREE.Vec4();
|
|
|
- var temp = new THREE.Vec3(), tempMatrix = new THREE.Matrix4(), properties = [ 'x', 'y', 'z', 'w' ];
|
|
|
-
|
|
|
- return function( vertex, index ) {
|
|
|
-
|
|
|
- if ( this.geometry instanceof THREE.BufferGeometry ) {
|
|
|
-
|
|
|
- var index4 = index * 4;
|
|
|
- skinIndices.fromArray( this.geometry.attributes.skinIndex.array, index4 );
|
|
|
- skinWeights.fromArray( this.geometry.attributes.skinWeight.array, index4 );
|
|
|
-
|
|
|
- } else if ( this.geometry instanceof THREE.Geometry ) {
|
|
|
-
|
|
|
- skinIndices.copy( this.geometry.skinIndices[ index ] );
|
|
|
- skinWeights.copy( this.geometry.skinWeights[ index ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var clone = vertex.clone().applyMatrix4( this.bindMatrix ); result.set( 0, 0, 0 );
|
|
|
-
|
|
|
- for ( var i = 0; i < 4; i ++ ) {
|
|
|
-
|
|
|
- var skinWeight = skinWeights[ properties[ i ] ];
|
|
|
-
|
|
|
- if ( skinWeight != 0 ) {
|
|
|
-
|
|
|
- var boneIndex = skinIndices[ properties[ i ] ];
|
|
|
- tempMatrix.multiplyMatrices( this.skeleton.bones[ boneIndex ].matrixWorld, this.skeleton.boneInverses[ boneIndex ] );
|
|
|
- result.add( temp.copy( clone ).applyMatrix4( tempMatrix ).multiplyScalar( skinWeight ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return clone.copy( result.applyMatrix4( this.bindMatrixInverse ) );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
-} )();
|
|
|
-// Export scripts
|
|
|
-
|
|
|
-window.code = {}
|
|
|
-for (let pkg of Object.values(window.FuseBox.packages)) {
|
|
|
- for (let moduleName in pkg.f) {
|
|
|
- window.code[moduleName] = pkg.f[moduleName].fn.toString()
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-console.log('All code saved to `window.code`. `exportCode()` to save it')
|
|
|
-
|
|
|
-window.exportCode = () => {
|
|
|
- window.console.save(window.code, 'heroforge.json')
|
|
|
-}
|
|
|
window.bake = () => {
|
|
|
- const baker = new THREE.Baker();
|
|
|
- baker.parse(CK.characters[0].characterDisplay.threeObj);
|
|
|
- console.log('Baked');
|
|
|
+ const baker = new THREE.Baker();
|
|
|
+ baker.parse(CK.characters[0].characterDisplay.threeObj);
|
|
|
+ console.log('Baked');
|
|
|
}
|
|
|
window.save = (filename) => {
|
|
|
- const exporter = new THREE.GLTFExporter();
|
|
|
- exporter.parse(CK.characters[0].characterDisplay.threeObj, data => {
|
|
|
- window.data = data;
|
|
|
- console.log('done')
|
|
|
- if (filename) console.save(JSON.stringify(window.data), `${filename}.gltf`)
|
|
|
- })
|
|
|
+ const exporter = new THREE.GLTFExporter();
|
|
|
+ exporter.parse(CK.characters[0].characterDisplay.threeObj, data => {
|
|
|
+ window.data = data;
|
|
|
+ console.log('done')
|
|
|
+ if (filename) console.save(JSON.stringify(window.data), `${filename}.gltf`)
|
|
|
+ })
|
|
|
}
|
|
|
|
|
|
// Your code here...
|